Android实现带圆环的圆形头像(转载)

其实设置圆头像很交单,一行代码:

Glide.with(mContext).load("url").centerCrop().into(binding.supermarketIvHead)

也可以使用下面这个文章的方法:

转载原文链接:https://www.zhangshengrong.com/p/9MNlDbGnNJ/

效果图:

废话少说,上代码:

mainActivity.xml:

<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:orientation="vertical"
    tools:context=".MainActivity">

    <com.example.myapplication.CircleWeather
        android:layout_width="250dp"
        android:layout_height="wrap_content"
        android:id="@+id/circleWeather"
        android:layout_centerHorizontal="true" />

</LinearLayout>

MainActivity.java:

package com.example.myapplication;

import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.widget.ImageView;
import com.bumptech.glide.Glide;

import cn.jzvd.JzvdStd;

public class MainActivity extends AppCompatActivity {

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);


    }
}
CircleWeather.java:
package com.example.myapplication;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.Shader;
import android.util.AttributeSet;
import android.view.View;

public class CircleWeather extends View {
    private int widthSize;
    private int heightSize;
    private Paint mpaint1,mpaint2,mpaint3;
    private Bitmap mbitmap;
    private BitmapShader mbitmapshader;

    public CircleWeather(Context context) {
        super(context);
    }

    public CircleWeather(Context context, AttributeSet attributeSet){
        super(context,attributeSet);
        initView();
    }
    private void initView(){
        mpaint1=new Paint();
        mpaint2=new Paint();
        mpaint3=new Paint();
        mpaint2.setStyle(Paint.Style.FILL);
        mpaint3.setStyle(Paint.Style.FILL);
        mpaint2.setAntiAlias(true);
        mpaint3.setAntiAlias(true);
        mpaint2.setColor(getResources().getColor(R.color.purple_200));
        mpaint3.setColor(getResources().getColor(R.color.teal_700));
    }

    @Override
    protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
        widthSize=MeasureSpec.getSize(widthMeasureSpec);
        heightSize=widthSize;
        setMeasuredDimension(widthSize,heightSize);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
    }

    @Override
    protected void onDraw(Canvas canvas) {
        // 获得要画圆环的图片
        mbitmap= BitmapFactory.decodeResource(getResources(),R.mipmap.presale_head_portrait);//bitmapshader只能在onDraw中实现在外部不可以
        int BitmapWidthSize=mbitmap.getWidth();
        int BitmapHeightSize=mbitmap.getHeight();
        float scale=(float)widthSize/Math.min(BitmapHeightSize,BitmapWidthSize);//获取最为合适的尺寸
        Matrix matrix=new Matrix();
        matrix.setScale(scale,scale);
        Bitmap bitmap=Bitmap.createBitmap(mbitmap,0,0,BitmapWidthSize,BitmapHeightSize,matrix,true);
        mbitmapshader=new BitmapShader(bitmap, Shader.TileMode.CLAMP,Shader.TileMode.CLAMP);
        mpaint1.setShader(mbitmapshader);
        canvas.drawCircle((float)widthSize*0.5f,(float)heightSize*0.5f,(float)heightSize*0.5f,mpaint2);
        canvas.drawCircle((float)widthSize*0.5f,(float)heightSize*0.5f,(float)heightSize*0.47f,mpaint3);
        canvas.drawCircle((float)widthSize*0.5f,(float)heightSize*0.5f,(float)heightSize*0.47f,mpaint1);
        super.onDraw(canvas);
    }
}

然后,一个带有圆环的头像就画好了。图片的话,自己准备,我也是随便找的图片,实现这个效果就行。

该方案转载自:Android实现带圆环的圆形头像 / 张生荣

方法二:

除了上面的方法外,还可以利用Glide框架来实现:

CornerTransform cornerTransform = new CornerTransform(mContext, 12f);
cornerTransform.setNeedCorner(true, true ,false, false);//左上角、右上角设置为圆角12dp
            Glide.with(mContext).load("https://img0.baidu.com/it/u=2953940086,3621245794&fm=253&fmt=auto&app=138&f=JPEG?w=889&h=500")
                    .transform(cornerTransform).into(binding.supermarketIvHead);
CornerTransform.java:
package com.example.view.view;

