js2048

创建一个4*4的网格

操控上下左右键进行相对应移动,相同的数字碰到一起就会相加,直到网格上的数字与相邻的数字无法再进行移动和相加,游戏结束

<!DOCTYPE html>
<html>

<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <title>网页版2048</title>
    <link rel="stylesheet" type="text/css" href="css/index.css">
    <script type="text/javascript" src="http://libs.baidu.com/jquery/1.9.0/jquery.min.js"></script>
    <script type="text/javascript" src="js/support2048.js"></script>
    <script type="text/javascript" src="js/showanimation2048.js"></script>
    <script type="text/javascript" src="js/main2048.js"></script>
</head>

<body>
    <header>
        <h1>2048</h1>
        <a href="javascript:newgame();" id="newgamebutton">New Game</a>
        <p>
            score:<span id="score">0</span>
        </p>
    </header>
    <div id="grid-container">
        <div class="grid-cell" id="grid-cell-0-0"></div>
        <div class="grid-cell" id="grid-cell-0-1"></div>
        <div class="grid-cell" id="grid-cell-0-2"></div>
        <div class="grid-cell" id="grid-cell-0-3"></div>

        <div class="grid-cell" id="grid-cell-1-0"></div>
        <div class="grid-cell" id="grid-cell-1-1"></div>
        <div class="grid-cell" id="grid-cell-1-2"></div>
        <div class="grid-cell" id="grid-cell-1-3"></div>

        <div class="grid-cell" id="grid-cell-2-0"></div>
        <div class="grid-cell" id="grid-cell-2-1"></div>
        <div class="grid-cell" id="grid-cell-2-2"></div>
        <div class="grid-cell" id="grid-cell-2-3"></div>

        <div class="grid-cell" id="grid-cell-3-0"></div>
        <div class="grid-cell" id="grid-cell-3-1"></div>
        <div class="grid-cell" id="grid-cell-3-2"></div>
        <div class="grid-cell" id="grid-cell-3-3"></div>
    </div>
    <div id="gameover">
        GAME OVER
    </div>
</body>

</html>

设置基础样式

* {
    padding: 0;
    margin: 0;
}

header {
    display: block;
    margin: 0 auto;
    width: 500px;
    text-align: center;
}

header h1 {
    font-family: Arial, Helvetica, sans-serif;
    font-size: 60px;
    font-weight: bold;
    margin-top: 20px;
    margin-bottom: 20px;
}

header #newgamebutton {
    width: 100px;
    padding: 10px;
    background: #8f7a66;
    font-family: Arial, Helvetica, sans-serif;
    color: white;
    border-radius: 10px;
    text-decoration: none;

}

header #newgamebutton:hover {
    background: #9f8b77;
}

header p {
    font-family: Arial, Helvetica, sans-serif;
    font-size: 25px;
    margin: 20px auto;
}

#grid-container {
    width: 460px;
    height: 460px;
    padding: 20px;
    margin: 40px auto;
    background: #bbada0;
    border-radius: 10px;
    position: relative;
}

.grid-cell {
    width: 100px;
    height: 100px;
    border-radius: 6px;
    background: #ccc0b3;
    position: absolute;
}

.number-cell {
    width: 100px;
    height: 100px;
    border-radius: 6px;
    line-height: 100px;
    font: Arial, Helvetica, sans-serif;
    font-size: 50px;
    font-weight: bold;
    text-align: center;
    position: absolute;
}

#gameover {
    background-color: black;
    color: white;
    font-family: Arial, Helvetica, sans-serif;
    font-size: 60px;
    position: absolute;
    top: 45%;
    left: 42%;
    width: 250px;
    text-align: center;
    display: none;
}

样式变动函数封装

function showNumberWithAnimation(i, j, randNumber) { //实现随机数字的样式变动

    var numberCell = $('#number-cell-' + i + '-' + j);
    numberCell.css("background-color", getNumberBackgroundColor(randNumber));
    numberCell.css("color", getNumberColor(randNumber));
    numberCell.text(randNumber);

    numberCell.animate({
        width: "100px",
        height: "100px",
        top: getPosTop(i, j),
        left: getPosLeft(i, j)
    }, 50);
}

function showMoveAnimation(fromx, fromy, tox, toy) { //实现移动格子的样式变动

    var numberCell = $('#number-cell-' + fromx + '-' + fromy);
    numberCell.animate({
        top: getPosTop(tox, toy),
        left: getPosLeft(tox, toy)
    }, 200);
}

