有线耳机插入流程:
一、UEventObserver.java
有线设备输入输出插入消息处理
二、WiredAccessoryManager.java
1、消息处理
private final Handler mHandler = new Handler(Looper.myLooper(), null, true)
public void handleMessage(Message msg)
switch (msg.what) {
case MSG_NEW_DEVICE_STATE:
setDevicesState(msg.arg1, msg.arg2, (String)msg.obj);
mWakeLock.release();
2、收到需要处理的设备消息进行状态设置setDevicesState()
private void setDevicesState(
int headsetState, int prevHeadsetState, String headsetName) {
synchronized (mLock) {
int allHeadsets = SUPPORTED_HEADSETS;
for (int curHeadset = 1; allHeadsets != 0; curHeadset <<= 1) {
if ((curHeadset & allHeadsets) != 0) {
setDeviceStateLocked(curHeadset, headsetState, prevHeadsetState, headsetName);
allHeadsets &= ~curHeadset;
}
}
}
}
3、来到setDeviceStateLocked添加有线连接设备:
private void setDeviceStateLocked(int headset,
int headsetState, int prevHeadsetState, String headsetName)
if (outDevice != 0) {
mAudioManager.setWiredDeviceConnectionState(outDevice, state, "", headsetName);
}
if (inDevice != 0) {
mAudioManager.setWiredDeviceConnectionState(inDevice, state, "", headsetName);
}
三、提供audio音频管理接口AudioManager.java
public void setWiredDeviceConnectionState(int type, int state, String address, String name) {
final IAudioService service = getService();
try {
service.setWiredDeviceConnectionState(type, state, address, name,
mApplicationContext.getOpPackageName());
} catch (RemoteException e) {
throw e.rethrowFromSystemServer();
}
}
四、 获取相关audioservice AudioService.java
1、sendMsg()
MSG_SET_WIRED_DEVICE_CONNECTION_STATE
2、 handleMessage(Message msg)
3、onSetWiredDeviceConnectionState()
4、 handleDeviceConnection(boolean connect, int device, String address,
final int res = AudioSystem.setDeviceConnectionState(device,
AudioSystem.DEVICE_STATE_AVAILABLE, address, deviceName);
五、AudioSystem.java
public static native int setDeviceConnectionState(int device, int state,
String device_address, String device_name);
六、提供设备选择JNIandroid_media_AudioSystem.cpp
AudioSystem::setDeviceConnectionState()
七、获取Native层的服务AudioSystem.cpp
const sp<IAudioPolicyService>& aps = AudioSystem::get_audio_policy_service();
return aps->setDeviceConnectionState(device, state, address, name);
八、用于选择输入输出设备AudioPolicyInterfaceImpl.cpp
return mAudioPolicyManager->setDeviceConnectionState(device, state, device_address, device_name);
九、 具体是通过AudioPolicyManager.cpp对可用输入输出设备的选择:
AudioPolicyManager.cpp
AudioPolicyManager::setDeviceConnectionState(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name)
AudioPolicyManager::setDeviceConnectionStateInt(audio_devices_t device,
audio_policy_dev_state_t state,
const char *device_address,
const char *device_name)
下面是引用别人的一些分析
Android UEventObserver 使用
UEventObserver是android Java层利用uevent与获取Kernel层状态变化的机制。
通过grep发现framework有如下模块使用UEventObserver的功能来提供服务:
电池状态:services/java/com/android/server/BatteryService.java
耳机状态:services/java/com/android/server/HeadsetObserver.java
DOCK状态:services/java/com/android/server/DockObserver.java
USB状态:services/java/com/android/server/usb/UsbService.java
它们全部继承自UEventObserver,先看看这个类的构造和原理:
./core/java/android/os/UEventObserver.java
|
[ native_setup(), next_event() ]
|/
./core/jni/android_os_UEventObserver.cpp
|
[ uevent_init(),uevent_next_event() ]
|/
/hardware/libhardware_legacy/uevent/uevent.c
| [userspace]
---------------------[socket]-----------------------------------------------------------------------------
|
|/ [kernel]
socket(PF_NETLINK, SOCK_DGRAM, NETLINK_KOBJECT_UEVENT)
下面用HeadsetObserver作为例子说明如何使用UEventObserver来监听kernel的uevent。
继承UEventObserver的类必须实现自己的public abstract void onUEvent(UEvent event):
[java] view plaincopy
@Override
public void onUEvent(UEventObserver.UEvent event) {
if (LOG) Slog.v(TAG, "Headset UEVENT: " + event.toString());
try {
update(event.get("SWITCH_NAME"), Integer.parseInt(event.get("SWITCH_STATE"))); // update中处理事务
} catch (NumberFormatException e) {
Slog.e(TAG, "Could not parse switch state from event " + event);
}
}
这个函数会在UEventObserver接收到event的时候由UEventObserver来回调,HeadsetObserver使用startObserving(“DEVPATH=/devices/virtual/switch/h2w”)来开始监听,这个API会确保sThread已经运行并且以字串参数作为匹配参数增加一个observer:
public final synchronized void startObserving(String match) {
ensureThreadStarted();
sThread.addObserver(match, this);
}
UEventObserver的核心部分就是sThread的run:
[java] view plaincopy
public void run() {
native_setup(); //调用uevent.c中的API来打开socket
byte[] buffer = new byte[1024];
int len;
while (true) {
len = next_event(buffer); // 在uevent.c中用poll调用来获取event,会阻塞
if (len > 0) {
String bufferStr = new String(buffer, 0, len); // easier to search a String
synchronized (mObservers) {
for (int i = 0; i < mObservers.size(); i += 2) {
if (bufferStr.indexOf((String)mObservers.get(i)) != -1) { // 找到匹配的match参数,说明某个observer的监听的event发生了
((UEventObserver)mObservers.get(i+1))
.onUEvent(new UEvent(bufferStr)); // 调用这个observer的onUEvent函数
}
}
}
}
}
}
// TODO: 分析kernel层如何上报uevent事件
在线查看Android源码推荐使用:http://androidxref.com/