this.renderer = new WebGLRenderer({
antialias: true,
logarithmicDepthBuffer: true,
precision: 'lowp',
preserveDrawingBuffer: true,
autoClear: true
})
createScreenshot = () => {
let canvasViewer = this.renderer.domElement
this._render()
canvasViewer.toBlob(blob => {
this._saveBlob(
blob,
`screencapture-${this.element.clientWidth}x${this.element.clientHeight}.png`
)
})
}
03-21
2398
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