VC Socket编程源码

server.cpp
  
  #include
  #include
  #pragma comment(lib, "ws2_32.lib")
  void main() {
  
   // 初始化
   WSADATA wsaData;
   int iResult = WSAStartup( MAKEWORD(2,2), &wsaData );
   if ( iResult != NO_ERROR )
   printf("Error at WSAStartup()\n");
  
   // 建立socket
   SOCKET server;
   server = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
  
   if ( server == INVALID_SOCKET ) {
   printf( "Error at socket(): %ld\n", WSAGetLastError() );
   WSACleanup();
   return;
   }
  
   // 绑定socket
   sockaddr_in service;
  
   service.sin_family = AF_INET;
   service.sin_addr.s_addr = inet_addr( "127.0.0.1" );
   service.sin_port = htons( 27015 );
  
   if ( bind( server, (SOCKADDR*) &service, sizeof(service) ) == SOCKET_ERROR ) {
   printf( "bind() failed.\n" );
   closesocket(server);
   return;
   }
  
   // 监听 socket
   if ( listen( server, 1 ) == SOCKET_ERROR )
   printf( "Error listening on socket.\n");
  
   // 接受连接
   SOCKET AcceptSocket;
  
   printf( "Waiting for a client to connect...\n" );
   while (1) {
   AcceptSocket = SOCKET_ERROR;
   while ( AcceptSocket == SOCKET_ERROR ) {
   AcceptSocket = accept( server, NULL, NULL );
   }
   printf( "Client Connected.\n");
   server = AcceptSocket;
   break;
   }
  
   // 发送接受数据
   int bytesSent;
   int bytesRecv = SOCKET_ERROR;
   char sendbuf[32] = "Server: Sending Data.";
   char recvbuf[32] = "";
  
   bytesRecv = recv( server, recvbuf, 32, 0 );
   printf( "Bytes Recv: %ld\n", bytesRecv );
  
   bytesSent = send( server, sendbuf, strlen(sendbuf), 0 );
   printf( "Bytes Sent: %ld\n", bytesSent );
  
   return;
  }

closesocket (SOCKET server);

  
  client.cpp
  
  #include
  #include
  #pragma comment(lib, "ws2_32.lib")
  void main() {
  
   // 初始化 Winsock.
   WSADATA wsaData;
   int iResult = WSAStartup( MAKEWORD(2,2), &wsaData );
   if ( iResult != NO_ERROR )
   printf("Error at WSAStartup()\n");
  
   // 建立socket socket.
   SOCKET client;
   client = socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
  
   if ( client == INVALID_SOCKET ) {
   printf( "Error at socket(): %ld\n", WSAGetLastError() );
   WSACleanup();
   return;
   }
  
   // 连接到服务器.
   sockaddr_in clientService;
  
   clientService.sin_family = AF_INET;
   clientService.sin_addr.s_addr = inet_addr( "127.0.0.1" );
   clientService.sin_port = htons( 27015 );
  
   if ( connect( client, (SOCKADDR*) &clientService, sizeof(clientService) ) == SOCKET_ERROR) {
   printf( "Failed to connect.\n" );
   WSACleanup();
   return;
   }
  
   // 发送并接收数据.
   int bytesSent;
   int bytesRecv = SOCKET_ERROR;
   char sendbuf[32] = "Client: Sending data.";
   char recvbuf[32] = "";
  
   bytesSent = send( client, sendbuf, strlen(sendbuf), 0 );
   printf( "Bytes Sent: %ld\n", bytesSent );
  
   while( bytesRecv == SOCKET_ERROR ) {
   bytesRecv = recv( client, recvbuf, 32, 0 );
   if ( bytesRecv == 0 || bytesRecv == WSAECONNRESET ) {
   printf( "Connection Closed.\n");
   break;
   }
   if (bytesRecv < 0)
   return;
   printf( "Bytes Recv: %ld\n", bytesRecv );
   }
  
   return;
  }

 

closesocket (SOCKET server);


  

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