1.创建程序
创建一个名为“装备选择”的工程。设计用户交互界面。
装备选择程序对应的布局文件(activity-main.xml)
<?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/activity_main" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical" android:gravity="center" tools:context="cn.edu.bzu.lab06.MainActivity"> <ImageView android:id="@+id/img1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:src="@drawable/baby" android:layout_gravity="center_horizontal" android:layout_marginTop="30dp" android:layout_marginBottom="5dp" /> <TextView android:id="@+id/font" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center_horizontal" android:layout_marginBottom="25dp" android:gravity="center" android:text="主人,快给小宝宝购买装备吧"/> <TableLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_gravity="center" android:layout_marginBottom="20dp"> <!--第一行 --> <TableRow android:layout_height="wrap_content" android:layout_width="match_parent"> <TextView android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="生命值:" android:textColor="@android:color/black" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar1" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="3" /> <TextView android:id="@+id/tv_life_progress" android:layout_width="0dp" android:layout_marginLeft="40dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="80"/> </TableRow> <!--第二行 --> <TableRow android:layout_marginTop="10dp" android:layout_height="wrap_content" android:layout_width="match_parent"> <TextView android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="攻击力:" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar2" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="3" /> <TextView android:id="@+id/tv_attack_progress" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:layout_marginLeft="40dp" android:text="400"/> </TableRow> <!--第三行 --> <TableRow android:layout_marginTop="10dp" android:layout_height="wrap_content" android:layout_width="match_parent"> <TextView android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:text="攻击力:" android:textSize="14sp"/> <ProgressBar android:id="@+id/progressBar3" style="?android:attr/progressBarStyleHorizontal" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="3" /> <TextView android:id="@+id/tv_speed_progress" android:layout_width="0dp" android:layout_height="wrap_content" android:layout_weight="1" android:layout_marginLeft="40dp" android:text="80"/> </TableRow> </TableLayout> <RelativeLayout android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginLeft="50dp" android:layout_marginRight="50dp" android:layout_marginTop="20dp"> <Button android:id="@+id/btn1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentLeft="true" android:layout_alignParentTop="true" android:drawableRight="@drawable/jia" android:text="主人购买装备" /> <Button android:onClick="click" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_alignParentRight="true" android:layout_alignParentTop="true" android:drawableRight="@drawable/jia" android:text="小宝宝购买装备"/> </RelativeLayout> </LinearLayout>2.创建装备界面(activity-shop.xml)
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/r1" android:layout_width="match_parent" android:layout_height="wrap_content" android:orientation="vertical" > <View android:layout_width="30dp" android:layout_height="30dp" android:background="@android:drawable/ic_menu_info_details" android:layout_centerVertical="true" android:layout_alignParentLeft="true" /> <TextView android:id="@+id/tv_name" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerVertical="true" android:layout_marginLeft="60dp" android:text="商品名称"/> <LinearLayout android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerInParent="true" android:orientation="vertical"> <TextView android:id="@+id/tv_life" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="生命值" android:textSize="13sp"/> <TextView android:id="@+id/tc_attack" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="攻击力" android:textSize="13sp"/> <TextView android:id="@+id/tv_speed" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="速度" android:textSize="13sp"/> </LinearLayout> </RelativeLayout>
3.创建ItemInfo类。
package cn.edu.bzu.lab06; import java.io.Serializable; /** * Created by 17862 on 2017/3/24. */ public class ItemInfo implements Serializable { private String name; private int acctack; private int life; private int speed; public ItemInfo(String name, int acctack, int life, int speed){ this.name=name; this.acctack=acctack; this.life=life; this.speed=speed; } public void setName(String name) { this.name = name; } public void setAcctack(int acctack) { this.acctack = acctack; } public void setLife(int life) { this.life = life; } public void setSpeed(int speed) { this.speed = speed; } public String getName() { return name; } public int getAcctack() { return acctack; } public int getLife() { return life; } public int getSpeed() { return speed; } public String toString(){ return "[name="+name+",acctack="+acctack+",life="+life+",speed="+speed+"]"; } }4.创建ShopActivity
package cn.edu.bzu.lab06; import android.app.Activity; import android.content.DialogInterface; import android.content.Intent; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.widget.TextView; import android.view.View; import android.widget.Button; public class ShopActivity extends Activity implements View.OnClickListener { private ItemInfo itemInfo; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_shop); itemInfo=new ItemInfo("金剑",100,20,20); findViewById(R.id.r1).setOnClickListener(this); TextView mLifeTV=(TextView)findViewById(R.id.tv_life); TextView mNameTV=(TextView)findViewById(R.id.tv_name); TextView mSpeedTV=(TextView)findViewById(R.id.tv_speed); TextView mAttackTV=(TextView)findViewById(R.id.tc_attack); mLifeTV.setText("生命值+"+itemInfo.getLife()); mNameTV.setText(itemInfo.getName()+""); mSpeedTV.setText("敏捷度+"+itemInfo.getSpeed()); mAttackTV.setText("攻击力+"+itemInfo.getAcctack()); } public void onClick(View view){ switch (view.getId()){ case R.id.r1: Intent intent=new Intent(); intent.putExtra("equipment",itemInfo); setResult(1,intent); finish(); break; } } }
6.编写用户交互代码。
package cn.edu.bzu.lab06; import android.app.Activity; import android.content.Intent; import android.support.v7.app.AppCompatActivity; import android.os.Bundle; import android.widget.ProgressBar; import android.widget.TextView; import android.view.View; public class MainActivity extends Activity { private ProgressBar mProgressBar1; private ProgressBar mProgressBar2; private ProgressBar mProgressBar3; private TextView mLifeTV; private TextView mAttackTV; private TextView mSpeedTV; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); mLifeTV=(TextView)findViewById(R.id.tv_life_progress); mAttackTV=(TextView)findViewById(R.id.tv_attack_progress); mSpeedTV=(TextView)findViewById(R.id.tv_speed_progress); initProgress(); } private void initProgress(){ mProgressBar1=(ProgressBar)findViewById(R.id.progressBar1); mProgressBar2=(ProgressBar)findViewById(R.id.progressBar2); mProgressBar3=(ProgressBar)findViewById(R.id.progressBar3); mProgressBar1.setMax(1000); mProgressBar2.setMax(1000); mProgressBar3.setMax(1000); } public void click(View view){ Intent intent=new Intent(MainActivity.this,ShopActivity.class); startActivityForResult(intent,1); } protected void onActivityResult(int requestCode,int resultCode,Intent data){ if(data!=null){ if(resultCode==1){ if(requestCode==1){ ItemInfo info=(ItemInfo)data.getSerializableExtra("equipment"); updateProgress(info); } } } } private void updateProgress(ItemInfo info){ int progress1=mProgressBar1.getProgress(); int progress2=mProgressBar2.getProgress(); int progress3=mProgressBar3.getProgress(); mProgressBar1.setProgress(progress1+info.getLife()); mProgressBar2.setProgress(progress2+info.getAcctack()); mProgressBar3.setProgress(progress3+info.getSpeed()); mLifeTV.setText(mProgressBar1.getProgress()+""); mAttackTV.setText(mProgressBar2.getProgress()+""); mSpeedTV.setText(mProgressBar3.getProgress()+""); } }7.运行效果如图: