@[TOC](实验五学习日记)

5 篇文章 0 订阅

1. 编写一个GUI程序,窗口标题为“登录”的,能实现用户名和密码的输入。

(1)单击“登录”按钮后验证输入的用户名和密码是否正确,并在控制台输出相关信息:“用户名和密码正确,登录成功”、“用户名或密码错误,登录失败”;
(2)假定已有用户信息如表5.1所示。用户名不区分大小写。
在这里插入图片描述

package lap;

import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.PasswordField;
import javafx.scene.control.TextField;
import javafx.scene.control.Tooltip;

import java.util.ArrayList;
import java.util.List;

import javafx.animation.FadeTransition;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.scene.text.Font;
import javafx.scene.text.Text;
import javafx.stage.Stage;
import javafx.util.Duration;
import src.Student;
public class Users extends Application {

   
   public static void main(String[] args) {
     launch(args);
   }
   
   
   @Override
   public void start(Stage primaryStage) throws Exception {
   	// TODO Auto-generated method stub
   	
   	Label l_name =new Label("账号:");
   	Label l_password =new Label("密码:");
   	
   	TextField t_name =new TextField();
   	t_name.setTooltip(new Tooltip("请输入用户名"));
   	PasswordField p_password =new PasswordField();
   	p_password.setTooltip(new Tooltip("请输入密码"));
   	
   	t_name.setUserData("tim");
   	p_password.setUserData(123);
   	t_name.setUserData("mary");
   	p_password.setUserData(121);
   	t_name.setUserData("bill");
   	p_password.setUserData(321);
   	t_name.setUserData("carl");
   	p_password.setUserData(110);

   	
   	Button login =new Button("登录");
   	Button clear =new Button("清除");
   	
   	
   	
   	
   	GridPane gr =new GridPane();
   	gr.add(l_name,0,0);
   	gr.add(t_name, 1, 0);
   	gr.add(l_password,0,1);
   	gr.add(p_password, 1, 1);
   	gr.add(clear, 0, 2);
   	gr.add(login, 1, 2);
   	gr.setHgap(10);
   	gr.setVgap(15);
   	gr.setMargin(login,new Insets(0, 0, 0, 20));
   	gr.setAlignment(Pos.CENTER);
   	
   	Scene scene =new Scene(gr);
   	primaryStage.setScene(scene);
   	primaryStage.setWidth(500);
   	primaryStage.setHeight(300);
   	primaryStage.setResizable(false);
   	primaryStage.setTitle("门诊排队管理系统");
   	primaryStage.show();
   	
   	clear.setOnAction(new EventHandler<ActionEvent>() {
   		
   		@Override
   		public void handle(ActionEvent event) {
   			// TODO Auto-generated method stub
   			t_name.setText("");
   			p_password.setText("");
   		}
   	});
   	
   	login.setOnAction(new EventHandler<ActionEvent>() {
   		
   		@Override
   		public void handle(ActionEvent event) {
   			String name =t_name.getText();
   		    int password =Integer.valueOf(p_password.getText());
   		    int p = (int)p_password.getUserData();
   		    if(t_name.getUserData().equals(name)&& p == password)
   		    {
   		    	System.out.println("登录成功");
   		    	
   		    }else
   		    {
   		    	System.out.println("登录失败");
   		         FadeTransition  fade =new FadeTransition();
   		         fade.setDuration(Duration.seconds(0.5));
   		         fade.setNode(gr);
   		         fade.setFromValue(0);
   		         fade.setToValue(1);
   		         
   		         fade.play();
   		    }
   		    
   		}
   	});
   }

}

2.参考图5.1,设计一个简单的加法计算器。单击“计算”按钮,把计算结果显示在最右边文本域中。在这里插入图片描述

package GUI;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;

public class GUI1 extends Application{
 Label one = new Label("+");
 Label two = new Label("=");
 TextField textone =new TextField();
 TextField texttwo =new TextField();
 TextField textThree =new TextField();
 Button bone =new Button("计算");
 public void start(Stage PrimaryStage)
 {
     textone.setPrefColumnCount(5);
     texttwo.setPrefColumnCount(5);
     textThree.setPrefColumnCount(5);
     BorderPane bopane =new BorderPane();
     HBox hb1 =new HBox();
     HBox hb2 =new HBox();
     hb1.setSpacing(20);
     hb1.setAlignment(Pos.CENTER);
     hb2.setAlignment(Pos.CENTER);
     hb1.getChildren().addAll(textone,one,texttwo,two,textThree);
     hb2.getChildren().add(bone);
     bopane.setPadding(new Insets(10));
     bopane.setTop(hb1);
     bopane.setBottom(hb2);
     Scene scene =new Scene(bopane,500,100);
     Han it =new Han();
     bone.setOnAction(it);
     PrimaryStage.setTitle("简易计算题");
     PrimaryStage.setResizable(false);
     PrimaryStage.setScene(scene);
     PrimaryStage.show();
     
     
 }
 
 class Han implements EventHandler<ActionEvent>
 {
     String a,b,c;
     int num1,num2,num3;
     public void handle(ActionEvent e)
     {
   	  a=textone.getText();
   	  b=texttwo.getText();
   	  num1 =Integer.parseInt(a);
   	  num2 =Integer.parseInt(b);
   	  num3 = num1+num2;
   	  c =Integer.toString(num3);
   	  textThree.setText(c);
     }
 }
 
 
 public static void main(String [] args)
 {
     Application.launch(args);
 }
}

3.编写一个简易计算器程序,界面如图5.2,实现 简单的加、减、乘、除等功能。最多显示12个数字。

在这里插入图片描述

package GUI;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.FlowPane;
import javafx.stage.Stage;
import javafx.beans.binding.DoubleBinding;
import javafx.beans.property.*;

public class GUI2 extends Application {
   char []a =new char[] {'7','8','9','+','4','5','6','-','1','2','3','*','0','.','=','/'};
   Button[] bt =new Button[16];
   TextField textfile =new TextField("0");
   public void start(Stage PrimaryStage)
   {
	   textfile.setPrefColumnCount(11);
	   textfile.setAlignment(Pos.BASELINE_RIGHT);
	   HBox hbx1=new HBox();
	   FlowPane fpe1=new FlowPane();
	   for(int i=0;i<a.length;i++)
	   {
		   bt[i] =new Button(""+a[i]);
		   bt[i].setPrefSize(40, 50);
	   }
	   fpe1.getChildren().add(textfile);
	   fpe1.getChildren().addAll(bt);
	   fpe1.setPadding(new Insets(20));
	   fpe1.setHgap(10);
	   fpe1.setVgap(10);
	   fpe1.setAlignment(Pos.CENTER);
	   Scene scene =new Scene(fpe1,250,300);
	   PrimaryStage.setTitle("简易计算器");
	   PrimaryStage.setResizable(false);
	   PrimaryStage.setScene(scene);
	   PrimaryStage.show();
	   
   }
   
   public static void main(String [] args)
   {
	   Application.launch(args);
   }
}

只显示了界面 ,功能不太会实现。

  • 6
    点赞
  • 27
    收藏
    觉得还不错? 一键收藏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值