- AQS是什么呢??
我认为AQS是一个同步的辅助工具,当出现对公共资源的竞争时,AQS维持了一个双向队列,用于存储获取资源的线程对象。
AQS封装了许多基础的方法,如等待超时,线程中断处理等。下面的一张图是对AQS主要功能的一个较好诠释。
state代表的是公共资源,位于head的线程表示获得资源所有权,队列后面的线程处于阻塞状态。
AQS 支持两种模式下来的资源获取,独占模式及共享模式,它是一个抽象类,只要我们继承它并实现一些基础方法如
tryAcquire(int args)等try开头的模板方法,就能实现一个具有等待功能的资源同步器。我们熟悉的相关Lock的实现都是依靠于AQS来实现的。
AQS 的主要成员及方法。
先来看看AQS对于节点的封装Node
static final class Node {
/** 标识该节点是否处于共享状态的等待状态 */
static final Node SHARED = new Node();
/** 标识该节点是否处于独占模式的等待状态 */
static final Node EXCLUSIVE = null;
/** 取消状态 几个状态中唯一一个大于1的 */
static final int CANCELLED = 1;
/** 等待被唤醒 */
static final int SIGNAL = -1;
/** 处于条件等待状态中 */
static final int CONDITION = -2;
/**
* 用于共享模式下的传播,至今不太明白有什么作用
*
*/
static final int PROPAGATE = -3;
/**
* 节点状态。必须用cas来修改期状态
*
*/
volatile int waitStatus;
/**
* 前一个节点
*/
volatile Node prev;
/**
* 下一个节点
*/
volatile Node next;
/**
* 当前节点的持有线程
*/
volatile Thread thread;
/**
*
*/
Node nextWaiter;
/**
* 判断是否共享模式
*/
final boolean isShared() {
return nextWaiter == SHARED;
}
/**
* 获取前一个节点
*/
final Node predecessor() throws NullPointerException {
Node p = prev;
if (p == null)
throw new NullPointerException();
else
return p;
}
Node() {
}
Node(Thread thread, Node mode) {
this.nextWaiter = mode;
this.thread = thread;
}
Node(Thread thread, int waitStatus) {
this.waitStatus = waitStatus;
this.thread = thread;
}
}
接下来看看一个接口,该接口类似于Object的wait(),notify(),notifyAll()主要用于条件等待。
public interface Condition {
/**
* 同wait()方法,释放锁,阻塞。
*
*/
void await() throws InterruptedException;
/**
* 释放锁直到线程中断
*
*/
void awaitUninterruptibly();
/**
*
* 阻塞指定时间后醒来,然后重新参与锁的竞争(重新进入等待队列,有可能还会重新阻塞)
*/
long awaitNanos(long nanosTimeout) throws InterruptedException;
/**
* 跟上一个方法没什么区别
*/
boolean await(long time, TimeUnit unit) throws InterruptedException;
/**
* 同一类
*/
boolean awaitUntil(Date deadline) throws InterruptedException;
/**
* 唤醒一个等待线程
*/
void signal();
/**
* 唤醒所有等待的线程,然后回重新参与竞争
*/
void signalAll();
}
这里一点挺值得关注的,wait() 或者 await() 指定时间的时候,到了指定时间之后,其实并不会立即中断,只是阻塞停止而已,
然后又继续参与锁的竞争。然后参与竞争的过程中有可能是进入了等待队列,又会重新阻塞。
AQS中有一个内部类,ConditionObject,他实现了Condition 接口。
public class ConditionObject implements Condition, java.io.Serializable {
private static final long serialVersionUID = 1173984872572414699L;
private transient Node firstWaiter;
private transient Node lastWaiter;
public ConditionObject() { }
// Internal methods
/**
* 往条件等待队列中添加一个等待节点
*/
private Node addConditionWaiter() {
Node t = lastWaiter;
// If lastWaiter is cancelled, clean out.
