使用方向键控制贪吃蛇,有分数显示,添加开始按钮。
import pygame
from pygame.sprite import Group,Sprite
import pygame.sysfont
import sys
import random
import time
def run_game():
pygame.init()
screen = pygame.display.set_mode((500,500))
pygame.display.set_caption("snake")
#背景色
bg = (80,80,80)
screen.fill(bg)
#图片
img = pygame.image.load("QR.png")
img_rect = img.get_rect() #获取外接矩形
screen_rect = screen.get_rect()
img_rect.centerx = screen_rect.centerx #中心坐标
#img_rect.bottom = screen_rect.bottom #下边缘
#移动步长
step_len = 10
#前进方向
left = 1
top = 2
right = 3
bottom = 4
direction = left
class Button():
def __init__(self,screen,msg):
self.screen = screen
self.screen_rect = screen.get_rect
self.width = 100
self.height = 50
self.btn_color = (255,0,0)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None,30)
self.rect = pygame.Rect(0,0,self.width,self.height)
self.rect.center = screen_rect.center
self.msg_img = self.font.render(msg,True,self.text_color,self.btn_color)#将文本渲染为图片
def draw_btn(self):
self.screen.fill(self.btn_color,self.rect)
self.msg_img_rect = self.msg_img.get_rect()
self.msg_img_rect.center = self.rect.center # 居中
self.screen.blit(self.msg_img,self.msg_img_rect)
class Point():
def __init__(self,screen):
self.screen = screen
self.screen_rect = screen.get_rect()
self.btn_color = (70,70,70)
self.text_color = (255,255,255)
self.font = pygame.font.SysFont(None,30)
self.point = 0
def draw_point(self):
msg = str(self.point)
self.msg_img = self.font.render(msg, True, self.text_color, self.btn_color) # 将文本渲染为图片
self.msg_img_rect = self.msg_img.get_rect()
self.msg_img_rect.top = 0
self.msg_img_rect.left = self.screen_rect.left
self.screen.blit(self.msg_img,self.msg_img_rect)
class SnakeItem(Sprite):
len = 0
def __init__(self,x,y,color):
super().__init__()
self.x = x
self.y = y
self.color = color
#蛇
item = SnakeItem(screen_rect.centerx,screen_rect.centery,(255,255,255))
snake = []
snake.append(item)
#食物
def set_food():
while True:
x = 0
y = 0
while True:
x = random.randrange(0,screen_rect.width)
if x % 10 == 0:
break
while True:
y = random.randrange(0,screen_rect.height)
if y % 10 == 0:
break
for i in snake:
if i.x == x and i.y == y:
continue
return SnakeItem(x,y,(255,0,0))
temp_rect = set_food()
btn_start = Button(screen,"start")
start_flag = False
points = Point(screen)
while True:
#方向
for event in pygame.event.get():#键盘 鼠标 事件
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_RIGHT:
direction = right
elif event.key == pygame.K_LEFT:
direction = left
elif event.key == pygame.K_UP:
direction = top
elif event.key == pygame.K_DOWN:
direction = bottom
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x,mouse_y = pygame.mouse.get_pos()
if btn_start.rect.collidepoint(mouse_x,mouse_y):
start_flag = False if start_flag else True
#screen.blit(img,img_rect)#在指定位置绘制
#背景
screen.fill(bg)
if not start_flag :
btn_start.draw_btn()
points.draw_point()
pygame.display.flip()
continue
#食物
rect = pygame.Rect(temp_rect.x,temp_rect.y,10,10)
pygame.draw.rect(screen,temp_rect.color,rect)
#蛇
item_head = snake[0]
xx = snake[0].x
yy = snake[0].y
if direction == left:
xx -= step_len
if xx < 0:
continue
elif direction == top:
yy -= step_len
if yy < 0:
continue
elif direction == right:
xx += step_len
if xx >= screen_rect.right:
continue
elif direction == bottom:
yy += step_len
if yy >= screen_rect.bottom:
continue
#snake.append(item_head) #不知为何snake中的坐标是一样的?
nn = SnakeItem(xx,yy,(255,255,255))
snake.insert(0,nn)
if item_head.x == temp_rect.x and item_head.y == temp_rect.y:
temp_rect = set_food()
points.point +=1
points.draw_point()
for i in snake:
r = pygame.Rect(i.x, i.y, 10, 10)
pygame.draw.rect(screen, i.color, r)
pygame.display.flip() # 最近绘制的屏幕可见
else:
snake.pop()
points.draw_point()
for i in snake:
r = pygame.Rect(i.x, i.y, 10, 10)
pygame.draw.rect(screen, i.color, r)
pygame.display.flip() # 最近绘制的屏幕可见
time.sleep(0.3)
# print("--------------")
# for i in snake:
# print(i.x,i.y)
run_game()