performSelector总结

performSelector: withObject:是在iOS中的一种方法调用方式。他可以向一个对象传递任何消息,而不需要在编译的时候声明这些方法。所以这也是runtime的一种应用方式。

1.performSelector与直接调用的区别
performSelector和直接调用方法的区别就在与runtime。直接调用编译是会自动校验。如果方法不存在,那么直接调用 在编译时候就能够发现,编译器会直接报错。
但是使用performSelector的话一定是在运行时候才能发现,如果此方法不存在就会崩溃。所以如果使用performSelector的话他就会有个最佳伴侣- (BOOL)respondsToSelector:(SEL)aSelector;来在运行时判断对象是否响应此方法。

二API

  1.与线程无关,均为同步执行,主线成子线程都可以调用
    [self performSelector:@selector(test)];
    [self performSelector:@selector(test) withObject:@"张三"];
    [self performSelector:@selector(test) withObject:@"张三" withObject:@"李四"];

    2.主线程调用
    [self performSelectorOnMainThread:@selector(test) withObject:nil waitUntilDone:NO];

3.延迟执行
/*延迟执行 延迟2秒执行test方法
   该方法内部创建了timer,然后会添加到到runloop中,所以在子线程中执行该方法时注意先执行performselector方法,然后在执行runloop run方法
     如果在子线程调用那么test方法也在子线程中执行,在主线程执行,test也是在主线程调用
    */
    [self performSelector:@selector(test) withObject:nil afterDelay:2.0f];
4.异步线程执行,不使用GCD/NSThread/NSOperation
//开启新的线程在后台执行
    [self performSelectorInBackground:@selector(test) withObject:nil];
    //指定线程执行
    [self performSelector:@selector(test) onThread:[NSThread currentThread] withObject:nil waitUntilDone:NO];

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- (void)close { // Empty queues. [self emptyQueues]; [partialReadBuffer release]; partialReadBuffer = nil; [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(disconnect) object:nil]; // Close streams. if (theReadStream != NULL) { CFReadStreamSetClient(theReadStream, kCFStreamEventNone, NULL, NULL); CFReadStreamUnscheduleFromRunLoop (theReadStream, theRunLoop, kCFRunLoopDefaultMode); CFReadStreamClose (theReadStream); CFRelease (theReadStream); theReadStream = NULL; } if (theWriteStream != NULL) { CFWriteStreamSetClient(theWriteStream, kCFStreamEventNone, NULL, NULL); CFWriteStreamUnscheduleFromRunLoop (theWriteStream, theRunLoop, kCFRunLoopDefaultMode); CFWriteStreamClose (theWriteStream); CFRelease (theWriteStream); theWriteStream = NULL; } // Close sockets. if (theSocket != NULL) { CFSocketInvalidate (theSocket); CFRelease (theSocket); theSocket = NULL; } if (theSocket6 != NULL) { CFSocketInvalidate (theSocket6); CFRelease (theSocket6); theSocket6 = NULL; } if (theSource != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource, kCFRunLoopDefaultMode); CFRelease (theSource); theSource = NULL; } if (theSource6 != NULL) { CFRunLoopRemoveSource (theRunLoop, theSource6, kCFRunLoopDefaultMode); CFRelease (theSource6); theSource6 = NULL; } theRunLoop = NULL; // If the client has passed the connect/accept method, then the connection has at least begun. // Notify delegate that it is now ending. if (theFlags & kDidPassConnectMethod) { // Delay notification to give him freedom to release without returning here and core-dumping. if ([theDelegate respondsToSelector: @selector(onSocketDidDisconnect:)]) { //[theDelegate performSelector:@selector(onSocketDidDisconnect:) withObject:self afterDelay:0]; [theDelegate onSocketDidDisconnect:self]; } } // Clear flags. theFlags = 0x00; }
06-13
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