《C++游戏编程入门》第1章 类型、变量与标准I/O: Lost Fortune
1.1.1 使用C++编写游戏
原因:
一、高速。高性能。
二、灵活。包括面向对象编程的多范型语言。
三、良好支持。大量资源库可使用,图像API、2D、3D、物理以及声音引擎。
1.1.2 生成可执行文件
编辑器->源代码->编译器->目标代码->链接器->可执行文件
1.1.3 错误处理
类型:
一、编译错误。语法错误,应修复警告。
二、链接错误。无法找到外部引用,调整引用关系,重新编译/链接。
三、运行错误。非法操作,逻辑错误等。
1.2 第一个C++程序
01.game_over.cpp
// 预处理器指令以#符号开头
// 包含头文件
#include <iostream>
int main() // 主函数
{
// std名称空间
//::作用域解析运算符
// 所有语句以;结尾
std::cout << "Game Over!" << std::endl; // 标准输出
return 0; // 0表示程序正常结束
}
// 注释
/*
注释
注释
*/
// 空白字符(空格、制表符、换行符)用于分隔代码块,会被编译器忽略
01.game_over2.cpp
#include <iostream>
using namespace std;//使用using指令
int main()
{
cout << "Game Over!" << endl;
return 0;
}
01.game_over3.cpp
#include <iostream>
using std::cout;//使用using声明
using std::endl;
int main()
{
cout << "Game Over!" << endl;
return 0;
}
1.4 使用算术运算符
01.expensive_calculator.cpp
#include <iostream>
using namespace std;
int main()
{
//加法、加法与乘法
cout << "7 + 3 = " << 7 + 3 << endl;
cout << "7 - 3 = " << 7 - 3 << endl;
cout << "7 * 3 = " << 7 * 3 << endl;
cout << "7 / 3 = " << 7 / 3 << endl;//整数除法取整
cout << "7.0 / 3.0 = " << 7.0 / 3.0 << endl;//除法,至少一个浮点数,保留小数位
cout << "7 % 3 = " << 7 % 3 << endl;//余数
cout << "7 + 3 * 5 = " << 7 + 3 * 5 << endl;
cout << "(7 + 3) * 5 = " << (7 + 3) * 5 << endl;//运算符优先级
return 0;
}
1.5 声明和初始化变量
01.game_stats.cpp
#include <iostream>
using namespace std;
int main()
{
int score; // 变量声明
double distance;
char playAgain;
bool shieldsUp;
short lives, aliensKilled; // 变量声明
score = 0;
distance = 1200.76;
playAgain = 'y';
shieldsUp = true;
lives = 3;
aliensKilled = 10; // 变量赋值
double engineTemp = 6572.89; // 变量初始化
cout << "\nscore: " << score << endl; // 显示变量值
cout << "distance: " << distance << endl;
cout << "playAgain: " << playAgain << endl;
// skipping shieldsUp since you don't generally print Boolean values
cout << "lives: " << lives << endl;
cout << "aliensKilled: " << aliensKilled << endl;
cout << "engineTemp: " << engineTemp << endl;
int fuel;
cout << "\nHow much fuel? ";
cin >> fuel; // 获取用户输入
cout << "fuel: " << fuel << endl;
typedef unsigned short int ushort; // 定义新变量名
ushort bonus = 10;
cout << "\nbonus: " << bonus << endl;
return 0;
}
// 基本类型
// bool, char, int, float, double
// 类型修饰符
// short, long, signed, unsigned
// 变量命名
// 字母,数字,下划线(非数字开头,非关键字)
// 命名准则:
// 描述性名称、前后一致、语言传统、短变量名
// 根据数据使用范围选择数据类型
1.6 使用变量进行算术运算
01.game_stats2.cpp
#include <iostream>
using namespace std;
int main()
{
unsigned int score = 5000;
cout << "score: " << score << endl;
// altering the value of a variable
score = score + 100; // 修改变量值
cout << "score: " << score << endl;
// combined assignment operator
score += 100; // 使用组合赋值运算符(+=,-=,*=,/=,%=)
cout << "score: " << score << endl;
// increment operators
int lives = 3;
++lives; // 前置递增运算符,--lives
cout << "lives: " << lives << endl;
lives = 3;
lives++; // 后置递增运算符,lives--
cout << "lives: " << lives << endl;
lives = 3;
int bonus = ++lives * 10;
cout << "lives, bonus = " << lives << ", " << bonus << endl;
lives = 3;
bonus = lives++ * 10;
cout << "lives, bonus = " << lives << ", " << bonus << endl;
// integer wrap around
score = 4294967295;
cout << "\nscore: " << score << endl;
++score; // 溢出,变为0
cout << "score: " << score << endl;
return 0;
}
1.7 使用常量
01.game_stats3.cpp
#include <iostream>
using namespace std;
int main()
{
const int ALIEN_POINTS = 150; // 常量,经过命名的无法修改的值
int aliensKilled = 10;
int score = aliensKilled * ALIEN_POINTS;
cout << "score: " << score << endl;
enum difficulty // 枚举类型
{
NOVICE,
EASY,
NORMAL,
HARD,
UNBEATABLE
};
difficulty myDifficulty = EASY;
enum shipCost
{
FIGHTER_COST = 25,
BOMBER_COST,
CRUISER_COST = 50
};
shipCost myShipCost = BOMBER_COST;
cout << "\nTo upgrade my ship to a Cruiser will cost "
<< (CRUISER_COST - myShipCost) << " Resource Points.\n";
return 0;
}
1.8 Lost Fortune
01.lost_fortune.cpp
#include <iostream>
#include <string>
using std::cin;
using std::cout;
using std::endl;
using std::string;
int main()
{
const int GOLD_PIECES = 900;
int adventurers, killed, survivors;
string leader;
// get the information
cout << "Welcome to Lost Fortune\n\n";
cout << "Please enter the following for your personalized adventure\n";
cout << "Enter a number: ";
cin >> adventurers;
cout << "Enter a number, smaller than the first: ";
cin >> killed;
survivors = adventurers - killed;
cout << "Enter your last name: ";
cin >> leader;
// tell the story
cout << "\nA brave group of " << adventurers << " set out on a quest ";
cout << "-- in search of the lost treasure of the Ancient Dwarves. ";
cout << "The group was led by that legendary rogue, " << leader << ".\n";
cout << "\nAlong the way, a band of marauding ogres ambushed the party. ";
cout << "All fought bravely under the command of " << leader;
cout << ", and the ogres were defeated, but at a cost. ";
cout << "Of the adventurers, " << killed << " were vanquished, ";
cout << "leaving just " << survivors << " in the group.\n";
cout << "\nThe party was about to give up all hope. ";
cout << "But while laying the deceased to rest, ";
cout << "they stumbled upon the buried fortune. ";
cout << "So the adventurers split " << GOLD_PIECES << " gold pieces.";
cout << leader << " held on to the extra " << (GOLD_PIECES % survivors);
cout << " pieces to keep things fair of course.\n";
return 0;
}