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Canvas;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.RectF;
import android.graphics.Shader;

import androidx.annotation.NonNull;

import com.bumptech.glide.Glide;
import com.bumptech.glide.load.Transformation;
import com.bumptech.glide.load.engine.Resource;
import com.bumptech.glide.load.engine.bitmap_recycle.BitmapPool;
import com.bumptech.glide.load.resource.bitmap.BitmapResource;

import java.security.MessageDigest;

/**
 * 自定义图片的4个圆角、或者部分圆角
 */
public class CornerTransform implements Transformation<Bitmap> {

    private BitmapPool mBitmapPool;

    private float radius;

    private boolean isLeftTop, isRightTop, isLeftBottom, isRightBotoom;

    /**
     * 需要设置圆角的部分
     *
     * @param leftTop     左上角
     * @param rightTop    右上角
     * @param leftBottom  左下角
     * @param rightBottom 右下角
     */
    public void setNeedCorner(boolean leftTop, boolean rightTop, boolean leftBottom, boolean rightBottom) {
        isLeftTop = leftTop;
        isRightTop = rightTop;
        isLeftBottom = leftBottom;
        isRightBotoom = rightBottom;
    }

    /**
     * @param context 上下文
     * @param radius  圆角幅度
     */
    public CornerTransform(Context context, float radius) {
        this.mBitmapPool = Glide.get(context).getBitmapPool();
        this.radius = radius;
    }

    @NonNull
    @Override
    public Resource<Bitmap> transform(@NonNull Context context, @NonNull Resource<Bitmap> resource, int outWidth, int outHeight) {

        Bitmap source = resource.get();
        int finalWidth, finalHeight;
        //输出目标的宽高或高宽比例
        float scale;
        if (outWidth > outHeight) {
            //如果 输出宽度 > 输出高度 求高宽比

            scale = (float) outHeight / (float) outWidth;
            finalWidth = source.getWidth();
            //固定原图宽度,求最终高度
            finalHeight = (int) ((float) source.getWidth() * scale);
            if (finalHeight > source.getHeight()) {
                //如果 求出的最终高度 > 原图高度 求宽高比

                scale = (float) outWidth / (float) outHeight;
                finalHeight = source.getHeight();
                //固定原图高度,求最终宽度
                finalWidth = (int) ((float) source.getHeight() * scale);
            }
        } else if (outWidth < outHeight) {
            //如果 输出宽度 < 输出高度 求宽高比

            scale = (float) outWidth / (float) outHeight;
            finalHeight = source.getHeight();
            //固定原图高度,求最终宽度
            finalWidth = (int) ((float) source.getHeight() * scale);
            if (finalWidth > source.getWidth()) {
                //如果 求出的最终宽度 > 原图宽度 求高宽比

                scale = (float) outHeight / (float) outWidth;
                finalWidth = source.getWidth();
                finalHeight = (int) ((float) source.getWidth() * scale);
            }
        } else {
            //如果 输出宽度=输出高度
            finalHeight = source.getHeight();
            finalWidth = finalHeight;
        }

        //修正圆角
        this.radius *= (float) finalHeight / (float) outHeight;
        Bitmap outBitmap = this.mBitmapPool.get(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
        if (outBitmap == null) {
            outBitmap = Bitmap.createBitmap(finalWidth, finalHeight, Bitmap.Config.ARGB_8888);
        }

        Canvas canvas = new Canvas(outBitmap);
        Paint paint = new Paint();
        //关联画笔绘制的原图bitmap
        BitmapShader shader = new BitmapShader(source, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
        //计算中心位置,进行偏移
        int width = (source.getWidth() - finalWidth) / 2;
        int height = (source.getHeight() - finalHeight) / 2;
        if (width != 0 || height != 0) {
            Matrix matrix = new Matrix();
            matrix.setTranslate((float) (-width), (float) (-height));
            shader.setLocalMatrix(matrix);
        }

        paint.setShader(shader);
        paint.setAntiAlias(true);
        RectF rectF = new RectF(0.0F, 0.0F, (float) canvas.getWidth(), (float) canvas.getHeight());
        //先绘制圆角矩形
        canvas.drawRoundRect(rectF, this.radius, this.radius, paint);

