Codeforce 975E

E. Hag's Khashba
time limit per test
3 seconds
memory limit per test
256 megabytes
input
standard input
output
standard output

Hag is a very talented person. He has always had an artist inside him but his father forced him to study mechanical engineering.

Yesterday he spent all of his time cutting a giant piece of wood trying to make it look like a goose. Anyway, his dad found out that he was doing arts rather than studying mechanics and other boring subjects. He confronted Hag with the fact that he is a spoiled son that does not care about his future, and if he continues to do arts he will cut his 25 Lira monthly allowance.

Hag is trying to prove to his dad that the wooden piece is a project for mechanics subject. He also told his dad that the wooden piece is a strictly convex polygon with nn vertices.

Hag brought two pins and pinned the polygon with them in the 11-st and 22-nd vertices to the wall. His dad has qq queries to Hag of two types.

  • 11 ff tt: pull a pin from the vertex ff, wait for the wooden polygon to rotate under the gravity force (if it will rotate) and stabilize. And then put the pin in vertex tt.
  • 22 vv: answer what are the coordinates of the vertex vv.

Please help Hag to answer his father's queries.

You can assume that the wood that forms the polygon has uniform density and the polygon has a positive thickness, same in all points. After every query of the 1-st type Hag's dad tries to move the polygon a bit and watches it stabilize again.

Input

The first line contains two integers nn and qq (3n100003≤n≤100001q2000001≤q≤200000) — the number of vertices in the polygon and the number of queries.

The next nn lines describe the wooden polygon, the ii-th line contains two integers xixi and yiyi (|xi|,|yi|108|xi|,|yi|≤108) — the coordinates of the ii-th vertex of the polygon. It is guaranteed that polygon is strictly convex and the vertices are given in the counter-clockwise order and all vertices are distinct.

The next qq lines describe the queries, one per line. Each query starts with its type 11 or 22. Each query of the first type continues with two integers ff and tt (1f,tn1≤f,t≤n) — the vertex the pin is taken from, and the vertex the pin is put to and the polygon finishes rotating. It is guaranteed that the vertex ff contains a pin. Each query of the second type continues with a single integer vv (1vn1≤v≤n) — the vertex the coordinates of which Hag should tell his father.

It is guaranteed that there is at least one query of the second type.

Output

The output should contain the answer to each query of second type — two numbers in a separate line. Your answer is considered correct, if its absolute or relative error does not exceed 10410−4.

Formally, let your answer be aa, and the jury's answer be bb. Your answer is considered correct if |ab|max(1,|b|)104|a−b|max(1,|b|)≤10−4

Examples
input
Copy
3 4
0 0
2 0
2 2
1 1 2
2 1
2 2
2 3
output
Copy
3.4142135624 -1.4142135624
2.0000000000 0.0000000000
0.5857864376 -1.4142135624
input
Copy
3 2
-1 1
0 0
1 1
1 1 2
2 1
output
Copy
1.0000000000 -1.0000000000
Note

In the first test note the initial and the final state of the wooden polygon.


Red Triangle is the initial state and the green one is the triangle after rotation around (2,0)(2,0).

In the second sample note that the polygon rotates 180180 degrees counter-clockwise or clockwise direction (it does not matter), because Hag's father makes sure that the polygon is stable and his son does not trick him.


题意:
一个n个点的凸包,一开始两个钉子钉在1号和2号点,给m种操作,第一类是将某个点上的钉子拔出,然后凸包由于重力作用绕一个点旋转,再将钉子插在另一个点上;第二类是询问某个点的坐标。

题解:

凸包的旋转依据是,最终状态是凸包的重心和旋转所绕的点在铅锤线上,这样可以求出重心旋转的角度,我们也可以理解为n个点反方向绕重心旋转了相同的角度。这样的好处是不用每转一次就更新n个点的坐标,而是只更新重心的真实坐标和总共的旋转角度,利用n个点与重心的相对位置不变就可算出n个点的真实位置了。

代码:

#include<bits/stdc++.h>
#define LL long long
#define N 10010
const double eps=1e-3;
using namespace std;
int dcmp(double x){if (fabs(x)<eps)return 0;else return x<0?-1:1;}
struct Point
{
    double x,y;
    Point(double x=0,double y=0):x(x),y(y){ }
    void read(){scanf("%lf%lf",&x,&y);}
};
typedef Point Vector;
Point a[N];
int g[N];

