参考 http://www.cnblogs.com/evan-cai/ 的用Cocos2d-x和libvlc写一个跨平台播放器, 实现的在弹出的窗口中播放视频,播放结束关闭窗口。
的cocos2d-x 弹出对话框的实现, 以及弹出窗口是在Pop类中实现的,头文件 Pop.h 代码如下
#ifndef __POP_H__
#define __POP_H__
#include "cocos2d.h"
#include "cocos-ext.h"
using namespace cocos2d;
using namespace cocos2d::extension;
using namespace std;
class Pop:public CCLayer
{
public:
Pop(void);
~Pop(void);
virtual bool init();
static cocos2d::CCScene* scene();
CREATE_FUNC(Pop);
virtual void registerWithTouchDispatcher(void);
void closeButton(CCObject * object);
virtual bool ccTouchBegan(CCTouch* touch, CCEvent* event);
private:
CCSize m_size;
};
#endif
Pop.cpp 代码
#include "Pop.h"
#include "cocos-ext.h"
#include "movieplayer.h"
using namespace cocos2d;
Pop::Pop(void)
{
}
Pop::~Pop()
{
}
CCScene* Pop::scene()
{
CCScene* scene=CCScene::create();
Pop *layer = Pop::create();
scene->addChild(layer);
return scene;
}
bool Pop::init()
{
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
m_size=visibleSize/2;
if ( !CCLayer::init() )
{
return false;
}
MoviePlayer* pPlayer = MoviePlayer::instance();
pPlayer->setAnchorPoint(ccp(0,0));
pPlayer->setContentSize(m_size);
pPlayer->setPosition(ccp(400,200));
this->addChild(pPlayer);
pPlayer->play("dizhen.flv");
CCMenuItemImage * item= CCMenuItemImage::create("CloseNormal.png", "CloseSelected.png", this,menu_selector(Pop::closeButton));
item->setPosition(ccp(origin.x+pPlayer->getContentSize().width-item->getContentSize().width/2,origin.y+item->getContentSize().height/2));
CCMenu *menu=CCMenu::create(item,NULL);
menu->setTouchPriority(-229);
menu->setPosition(CCPointZero);
pPlayer->addChild(menu);
return true;
}
void Pop::registerWithTouchDispatcher()
{
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, -128, true);
}
void Pop::closeButton(CCObject * object)
{
MoviePlayer* pPlayer = MoviePlayer::instance();
pPlayer->stop();
this->removeFromParentAndCleanup(true);
}
bool Pop::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
{
return true;
}
HelloWorldscene.cpp 中调用函数,生成弹出框层
void HelloWorld::menuCallback(cocos2d::CCObject *pSender){
Pop* pop=Pop::create();this->addChild(pop);
}