服务端Socket(异步方式)

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;

namespace ServerSocket
{
    public class ClientState
    {

        private byte[] byteBuffer;
        private Socket clientSocket;

        public byte[] ByteBuffer
        {
            get { return byteBuffer; }
            set { byteBuffer = value; }
        }

        public Socket ClientSocket
        {
            get { return clientSocket; }
            set { clientSocket = value; }
        }

        public ClientState(Socket clientSocket)
        {
            this.clientSocket = clientSocket;
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using System.Net.Sockets;

namespace ServerSocket
{
    public class ServerHandle
    {
        //ip地址
        private string ip;
        //端口号
        private int port;
        //服务端socket
        private Socket serverSocket;

        private List<ClientState> clientStatesList = new List<ClientState>();

        /// <summary>
        /// ip地址
        /// </summary>
        public string IP { get; set; }
        /// <summary>
        /// 端口号
        /// </summary>
        public int Port { get; set; }
        /// <summary>
        /// 服务端socket
        /// </summary>
        public Socket ServerSocket { get; set; }

        /// <summary>
        /// 构造方法
        /// </summary>
        /// <param name="ip">ip地址</param>
        /// <param name="port">端口号</param>
        public ServerHandle(string ip, int port)
        {
            this.ip = ip;
            this.port = port;
        }

        /// <summary>
        /// 开启服务器
        /// </summary>
        /// <param name="maxCount">设置最大同时监听个数</param>
        public void StartServer(int maxCount)
        {
            Message("开启服务器");
            serverSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            IPAddress address = IPAddress.Any;
            IPEndPoint endPoint = new IPEndPoint(address, port);
            serverSocket.Bind(endPoint);
            serverSocket.Listen(maxCount);
            //异步处理用户上线
            serverSocket.BeginAccept(new AsyncCallback(AcceptHandler), serverSocket);
        }

        /// <summary>
        /// 处理用户上线
        /// </summary>
        /// <param name="asyncResult"></param>
        private void AcceptHandler(IAsyncResult asyncResult)
        {
            Socket sreverSocket = (Socket)asyncResult.AsyncState;
            Socket clientSocket = sreverSocket.EndAccept(asyncResult);
            Message($"{clientSocket.RemoteEndPoint.ToString()}用户上线");

            ClientState clientState = new ClientState(clientSocket);
            clientStatesList.Add(clientState);
            clientState.ByteBuffer = new byte[serverSocket.ReceiveBufferSize];
            clientState.ClientSocket.BeginReceive(clientState.ByteBuffer, 0,
                clientState.ByteBuffer.Length, 0,
                new AsyncCallback(ReceiveHandler), clientState);

            //继续监听下一个用户的上线请求.
            sreverSocket.BeginAccept(new AsyncCallback(AcceptHandler), sreverSocket);
        }

        /// <summary>
        /// 接收到客户端发送过来的消息之后的回调方法.
        /// </summary>
        /// <param name="asyncResult"></param>
        private void ReceiveHandler(IAsyncResult asyncResult)
        {
            ClientState clientState = (ClientState)asyncResult.AsyncState;
            Socket clientSocket = clientState.ClientSocket;

            //写法1:下面的写法关闭客户端时会抛异常,原因未知
            //int count = clientSocket.EndReceive(asyncResult);
            //if (count == 0)
            //{
            //    Message($"{clientSocket.RemoteEndPoint.ToString()}客户端已下线.");
            //    clientStatesList.Remove(clientState);
            //    return;
            //}
            int count = 0;
            //写法2:
            try
            {
                count = clientSocket.EndReceive(asyncResult);
            }
            catch (Exception)
            {
                Message($"客户端:{clientSocket.RemoteEndPoint.ToString()}已下线.");
                clientStatesList.Remove(clientState);
                return;
            }

            //转码成字符串.
            string str = Encoding.UTF8.GetString(clientState.ByteBuffer, 0, count);
            Message($"收到客户端{clientSocket.RemoteEndPoint.ToString()}的消息{str}");

            //重置字节数组.
            clientState.ByteBuffer = new byte[serverSocket.ReceiveBufferSize];
            //接收下一条数据.
            clientSocket.BeginReceive(clientState.ByteBuffer, 0, 
                clientState.ByteBuffer.Length, 0, 
                new AsyncCallback(ReceiveHandler), clientState);
        }

        /// <summary>
        /// 关闭服务器
        /// </summary>
        /// <param name="socket">服务器的socket</param>
        private void CloseServer()
        {
            foreach (var clientSocket in clientStatesList)
            {
                clientSocket.ClientSocket.Close();
            }
            serverSocket.Close();
            Message("服务器端已关闭");
        }

        /// <summary>
        /// 发送消息至客户端
        /// </summary>
        /// <param name="clientSocket">客户端的socket</param>
        /// <param name="text">消息</param>
        private void SendMsgToCLient(Socket clientSocket, string text)
        {
            byte[] message = Encoding.UTF8.GetBytes(text);
            clientSocket.BeginSend(message, 0, message.Length, 0,
                new AsyncCallback(SendHandler), clientSocket);
        }

        /// <summary>
        /// 消息发送成功之后的回调方法
        /// </summary>
        /// <param name="asyncResult"></param>
        private void SendHandler(IAsyncResult asyncResult)
        {
            Socket clientSocket = (Socket)asyncResult.AsyncState;
            int count = clientSocket.EndSend(asyncResult);
            Message($"{clientSocket?.RemoteEndPoint.ToString()}" +
                $"消息发送成功,长度为:{count}");
        }

        /// <summary>
        /// 发送消息至所有客户端
        /// </summary>
        /// <param name="text">消息</param>
        public void SendAll(string text)
        {
            foreach (var clientState in clientStatesList)
            {
                SendMsgToCLient(clientState.ClientSocket, text);
            }
        }

        /// <summary>
        /// 消息调试
        /// </summary>
        /// <param name="str"></param>
        private void Message(string str)
        {
            Console.WriteLine("MESSAGE:" + str);
        }
    }
}
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Threading;

namespace ServerSocket
{
    internal class Program
    {
        static void Main(string[] args)
        {
            int port = 8885;
            ServerHandle serverHandle = new ServerHandle("127.0.0.1", port);

            serverHandle.StartServer(100);

            while (true)
            {
                string str = Console.ReadLine();
                if (str == "a")
                {
                    serverHandle.SendAll("向所有的客户端发消息");
                }
            }

            Console.ReadKey();
        }
    }
}

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