if (t != null && t.waitStatus != Node.CONDITION) {
unlinkCancelledWaiters();
t = lastWaiter;
}
Node node = new Node(Thread.currentThread(), Node.CONDITION);
if (t == null)
firstWaiter = node;
else
t.nextWaiter = node;
lastWaiter = node;
return node;
}
/**
* 唤醒首节点
*/
private void doSignal(Node first) {
do {
if ( (firstWaiter = first.nextWaiter) == null)
lastWaiter = null;
first.nextWaiter = null;
} while (!transferForSignal(first) &&
(first = firstWaiter) != null);
}
/**
* 唤醒所有等待节点
*
*/
private void doSignalAll(Node first) {
lastWaiter = firstWaiter = null;
do {
Node next = first.nextWaiter;
first.nextWaiter = null;
transferForSignal(first);
first = next;
} while (first != null);
}
/**
* 清除等待状态的节点
*/
private void unlinkCancelledWaiters() {
Node t = firstWaiter;
Node trail = null;
while (t != null) {
Node next = t.nextWaiter;
if (t.waitStatus != Node.CONDITION) {
t.nextWaiter = null;
if (trail == null)
firstWaiter = next;
else
trail.nextWaiter = next;
if (next == null)
lastWaiter = trail;
}
else
trail = t;
t = next;
}
}
/**
* 实现Condition的方法
*/
public final void signal() {
// 条件等待仅在独占模式下课用
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignal(first);
}
/**
* 实现Condition 的方法
*/
public final void signalAll() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
Node first = firstWaiter;
if (first != null)
doSignalAll(first);
}
/**
* 实现Condition 的方法
*/
public final void awaitUninterruptibly() {
// 添加等待节点
Node node = addConditionWaiter();
// 释放AQS 中的节点
long savedState = fullyRelease(node);
boolean interrupted = false;
while (!isOnSyncQueue(node)) {
// 阻塞
LockSupport.park(this);
// 响应中断
if (Thread.interrupted())
interrupted = true;
}
// 被唤醒了 重新进去AQS 进行锁竞争 并对中断进行响应
if (acquireQueued(node, savedState) || interrupted)
selfInterrupt();
}
/*
*
*/
private int checkInterruptWhileWaiting(Node node) {
return Thread.interrupted() ?
(transferAfterCancelledWait(node) ? THROW_IE : REINTERRUPT) :
0;
}
/**
* Throws InterruptedException, reinterrupts current thread, or
* does nothing, depending on mode.
*/
private void reportInterruptAfterWait(int interruptMode)
throws InterruptedException {
if (interruptMode == THROW_IE)
throw new InterruptedException();
else if (interruptMode == REINTERRUPT)
selfInterrupt();
}
/**
*
*/
public final void await() throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
long savedState = fullyRelease(node);
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
LockSupport.park(this);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null) // clean up if cancelled
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
}
/**
*
*/
public final long awaitNanos(long nanosTimeout)
throws InterruptedException {
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
long savedState = fullyRelease(node);
final long deadline = System.nanoTime() + nanosTimeout;
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
if (nanosTimeout <= 0L) {
transferAfterCancelledWait(node);
break;
}
if (nanosTimeout >= spinForTimeoutThreshold)
LockSupport.parkNanos(this, nanosTimeout);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
nanosTimeout = deadline - System.nanoTime();
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
return deadline - System.nanoTime();
}
/**
*
*/
public final boolean awaitUntil(Date deadline)
throws InterruptedException {
long abstime = deadline.getTime();
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
long savedState = fullyRelease(node);
boolean timedout = false;
int interruptMode = 0;
while (!isOnSyncQueue(node)) {
if (System.currentTimeMillis() > abstime) {
timedout = transferAfterCancelledWait(node);
break;
}
LockSupport.parkUntil(this, abstime);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
return !timedout;
}
/**
* 等待指定时间
*/
public final boolean await(long time, TimeUnit unit)
throws InterruptedException {
long nanosTimeout = unit.toNanos(time);
if (Thread.interrupted())
throw new InterruptedException();
Node node = addConditionWaiter();
long savedState = fullyRelease(node);
final long deadline = System.nanoTime() + nanosTimeout;
boolean timedout = false;
int interruptMode = 0;
//如果再同步队列你说明被唤醒了
while (!isOnSyncQueue(node)) {
if (nanosTimeout <= 0L) {
timedout = transferAfterCancelledWait(node);
break;
}
if (nanosTimeout >= spinForTimeoutThreshold)
LockSupport.parkNanos(this, nanosTimeout);
if ((interruptMode = checkInterruptWhileWaiting(node)) != 0)
break;
nanosTimeout = deadline - System.nanoTime();
}
if (acquireQueued(node, savedState) && interruptMode != THROW_IE)
interruptMode = REINTERRUPT;
if (node.nextWaiter != null)
unlinkCancelledWaiters();
if (interruptMode != 0)
reportInterruptAfterWait(interruptMode);
return !timedout;
}
// support for instrumentation
/**
* Returns true if this condition was created by the given
* synchronization object.
