文章目录
1、performSelector实现原理
performSelector依托于RunLoop执行,如果当前线程没有RunLoop的话,该方法就会失效。
用例证明:
- (void)viewDidLoad {
[super viewDidLoad];
NSThread *thread = [[NSThread alloc] initWithTarget:self selector:@selector(nslogHi) object:nil];
[thread start];
[self performSelector:@selector(nslogHello) onThread:thread withObject:nil waitUntilDone:NO];
NSLog(@"_end");
}
- (void)nslogHi {
NSLog(@"hi....");
}
- (void)nslogHello {
NSLog(@"hello.....");
}
/// 输出结果
2015-09-28 14:09:15.650 PCRunLoopThread[74414:5556013] hi....
2015-09-28 14:09:15.650 PCRunLoopThread[74414:5555961] _end
结论:
- 1、线程在执行后会退出当前的RunLoop,也就是RunLoop会在一个线程结束时一同销毁。
- 2、如果当前线程没有RunLoop的话,performSelector:onThread的方法也就失效。
延伸:如果想要把hello…打印出来,那么可以对这个线程设置成一直运行或者暂时阻塞一下,直至 nslogHello 方法运行结束。
2、performSelector触发时机
@property (nonatomic, strong) UIButton *testBtn;
- (UIButton *)testBtn {
if (!_testBtn) {
_testBtn = [UIButton buttonWithType:UIButtonTypeCustom];
_testBtn.frame = CGRectMake(100, 100, 100, 100);
_testBtn.backgroundColor = [UIColor redColor];
[_testBtn addTarget:self action:@selector(testAction:) forControlEvents:UIControlEventTouchUpInside];
[self.view addSubview:_testBtn];
}
return _testBtn;
}
- (void)testAction:(UIButton *)sender {
NSLog(@"testAction >>>> before");
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[self performSelector:@selector(delayAction:) withObject:@"delay" afterDelay:1.f];
NSLog(@"testAction >>>> after");
}
- (void)delayAction:(id)sender {
NSLog(@"delayAction >>>> sender:%@",sender);
}
- (void)viewDidLoad {
[super viewDidLoad];
[self testBtn];
}
1、点击一次:
2021-02-20 11:37:38.537893+0800 TestDemo[17102:8687749] testAction >>>> before
2021-02-20 11:37:38.538475+0800 TestDemo[17102:8687749] testAction >>>> after
2021-02-20 11:37:39.539686+0800 TestDemo[17102:8687749] delayAction >>>> sender:delay
2、连续多次点击
2021-02-20 11:48:12.665228+0800 TestDemo[17102:8687749] testAction >>>> before
2021-02-20 11:48:12.665806+0800 TestDemo[17102:8687749] testAction >>>> after
2021-02-20 11:48:12.836208+0800 TestDemo[17102:8687749] testAction >>>> before
2021-02-20 11:48:12.836669+0800 TestDemo[17102:8687749] testAction >>>> after
2021-02-20 11:48:12.993410+0800 TestDemo[17102:8687749] testAction >>>> before
2021-02-20 11:48:12.993900+0800 TestDemo[17102:8687749] testAction >>>> after
2021-02-20 11:48:13.153061+0800 TestDemo[17102:8687749] testAction >>>> before
2021-02-20 11:48:13.153571+0800 TestDemo[17102:8687749] testAction >>>> after
2021-02-20 11:48:14.154847+0800 TestDemo[17102:8687749] delayAction >>>> sender:delay
总结:
- 1、performSelector: withObject: afterDelay: 这个方法是单线程的,也就是说只有当前调用此方法的函数执行完毕后,selector方法才会被调用。
- 2、cancelPreviousPerformRequestsWithTarget 没有后续参数表示取消全部。
拓展:
1、当第一次触发时,performSelector函数不作延迟;之后,每次触发延迟处理的情况时。可以设置延迟时间 delay 参数为可变参数。
3、performSelector 与 dispatch_source_t(事件联结)的区别
原理:
1、dispatch_source不依赖于Runloop,直接和底层内核交互,准确性更高。
2、performSelector依赖于Runloop运行,会因为主线被占用而产生延迟。
执行顺序:
1、dispatch_source在selector执行之前,需要触发事件,才产生事件联结。等selector中的方法执行完之后,才会出发下一次事件。
2、performSelector:只有当前调用此方法的函数执行完毕后,selector方法才会被调用。
应用场景:
1、dispatch_source:事件联结、高精度计时器
2、performSelector:时间延迟处理(按钮防抖处理)、即时搜索数据列表处理。
dispatch_source_merge_data的机制原理见:
Dispatch Source 应用
4、注意点:Object传参
@interface NSObject (NSDelayedPerforming)
- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay inModes:(NSArray *)modes;
- (void)performSelector:(SEL)aSelector withObject:(id)anArgument afterDelay:(NSTimeInterval)delay;