颜色判断及位置判断函数封装

function getPosTop(i, j) {
    return 20 + i * 120;
}

function getPosLeft(i, j) {
    return 20 + j * 120;
}

function getNumberBackgroundColor(number) {
    switch (number) {
        case 2:
            return "#eee4da";
            break;
        case 4:
            return "#eee4da";
            break;
        case 8:
            return "#f26179";
            break;
        case 16:
            return "#f59563";
            break;
        case 32:
            return "#f67c5f";
            break;
        case 64:
            return "#f65e36";
            break;
        case 128:
            return "#edcf72";
            break;
        case 256:
            return "#edcc61";
            break;
        case 512:
            return "#9c0";
            break;
        case 1024:
            return "#3365a5";
            break;
        case 2048:
            return "#09c";
            break;
        case 4096:
            return "#a6bc";
            break;
        case 8192:
            return "#93c";
            break;
    }
    return "black";
}

function getNumberColor(number) {
    if (number <= 4) {
        return "#776e65";
    }
    return "white";
}

function getScore() {
    document.getElementById("score").innerHTML = score;
}

//在随机生成数字的时候判断16宫格中是否还有空间
function nospace(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++)
            if (board[i][j] == 0)
                return false;
    return true;
}

//实现功能判断
function canMoveLeft(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++)
            if (board[i][j] != 0 && j != 0)
                if (board[i][j - 1] == 0 || board[i][j - 1] == board[i][j])
                    return true;

    return false;
}

function canMoveRight(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++)
            if (board[i][j] != 0 && j != 3)
                if (board[i][j + 1] == 0 || board[i][j + 1] == board[i][j])
                    return true;

    return false;
}

function canMoveUp(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++)
            if (board[i][j] != 0 && i != 0)
                if (board[i - 1][j] == 0 || board[i - 1][j] == board[i][j])
                    return true;
    return false;
}

function canMoveDown(board) {
    for (var i = 0; i < 4; i++)
        for (var j = 0; j < 4; j++)
            if (board[i][j] != 0 && i != 3)
                if (board[i + 1][j] == 0 || board[i + 1][j] == board[i][j])
                    return true;
    return false;
}

//判断水平方向是否有障碍物
function noBlockHorizontal(row, col1, col2, board) {
    for (var i = col1 + 1; i < col2; i++)
        if (board[row][i] != 0)
            return false;
    return true;
}

//判断竖直方向是否有障碍物
function noBlockVertical(col, row1, row2, board) {
    for (var i = row1 + 1; i < row2; i++)
        if (board[i][col] != 0)
            return false;
    return true;
}
//最后收尾
function nomove(board) {
    if (canMoveLeft(board) || canMoveRight(board) || canMoveUp(board) || canMoveDown(board))
        return false;
    return true;
}

最后对其进行调用整合

var board = new Array();
var added = new Array();
var score = 0;
var top = 240;
$(document).ready(function (e) {
    newgame();
});

function newgame() {
    //初始化棋盘格
    init();
    //在随机两个各自声称的数字
    generateOneNumber();
    generateOneNumber();
}

function init() {
    score = 0;
    document.getElementById("score").innerHTML = score;
    $("#gameover").css('display', 'none');
    for (var i = 0; i < 4; i++) {
        for (var j = 0; j < 4; j++) {
            var gridCell = $("#grid-cell-" + i + "-" + j);
            gridCell.css("top", getPosTop(i, j));
            gridCell.css("left", getPosLeft(i, j));
        }
    }

    for (var i = 0; i < 4; i++) { //初始化格子数组
        board[i] = new Array();
        for (var j = 0; j < 4; j++) {
            board[i][j] = 0;
        }
    }

    for (var i = 0; i < 4; i++) { //初始化判定合并的数组
        added[i] = new Array();
        for (var j = 0; j < 4; j++) {
            added[i][j] = 0;
        }
    }