        //左上角圆角
        if (!isLeftTop) {
            canvas.drawRect(0, 0, radius, radius, paint);
        }
        //右上角圆角
        if (!isRightTop) {
            canvas.drawRect(canvas.getWidth() - radius, 0, canvas.getWidth(), radius, paint);
        }
        //左下角圆角
        if (!isLeftBottom) {
            canvas.drawRect(0, canvas.getHeight() - radius, radius, canvas.getHeight(), paint);
        }
        //右下角圆角
        if (!isRightBotoom) {
            canvas.drawRect(canvas.getWidth() - radius, canvas.getHeight() - radius, canvas.getWidth(), canvas.getHeight(), paint);
        }

        return BitmapResource.obtain(outBitmap, this.mBitmapPool);
    }


    @Override
    public void updateDiskCacheKey(@NonNull MessageDigest messageDigest) {
    }
}

方法三:

除了利用Glide框架外,还可以自定义ImageView来实现:

RoundImageView.java:
/*

    // 需要添加到一下配置到 .../res/values/attrs.xml
    <!-- 适用于 自定义 ***.widget.roundangle 圆角控件 -->
    <declare-styleable name="roundView">
        <attr name="radius" format="dimension"/>
    </declare-styleable>

*/
package com.example.view.view;

import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graphics.PorterDuffXfermode;
import android.graphics.RectF;
import android.util.AttributeSet;

import androidx.appcompat.widget.AppCompatImageView;


import com.example.common.util.DisplayUtil;
import com.example.view.R;


/** 圆角图片控件 */
public class RoundImageView extends AppCompatImageView {

    private float radius; // 半径,单位像素
    private RectF rectF;
    private Paint zonePaint;
    private Paint maskPaint;
    private int type;

    /** 设置半径 【radius = 半径;单位PX】 */
    public void setRadius(int radius) {
        setRadius(radius, true);
    }

    /** 设置半径 【radius = 半径;单位PX】【isInvalidate = 是否刷新View】 */
    public void setRadius(int radius, boolean isInvalidate) {
        this.radius = radius;
        this.rectF = null;
        this.zonePaint = null;
        this.maskPaint = null;
        if (isInvalidate)
            invalidate();
    }

    public RoundImageView(Context context, int radius) {
        super(context);
        this.radius = radius;
    }

    public RoundImageView(Context context, AttributeSet attrs) {
        super(context, attrs);
        init(context, attrs);
    }

    public RoundImageView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
        init(context, attrs);
    }

    /** 初始化样式参数 */
    private void init(Context context, AttributeSet attrs) {
        TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RoundImageView);
        this.radius = (int) typedArray.getDimension(R.styleable.RoundImageView_radius_size, DisplayUtil.dip2px(context,12));
        type = typedArray.getInt(R.styleable.RoundImageView_type,0);
        typedArray.recycle();
    }

    @Override
    public void draw(Canvas canvas) {
        if (rectF == null || zonePaint == null || maskPaint == null) {
            rectF = new RectF();
            zonePaint = new Paint();
            maskPaint = new Paint();

            rectF.set(0, 0, getWidth(), getHeight());
            zonePaint.setAntiAlias(true);
            zonePaint.setColor(Color.WHITE);
            maskPaint.setAntiAlias(true);
            maskPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
        }

        canvas.saveLayer(rectF, zonePaint, Canvas.ALL_SAVE_FLAG);
        canvas.drawRoundRect(rectF, radius, radius, zonePaint);
        setType(canvas);
        canvas.saveLayer(rectF, maskPaint, Canvas.ALL_SAVE_FLAG);
        super.draw(canvas);
    }

    private void setType(Canvas canvas){
        if(type == 1){
            canvas.drawRect(0,0,radius,radius,zonePaint);   //左上角
            canvas.drawRect(rectF.right - radius,0,rectF.right,radius,zonePaint); //右上角
        }else if(type == 2){
            canvas.drawRect(0,rectF.bottom - radius,radius,rectF.bottom,zonePaint); //左下角
            canvas.drawRect(rectF.right - radius,rectF.bottom - radius,rectF.right,rectF.bottom,zonePaint); //右下角
        }
    }
}
        <com.example.view.view.RoundImageView
            app:radius_size="12dp" //12dp圆角
            app:type="bottom" //左上角、右上角为圆角
            android:layout_width="match_parent"
            android:layout_height="173dp"
            android:scaleType="fitXY"
            android:id="@+id/supermarket_iv_head"/>

  • 1
    点赞
  • 2
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值