- var projector = new THREE.Projector();
- var world_vector = new THREE.Vector3(0,0,1);
- var vector = projector.projectVector(world_vector, camera);
- var halfWidth = window.innerWidth / 2;
- var halfHeight = window.innerHeight / 2;
- var result = {
- x: Math.round(vector.x * halfWidth + halfWidth),
- y: Math.round(-vector.y * halfHeight + halfHeight)
- };
Three.JS 从世界坐标系转换到屏幕坐标系
最新推荐文章于 2024-01-15 10:38:27 发布