    updateBoardView(); //通知前端对board二位数组进行设定。
}

function updateBoardView() { //更新数组的前端样式
    $(".number-cell").remove();
    for (var i = 0; i < 4; i++) {
        for (var j = 0; j < 4; j++) {
            $("#grid-container").append('<div class="number-cell" id="number-cell-' + i + '-' + j + '"></div>');
            var theNumberCell = $('#number-cell-' + i + '-' + j);
            if (board[i][j] == 0) {
                theNumberCell.css('width', '0px');
                theNumberCell.css('height', '0px');
                theNumberCell.css('top', getPosTop(i, j));
                theNumberCell.css('left', getPosLeft(i, j));
            } else {
                theNumberCell.css('width', '100px');
                theNumberCell.css('hegiht', '100px');
                theNumberCell.css('top', getPosTop(i, j));
                theNumberCell.css('left', getPosLeft(i, j));
                //NumberCell覆盖
                theNumberCell.css('background-color', getNumberBackgroundColor(board[i][j])); //返回背景色
                theNumberCell.css('color', getNumberColor(board[i][j])); //返回前景色
                theNumberCell.text(board[i][j]);
            }
        }
    }
}

function generateOneNumber() { //生成随机的格子
    if (nospace(board))
        return false;

    //随机一个位置
    var randx = parseInt(Math.floor(Math.random() * 4));
    var randy = parseInt(Math.floor(Math.random() * 4));
    while (true) {
        if (board[randx][randy] == 0)
            break;
        randx = parseInt(Math.floor(Math.random() * 4));
        randy = parseInt(Math.floor(Math.random() * 4));
    }
    //随机一个数字
    var randNumber = Math.random() < 0.5 ? 2 : 4;
    //在随机位置显示随机数字
    board[randx][randy] = randNumber;
    showNumberWithAnimation(randx, randy, randNumber);
    return true;
}

//事件响应循环
$(document).keydown(function (event) {
    switch (event.keyCode) {
        case 37: //left
            if (moveLeft()) {
                //setTimeout("generateOneNumber()",210);
                getScore();
                generateOneNumber(); //每次新增一个数字就可能出现游戏结束
                setTimeout("isgameover()", 400); //300毫秒
            }
            break;
        case 38: //up
            if (moveUp()) {
                getScore();
                generateOneNumber(); //每次新增一个数字就可能出现游戏结束
                setTimeout("isgameover()", 400);
            }
            break;
        case 39: //right
            if (moveRight()) {
                getScore();
                generateOneNumber(); //每次新增一个数字就可能出现游戏结束
                setTimeout("isgameover()", 400);
            }
            break;
        case 40: //down
            if (moveDown()) {
                getScore();
                generateOneNumber(); //每次新增一个数字就可能出现游戏结束
                setTimeout("isgameover()", 400);
            }
            break;

    }
});

function isgameover() {
    if (nospace(board) && nomove(board))
        gameover();
}

function gameover() {
    $("#gameover").css('display', 'block');
}

function isaddedArray() { //将判断能否合并的数组值置为0
    for (var i = 0; i < 4; i++) {
        for (var j = 0; j < 4; j++) {
            added[i][j] = 0;
        }
    }
}

function moveLeft() { //更多地细节信息
    //判断格子是否能够向左移动
    if (!canMoveLeft(board))
        return false;

    isaddedArray();
    //真正的moveLeft函数//标准
    for (var i = 0; i < 4; i++)
        for (var j = 1; j < 4; j++) { //第一列的数字不可能向左移动
            if (board[i][j] != 0) {
                //(i,j)左侧的元素
                for (var k = 0; k < j; k++) {
                    //落脚位置的是否为空 && 中间没有障碍物
                    if (board[i][k] == 0 && noBlockHorizontal(i, k, j, board)) {
                        //move
                        showMoveAnimation(i, j, i, k);
                        board[i][k] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    //落脚位置的数字和本来的数字相等 && 中间没有障碍物
                    else if (board[i][k] == board[i][j] && noBlockHorizontal(i, k, j, board)) {
                        //move
                        showMoveAnimation(i, j, i, k);
                        //add
                        if (added[i][k] != 0) { //目标落脚点是否完成过合并
                            board[i][k + 1] = board[i][j];
                            board[i][j] = 0;
                        } else {
                            board[i][k] += board[i][j];
                            board[i][j] = 0;
                            added[i][k] = 1;
                            score += board[i][k];
                        }
                        continue;
                    }
                }
            }
        }
    setTimeout("updateBoardView()", 200);
    return true;
}

