THREE.OrbitControls参数控制
// Set to false to disable this control
//鼠标控制是否可用
this.enabled = true;
// "target" sets the location of focus, where the object orbits around
//聚焦坐标
this.target = new THREE.Vector3();
// How far you can dolly in and out ( PerspectiveCamera only )
//最大最小相机移动距离(景深相机)
this.minDistance = 0;
this.maxDistance = Infinity;
// How far you can zoom in and out ( OrthographicCamera only )
//最大最小鼠标缩放大小(正交相机)
this.minZoom = 0;
this.maxZoom = Infinity;
// How far you can orbit vertically, upper and lower limits.
// Range is 0 to Math.PI radians.
//最大仰视角和俯视角
this.minPolarAngle = 0; // radians
this.maxPolarAngle = Math.PI; // radians
// How far you can orbit horizontally, upper and lower limits.
// If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
//水平方向视角限制
this.minAzimuthAngle = - Infinity; // radians
this.maxAzimuthAngle = Infinity; // radians
// Set to true to enable damping (inertia)
// If damping is enabled, you must call controls.update() in your animation loop
//惯性滑动,滑动大小默认0.25
this.enableDamping = false;
this.dampingFactor = 0.25;
// This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
// Set to false to disable zooming
//滚轮是否可控制zoom,zoom速度默认1
this.enableZoom = true;
this.zoomSpeed = 1.0;
// Set to false to disable rotating
//是否可旋转,旋转速度
this.enableRotate = true;
this.rotateSpeed = 1.0;
// Set to false to disable panning
//是否可平移,默认移动速度为7px
this.enablePan = true;
this.keyPanSpeed = 7.0; // pixels moved per arrow key push
// Set to true to automatically rotate around the target
// If auto-rotate is enabled, you must call controls.update() in your animation loop
//是否自动旋转,自动旋转速度。默认每秒30圈
this.autoRotate = false;
this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
// Set to false to disable use of the keys
//是否能使用键盘
this.enableKeys = true;
// The four arrow keys
//默认键盘控制上下左右的键
this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
// Mouse buttons
//鼠标点击按钮
this.mouseButtons = { ORBIT: THREE.MOUSE.LEFT, ZOOM: THREE.MOUSE.MIDDLE, PAN: THREE.MOUSE.RIGHT };