#include<iostream>#include<cassert>#include<array>#include<limits>#include<set>#include<unordered_map>#include<functional>#include<memory>#include<ostream>#include<sstream>#include<string>#include<vector>#include<map>#include<optional>#include<chrono>#include<mutex>#include<thread>#include<utility>#include<typeinfo>usingnamespace std;voidf1(){int*ptr =nullptr;*ptr =10;// Accessing null pointer will crash the program}intmain(){int a;
a =100;
cout << a << endl;f1();return0;}