performSelector的原理以及用法

一、performSelector调用和直接调用区别
下面两段代码都在主线程中运行,我们在看别人代码时会发现有时会直接调用,有时会利用performSelector调用,今天看到有人在问这个问题,我便做一下总结,
[delegate imageDownloader:self didFinishWithImage:image];
[delegate performSelector:@selector(imageDownloader:didFinishWithImage:)withObject:self withObject:image];

1、performSelector是运行时系统负责去找方法的,在编译时候不做任何校验;如果直接调用编译是会自动校验。如果imageDownloader:didFinishWithImage:image:不存在,那么直接调用 在编译时候就能够发现(借助Xcode可以写完就发现),但是使用performSelector的话一定是在运行时候才能发现(此时程序崩溃);Cocoa支持在运行时向某个类添加方法,即方法编译时不存在,但是运行时候存在,这时候必然需要使用performSelector去调用。所以有时候如果使用了performSelector,为了程序的健壮性,会使用检查方法- (BOOL)respondsToSelector:(SEL)aSelector;

2、直接调用方法时候,一定要在头文件中声明该方法的使用,也要将头文件import进来。而使用performSelector时候,可以不用import头文件包含方法的对象,直接用performSelector调用即可。

二、常用的performSelector简单分析
1.
- (id)performSelector:(SEL)aSelector;
- (id)performSelector:(SEL)aSelector withObject:(id)object;
- (id)performSelector:(SEL)aSelector withObject:(id)object1 withObject:(id)object2;
这三个方法,均为同步执行,与线程无关,主线程和子线程中均可调用成功。等同于直接调用该方法。在需要动态的去调用方法的时候去使用。
例如:[self performSelector:@selector(test2)];与[self test2];执行效果上完全相同。

2.
- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;
- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay;
这两个方法为异步执行,即使delay传参为0,仍为异步执行。只能在主线程中执行,在子线程中不会调到aSelector方法。可用于当点击UI中一个按钮会触发一个消耗系统性能的事件,在事件执行期间按钮会一直处于高亮状态,此时可以调用该方法去异步的处理该事件,就能避免上面的问题。
在方法未到执行时间之前,取消方法为:
+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget selector:(SEL)aSelector object:(id)anArgument;
+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget;
注意:调用该方法之前或在该方法所在的viewController生命周期结束的时候去调用取消函数,以确保不会引起内存泄露。

3.
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait modes:(NSArray *)array;
- (void)performSelectorOnMainThread:(SEL)aSelector withObject:(id)arg waitUntilDone:(BOOL)wait;
这两个方法,在主线程和子线程中均可执行,均会调用主线程的aSelector方法;
如果设置wait为YES:等待当前线程执行完以后,主线程才会执行aSelector方法;
设置为NO:不等待当前线程执行完,就在主线程上执行aSelector方法。
如果,当前线程就是主线程,那么aSelector方法会马上执行。
注意:apple不允许程序员在主线程以外的线程中对ui进行操作,此时我们必须调用performSelectorOnMainThread函数在主线程中完成UI的更新。

4.
- (void)performSelector:(SEL)aSelector onThread:(NSThread )thr withObject:(id)arg waitUntilDone:(BOOL)wait modes:(NSArray )array;
- (void)performSelector:(SEL)aSelector onThread:(NSThread *)thr withObject:(id)arg waitUntilDone:(BOOL)wait;
调用指定线程中的某个方法。分析效果同3。

5.
- (void)performSelectorInBackground:(SEL)aSelector withObject:(id)arg
开启子线程在后台运行

三、示例
首先建立一个简单的函数
- (void) fooNoInputs {
NSLog(@”Does nothing”);
}
然后调用它[self performSelector:@selector(fooNoInputs)];

第二个试验看看如何在消息中传递参数
我们建立一个有input参数的函数
- (void) fooOneIput:(NSString*) first {
NSLog(@”Logs %@”, first);
}
然后调用它[self performSelector:@selector(fooOneInput:) withObject:@”first”];

第三个试验更多的参数
- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second {
NSLog(@”Logs %@ then %@”, first, second);
}
然后调用它
[self performSelector:@selector(fooFirstInput:secondInput:) withObject:@”first” withObject:@”second”];
第四个试验如何建立动态的函数,然后调用他们?我们需要建立一个selector
SEL myTestSelector = @selector(myTest:);
并且我们调用的函数在另外一个Class内
- (void)abcWithAAA: (NSNumber *)number {
int primaryKey = [number intValue];
NSLog(“%i”, primaryKey);
}
MethodForSelectors * mfs = [[MethodForSelectors alloc]init];
NSArray *Arrays = [NSArray arrayWithObjects:@”AAA”, @”BBB”, nil];
for ( NSString *array in Arrays ){
SEL customSelector = NSSelectorFromString([NSStringstringWithFormat:@”abcWith%@:”, array]);
mfs = [[MethodForSelectors alloc] performSelector:customSelector withObject:0];
}
注意:updated at 20120606

1.如果使用了ARC会产生“performSelector may cause a leak because its selector is unknown”警告
2.这种方式当传入一个不符合约定的消息时会继续运行并不报错。例如应该传入2个参数,但只传入1个参数。或传入了3个参数,第三个参数不会被初始化。
还有一种调用其他Class Function的方法是,但是不能有参数,我们这里假设没有参数,那么就可以这样[mfs customSelector];

完整的代码:

@implementation ClassForSelectors
- (void) fooNoInputs {
NSLog(@”Does nothing”);
}
- (void) fooOneIput:(NSString*) first {
NSLog(@”Logs %@”, first);
}
- (void) fooFirstInput:(NSString*) first secondInput:(NSString*) second {
NSLog(@”Logs %@ then %@”, first, second);
}

  • (NSArray )abcWithAAA: (NSNumber )number {
    int primaryKey = [number intValue];
    NSLog(“%i”, primaryKey);
    }

  • (void) performMethodsViaSelectors {
    [self performSelector:@selector(fooNoInputs)];
    [self performSelector:@selector(fooOneInput:) withObject:@”first”];
    [self performSelector:@selector(fooFirstInput:secondInput:) withObject:@”first” withObject:@”second”];
    }

  • (void) performDynamicMethodsViaSelectors {
    MethodForSelectors * mfs = [MethodForSelectors alloc];
    NSArray *Arrays = [NSArray arrayWithObjects:@”AAA”, @”BBB”, nil];
    for ( NSString *array in Arrays ){
    SEL customSelector = NSSelectorFromString([NSStringstringWithFormat:@”abcWith%@:”, array]);
    mfs = [[MethodForSelectors alloc] performSelector:customSelector withObject:0];
    }
    }
    @end

@implementation MethodForSelectors
- (void)abcWithAAA: (NSNumber *)number {
NSLog(“%i”, number);
}
@end

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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13

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