Vector operator + (Vector a,Vector b){return Vector(a.x+b.x,a.y+b.y);}
Vector operator - (Vector a,Vector b){return Vector(a.x-b.x,a.y-b.y);}
Vector operator * (Vector a,double b){return Vector(a.x*b,a.y*b);}
Vector operator / (Vector a,double b){return Vector(a.x/b,a.y/b);}
double Dot(Vector a,Vector b){return a.x*b.x+a.y*b.y;}  //点积
double Length(Vector a){return sqrt(Dot(a,a));}
double Cross(Vector a,Vector b){return a.x*b.y-a.y*b.x;} //叉积
Vector Rotate(Vector a,double rad)// 向量 a 逆时针旋转 rad
{return Vector(a.x*cos(rad)-a.y*sin(rad),a.x*sin(rad)+a.y*cos(rad));}
Point Zhongxin(Point *a,int n)
{
    Point ans=Point(0,0);double ss=0;
    a[n]=a[0];
    for (int i=1;i<n-1;i++)
    {
        double s=fabs(Cross(a[i]-a[0],a[i+1]-a[0]));
        ans=ans+(a[0]+a[i]+a[i+1])*s/3;
        ss+=s;
    }
    if (dcmp(ss)==0) return Point(0,0);
    return ans/ss;
}

double GetAngle(Vector a)
{
    return atan2(a.x,a.y);
}

int main()
{
    int n,m;double ang=0; g[0]=g[1]=1; int a1=0,a2=1;
    scanf("%d%d",&n,&m);
    for (int i=0;i<n;i++) a[i].read();
    Point cc=Zhongxin(a,n);
    for (int i=0;i<n;i++) a[i]=a[i]-cc;
    for (int i=1;i<=m;i++)
    {
        int fg,j,k;
        scanf("%d%d",&fg,&j);
        if (fg&1)
        {
            scanf("%d",&k);j--;k--;
            g[j]--;
            if (!g[j])
            {
                int k=j==a1?a2:a1;
                Point t=cc+Rotate(a[k],ang);
                double r=GetAngle(t-cc);
                cc=t+Point(0,-1)*Length(a[k]);
                ang+=r;
            }
            if (j==a1) a1=k;else a2=k;
            g[k]++;
        }else
        {
            Point t=cc+Rotate(a[j-1],ang);
            double x=t.x,y=t.y;
            printf("%.8f %.8f\n",x,y);
        }
    }
}

