color transform matrix in android surfacefinger

In Android, to apply a color transform matrix using SurfaceFlinger, you typically create a ColorMatrix object and set it to the appropriate transformation matrix. Here’s an example of how you can create a color transform matrix for basic color adjustments:

import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;

// Example function to create a color matrix for adjusting brightness and contrast
public ColorMatrix getColorMatrix(float brightness, float contrast) {
    ColorMatrix colorMatrix = new ColorMatrix();

    // Adjust brightness
    colorMatrix.set(new float[] {
            1, 0, 0, 0, brightness,
            0, 1, 0, 0, brightness,
            0, 0, 1, 0, brightness,
            0, 0, 0, 1, 0
    });

    // Adjust contrast
    float scale = contrast + 1.f;
    float translate = (-.5f * scale + .5f) * 255.f;
    colorMatrix.postConcat(new ColorMatrix(new float[] {
            scale, 0, 0, 0, translate,
            0, scale, 0, 0, translate,
            0, 0, scale, 0, translate,
            0, 0, 0, 1, 0
    }));

    return colorMatrix;
}

In this example:

  • brightness: Adjusts the brightness level.
  • contrast: Adjusts the contrast level.

You can adjust these parameters based on your specific requirements. Once you have the ColorMatrix object, you can apply it to a Paint object or a ColorMatrixColorFilter to apply the transformation to your drawing operations.

Here’s how you can apply the ColorMatrix to a Paint:

// Create a Paint object with the color filter
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(getColorMatrix(brightnessValue, contrastValue)));

Replace brightnessValue and contrastValue with the desired values for brightness and contrast adjustment. This Paint object can then be used to draw on a Canvas in Android, applying the specified color transformation matrix to your drawing operations.

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