In Android, to apply a color transform matrix using SurfaceFlinger
, you typically create a ColorMatrix
object and set it to the appropriate transformation matrix. Here’s an example of how you can create a color transform matrix for basic color adjustments:
import android.graphics.ColorMatrix;
import android.graphics.ColorMatrixColorFilter;
// Example function to create a color matrix for adjusting brightness and contrast
public ColorMatrix getColorMatrix(float brightness, float contrast) {
ColorMatrix colorMatrix = new ColorMatrix();
// Adjust brightness
colorMatrix.set(new float[] {
1, 0, 0, 0, brightness,
0, 1, 0, 0, brightness,
0, 0, 1, 0, brightness,
0, 0, 0, 1, 0
});
// Adjust contrast
float scale = contrast + 1.f;
float translate = (-.5f * scale + .5f) * 255.f;
colorMatrix.postConcat(new ColorMatrix(new float[] {
scale, 0, 0, 0, translate,
0, scale, 0, 0, translate,
0, 0, scale, 0, translate,
0, 0, 0, 1, 0
}));
return colorMatrix;
}
In this example:
brightness
: Adjusts the brightness level.contrast
: Adjusts the contrast level.
You can adjust these parameters based on your specific requirements. Once you have the ColorMatrix
object, you can apply it to a Paint
object or a ColorMatrixColorFilter
to apply the transformation to your drawing operations.
Here’s how you can apply the ColorMatrix
to a Paint
:
// Create a Paint object with the color filter
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(getColorMatrix(brightnessValue, contrastValue)));
Replace brightnessValue
and contrastValue
with the desired values for brightness and contrast adjustment. This Paint
object can then be used to draw on a Canvas
in Android, applying the specified color transformation matrix to your drawing operations.