*
* @return {@code true} if owned
*/
final boolean isOwnedBy(AbstractQueuedLongSynchronizer sync) {
return sync == AbstractQueuedLongSynchronizer.this;
}
/**
* 判断是否有等待节点
*/
protected final boolean hasWaiters() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
if (w.waitStatus == Node.CONDITION)
return true;
}
return false;
}
/**
* 获取等待队列的长度
*/
protected final int getWaitQueueLength() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
int n = 0;
for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
if (w.waitStatus == Node.CONDITION)
++n;
}
return n;
}
/**
* 获取所有等待线程
*/
protected final Collection<Thread> getWaitingThreads() {
if (!isHeldExclusively())
throw new IllegalMonitorStateException();
ArrayList<Thread> list = new ArrayList<Thread>();
for (Node w = firstWaiter; w != null; w = w.nextWaiter) {
if (w.waitStatus == Node.CONDITION) {
Thread t = w.thread;
if (t != null)
list.add(t);
}
}
return list;
}
}
接下来看看AQS一些关键的方法。
/**
* 获取独占锁
* tryAcquired(arg)为模板方法,由子类实现
* addWaiter() 为创建Node 节点 acquireQueued()阻塞获取锁
* selfInterrupt 为 中断处理
*/
public final void acquire(int arg) {
if (!tryAcquire(arg) &&
acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
selfInterrupt();
}
/**
* 创建节点 并加入队列尾部
*
*
*/
private Node addWaiter(Node mode) {
Node node = new Node(Thread.currentThread(), mode);
// 如果没并发,就直接加入尾部即可
Node pred = tail;
if (pred != null) {
node.prev = pred;
if (compareAndSetTail(pred, node)) {
pred.next = node;
return node;
}
}
//上面未能直接加入尾部,下面会进行循环加入队列尾部直至成功
enq(node);
return node;
}
/**
* 循环CAS 操作,直至加入尾部成功
*
*/
private Node enq(final Node node) {
for (;;) {
Node t = tail;
if (t == null) { // Must initialize
if (compareAndSetHead(new Node()))
tail = head;
} else {
node.prev = t;
if (compareAndSetTail(t, node)) {
t.next = node;
return t;
}
}
}
}
/**
* 真正滴去获取独占锁
*
*
* @param node the node
* @param arg the acquire argument
* @return {@code true} if interrupted while waiting
*/
final boolean acquireQueued(final Node node, int arg) {
boolean failed = true;
try {
boolean interrupted = false;
for (;;) {
final Node p = node.predecessor();
// 如果当前节点的前节点是头节点且获取锁成功则成功
if (p == head && tryAcquire(arg)) {
// 设置当前节点为头节点
setHead(node);
p.next = null; // help GC
failed = false;
return interrupted;
}
// 判断是否需要阻塞 并且找到一个安全进行阻塞(有人唤醒自己就是安全的)
if (shouldParkAfterFailedAcquire(p, node) &&
parkAndCheckInterrupt())
interrupted = true;
}
} finally {
if (failed)
//失败获取了,就要去释放节点
cancelAcquire(node);
}
}
/**
* 就是等待了,并返回是否中断过
*
* @return {@code true} if interrupted
*/
private final boolean parkAndCheckInterrupt() {
LockSupport.park(this);
return Thread.interrupted();
}