function moveRight() { //更多地细节信息
    //判断格子是否能够向右移动
    if (!canMoveRight(board))
        return false;

    isaddedArray();
    //真正的moveRight函数//标准
    for (var i = 0; i < 4; i++)
        for (var j = 2; j >= 0; j--) { //最后一列的数字不可能向右移动
            if (board[i][j] != 0) {
                //(i,j)右侧的元素
                for (var k = 3; k > j; k--) {
                    //落脚位置的是否为空 && 中间没有障碍物
                    if (board[i][k] == 0 && noBlockHorizontal(i, j, k, board)) {
                        //move
                        showMoveAnimation(i, j, i, k);
                        board[i][k] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    //落脚位置的数字和本来的数字相等 && 中间没有障碍物
                    else if (board[i][k] == board[i][j] && noBlockHorizontal(i, j, k, board)) {
                        //move
                        showMoveAnimation(i, j, i, k);
                        //add
                        if (added[i][k] != 0) {
                            board[i][k - 1] = board[i][j];
                            board[i][j] = 0;
                        } else {
                            board[i][k] += board[i][j];
                            board[i][j] = 0;
                            added[i][k] = 1;
                            score += board[i][k];
                        }
                        continue;
                    }
                }
            }
        }
    setTimeout("updateBoardView()", 200);
    return true;
}

function moveUp() { //更多地细节信息
    //判断格子是否能够向上移动
    if (!canMoveUp(board))
        return false;

    isaddedArray();
    //真正的moveUp函数//标准
    for (var j = 0; j < 4; j++)
        for (var i = 1; i < 4; i++) { //第一行的数字不可能向上移动
            if (board[i][j] != 0) {
                //(i,j)上面的元素
                for (var k = 0; k < i; k++) {
                    //落脚位置的是否为空 && 中间没有障碍物
                    if (board[k][j] == 0 && noBlockVertical(j, k, i, board)) {
                        //move
                        showMoveAnimation(i, j, k, j);
                        board[k][j] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    //落脚位置的数字和本来的数字相等 && 中间没有障碍物
                    else if (board[k][j] == board[i][j] && noBlockVertical(j, k, i, board)) {
                        //move
                        showMoveAnimation(i, j, k, j);
                        //add
                        if (added[k][j] != 0) {
                            board[k + 1][j] = board[i][j];
                            board[i][j] = 0;
                        } else {
                            board[k][j] += board[i][j];
                            board[i][j] = 0;
                            added[k][j] = 1;
                            score += board[k][j];
                        }
                        continue;
                    }
                }
            }
        }
    setTimeout("updateBoardView()", 200);
    return true;
}

function moveDown() { //更多地细节信息
    //判断格子是否能够向下移动
    if (!canMoveDown(board))
        return false;

    isaddedArray();
    //真正的moveDown函数//标准
    for (var j = 0; j < 4; j++)
        for (var i = 2; i >= 0; i--) { //最后一行的数字不可能向下移动
            if (board[i][j] != 0) {
                //(i,j)上面的元素
                for (var k = 3; k > i; k--) {
                    //落脚位置的是否为空 && 中间没有障碍物
                    if (board[k][j] == 0 && noBlockVertical(j, i, k, board)) {
                        //move
                        showMoveAnimation(i, j, k, j);
                        board[k][j] = board[i][j];
                        board[i][j] = 0;
                        continue;
                    }
                    //落脚位置的数字和本来的数字相等 && 中间没有障碍物
                    else if (board[k][j] == board[i][j] && noBlockVertical(j, i, k, board)) {
                        //move
                        showMoveAnimation(i, j, k, j);
                        //add
                        if (added[k][j] != 0) {
                            board[k - 1][j] = board[i][j];
                            board[i][j] = 0;
                        } else {
                            board[k][j] += board[i][j];
                            board[i][j] = 0;
                            added[k][j] = 1;
                            score += board[k][j];
                        }
                        continue;
                    }
                }
            }
        }
    setTimeout("updateBoardView()", 200);
    return true;
}

实现效果

 

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