【笔记】替换C++ 的并行函数

注:

 

 

 

 

 

        tbb::parallel_for( 0, no_of_configs, 1, [&](int i) {
            cv::Mat affine = configs[i].getAffineMatrix();
            
            /* Check if our affine transformed rectangle still fits within our boundary */
            cv::Mat affine_corners = (affine * corners).t();
            affine_corners =  affine_corners + transl;
            
            if( WITHIN( affine_corners.at<cv::Point2f>(0), top_left, bottom_right) &&
                WITHIN( affine_corners.at<cv::Point2f>(1), top_left, bottom_right) &&
                WITHIN( affine_corners.at<cv::Point2f>(2), top_left, bottom_right) &&
                WITHIN( affine_corners.at<cv::Point2f>(3), top_left, bottom_right) ) {
                
                affines[i]  = affine;
                insiders[i] = true;
            }
        });

		auto func = [&](int i) {
			cv::Mat affine = configs[i].getAffineMatrix();

			/* Check if our affine transformed rectangle still fits within our boundary */
			cv::Mat affine_corners = (affine * corners).t();
			affine_corners = affine_corners + transl;

			cv::Point2f point0, point1, point2, point3;
			point0.x = affine_corners.at<float>(0, 0);
			point0.y = affine_corners.at<float>(0, 1);
			point1.x = affine_corners.at<float>(1, 0);
			point1.y = affine_corners.at<float>(1, 1);
			point2.x = affine_corners.at<float>(2, 0);
			point2.y = affine_corners.at<float>(2, 1);
			point3.x = affine_corners.at<float>(3, 0);
			point3.y = affine_corners.at<float>(3, 1);

			if (WITHIN(point0, top_left, bottom_right) &&
				WITHIN(point1, top_left, bottom_right) &&
				WITHIN(point2, top_left, bottom_right) &&
				WITHIN(point3, top_left, bottom_right)) {

				affines[i] = affine;
				insiders[i] = true;
			}
		};

		// tbb::parallel_for(0, no_of_configs, 1, func);
		for (int i = 0; i < no_of_configs; ++i)
		{
			func(i);
		}

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