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### 回答1: #include <stdio.h> int main(){ //定义一个3*3的数组用来存储棋盘 int board[3][3]={0}; int x,y,turn=1; while (1){ //打印棋盘 printf("当前棋盘:\n"); for (x=0;x<3;x++){ for (y=0;y<3;y++){ printf("%d ",board[x][y]); } printf("\n"); } //根据turn的值来判断谁轮到落子 if (turn==1){ printf("轮到X落子,请输入落子的位置(x y):"); }else { printf("轮到O落子,请输入落子的位置(x y):"); } scanf("%d %d",&x,&y); //将落子位置的值设置为对应的值 board[x][y] = turn; //改变轮到谁落子 turn = -turn; //判断谁赢了 if (board[0][0]==board[1][1] && board[1][1]==board[2][2] && board[2][2]!=0){ printf("游戏结束,获胜者是%c\n",board[0][0]==1?'X':'O'); break; } if (board[2][0]==board[1][1] && board[1][1]==board[0][2] && board[0][2]!=0){ printf("游戏结束,获胜者是%c\n",board[2][0]==1?'X':'O'); break; } for (x=0;x<3;x++){ if (board[x][0]==board[x][1] && board[x][1]==board[x][2] && board[x][2]!=0){ printf("游戏结束,获胜者是%c\n", board[x][0] == 1 ? 'X' : 'O'); break; } if (board[0][x]==board[1][x] && board[1][x]==board[2][x] && board[2][x]!=0){ printf("游戏结束,获胜者是%c\n", board[0][x] == 1 ? 'X' : 'O'); break; } } } return 0; } ### 回答2: 为了回答这个问题,需要提供题目的具体要求和规则。由于提供的信息不够具体,无法为您提供准确的代码。但是,我可以给您一个简单的Tic-tac-toe游戏的示例代码,供您参考: ```c #include <stdio.h> #include <stdbool.h> // 判断游戏是否结束 bool isGameOver(char board[][3]) { // 判断每行是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[i][0] != '.' && board[i][0] == board[i][1] && board[i][0] == board[i][2]) { return true; } } // 判断每列是否有3个相同的棋子 for(int i = 0; i < 3; i++) { if(board[0][i] != '.' && board[0][i] == board[1][i] && board[0][i] == board[2][i]) { return true; } } // 判断对角线是否有3个相同的棋子 if(board[0][0] != '.' && board[0][0] == board[1][1] && board[0][0] == board[2][2]) { return true; } if(board[0][2] != '.' && board[0][2] == board[1][1] && board[0][2] == board[2][0]) { return true; } return false; } // 输出棋盘 void printBoard(char board[][3]) { for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { printf("%c ", board[i][j]); } printf("\n"); } } int main() { char board[3][3]; // 初始化棋盘 for(int i = 0; i < 3; i++) { for(int j = 0; j < 3; j++) { board[i][j] = '.'; } } int player = 1; // 玩家1先下 int row, col; while(true) { printf("Player %d's turn:\n", player); printf("Row: "); scanf("%d", &row); printf("Column: "); scanf("%d", &col); // 判断输入是否合法 if(row < 0 || row >= 3 || col < 0 || col >= 3 || board[row][col] != '.') { printf("Invalid move. Try again.\n"); continue; } // 下棋 board[row][col] = (player == 1) ? 'X' : 'O'; // 输出棋盘 printBoard(board); // 判断游戏是否结束 if(isGameOver(board)) { printf("Player %d wins!\n", player); break; } // 切换玩家 player = (player == 1) ? 2 : 1; } return 0; } ``` 这段代码实现了一个简单的命令行下的Tic-tac-toe游戏。玩家1使用'X'棋子,玩家2使用'O'棋子。玩家依次输入行和列,下棋后更新棋盘,并判断游戏是否结束。当游戏结束时,会输出获胜者并结束游戏。 ### 回答3: 题目要求实现一个井字棋游戏的判断胜负函数。给定一个3x3的井字棋棋盘,用C语言编写一个函数,判断当前是否存在某个玩家获胜或者平局。 题目要求代码中定义一个3x3的字符数组board来表示棋盘,其中 'X' 表示玩家1在该位置放置了一个棋子, 'O' 表示玩家2在该位置放置了一个棋子, '.' 表示该位置没有棋子。 下面是实现此题的C语言代码: ```c #include <stdio.h> #include <stdbool.h> // 用于使用bool类型 bool checkWin(char board[3][3]) { // 检查每一行是否有获胜的情况 for (int row = 0; row < 3; row++) { if (board[row][0] == board[row][1] && board[row][1] == board[row][2] && board[row][0] != '.') { return true; } } // 检查每一列是否有获胜的情况 for (int col = 0; col < 3; col++) { if (board[0][col] == board[1][col] && board[1][col] == board[2][col] && board[0][col] != '.') { return true; } } // 检查对角线是否有获胜的情况 if ((board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != '.') || (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[0][2] != '.')) { return true; } return false; // 没有获胜的情况 } int main() { char board[3][3]; // 存储棋盘状态 // 读取棋盘状态 for (int i = 0; i < 3; i++) { scanf("%s", board[i]); } // 调用检查胜负的函数,并输出结果 if (checkWin(board)) { printf("YES\n"); } else { printf("NO\n"); } return 0; } ``` 这个程序中定义了一个函数checkWin,用于检查是否有玩家获胜。遍历棋盘的每一行、每一列和对角线,判断是否有连续相同的字符且不为'.',如果有,则返回true;否则返回false。 在主函数main中,首先定义一个3x3的字符数组board,然后通过循环从标准输入中读取棋盘状态。接着调用checkWin函数进行胜负判断,并根据结果输出"YES"或者"NO"。最后返回0表示程序正常结束。 请注意,该代码只包含了检查胜负的功能,并没有包含其他如用户输入、判断平局等功能。如果需要完整的游戏代码,请告知具体要求。

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