+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget selector:(SEL)aSelector object:(id)anArgument;
+ (void)cancelPreviousPerformRequestsWithTarget:(id)aTarget;
@end
注意:以上方法中一个重要参数:anArgument,发现如果参数不为空,那取消时的参数也要一致,否则不能取消成功。
[self performSelector:@selector(didRuninCurrModel:) withObject:[NSNumber numberWithBool:YES] afterDelay:3.0f];
[self performSelector:@selector(didRuninCurrModelNoArgument) withObject:nil afterDelay:3.0f];
假如在三秒内执行以下取消方法,则结果分别为:
//可以取消成功。
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(didRuninCurrModel:) object:[NSNumber numberWithBool:YES]];
//不能取消成功。参数不匹配
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(didRuninCurrModel:) object:[NSNumber numberWithBool:NO]];
//不能取消成功。参数不匹配
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(didRuninCurrModel:) object:nil];
//可以成功取消
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(didRuninCurrModelNoArgument) object:nil];
//可以成功取消全部。
[NSObject cancelPreviousPerformRequestsWithTarget:self];
//可以成功取消全部。
[[self class] cancelPreviousPerformRequestsWithTarget:self];
5、应用:按钮防抖处理
#import <UIKit/UIKit.h>
#define kDefaultInterval 0.2 //默认时间间隔
NS_ASSUME_NONNULL_BEGIN
@interface UIButton (AntiShake)
/// 设置防抖时间间隔
@property (nonatomic, assign) NSTimeInterval antiShakeTimeInterval;
@end
NS_ASSUME_NONNULL_END
#import "UIButton+AntiShake.h"
#import <objc/runtime.h>
@interface UIButton()
/// 是否忽略点击事件
@property (nonatomic, assign) BOOL isIgnoreEvent;
@end
@implementation UIButton (AntiShake)
+ (void)load {
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
SEL selA = @selector(sendAction:to:forEvent:);
SEL selB = @selector(mySendAction:to:forEvent:); // B是自己定义的方法
Method methodA = class_getInstanceMethod(self,selA);
Method methodB = class_getInstanceMethod(self, selB);
BOOL isAdd = class_addMethod(self, selA, method_getImplementation(methodB), method_getTypeEncoding(methodB));
if (isAdd) {
class_replaceMethod(self, selB, method_getImplementation(methodA), method_getTypeEncoding(methodA));
}else{
method_exchangeImplementations(methodA, methodB);
}
});
}
- (void)mySendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event {
if ([NSStringFromClass(self.class) isEqualToString:@"UIButton"]) {
if (self.isIgnoreEvent) {
return;
}else {
self.antiShakeTimeInterval = self.antiShakeTimeInterval <= 0 ?kDefaultInterval:self.antiShakeTimeInterval;
}
self.isIgnoreEvent = YES;
[self performSelector:@selector(setIsIgnoreEvent:) withObject:[NSNumber numberWithBool:NO] afterDelay:self.antiShakeTimeInterval];
}
[self mySendAction:action to:target forEvent:event];
}
#pragma mark - Setting & Getting
- (NSTimeInterval)antiShakeTimeInterval {
return [objc_getAssociatedObject(self, _cmd) doubleValue];
}
- (void)setAntiShakeTimeInterval:(NSTimeInterval)antiShakeTimeInterval {
objc_setAssociatedObject(self, @selector(antiShakeTimeInterval), @(antiShakeTimeInterval), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (void)setIsIgnoreEvent:(BOOL)isIgnoreEvent {
objc_setAssociatedObject(self, @selector(isIgnoreEvent), @(isIgnoreEvent), OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
- (BOOL)isIgnoreEvent {
return [objc_getAssociatedObject(self, _cmd) boolValue];
}
@end
6、应用:延迟搜索设置
#pragma mark -
#pragma mark - UITextFieldDelegate
- (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
// 获取真实数据
NSString * str = [textField.text stringByReplacingCharactersInRange:range withString:string];
//延迟加载处理
[self delaySearch:str];
return YES;
}
/// 延迟搜索设置
- (void)delaySearch:(NSString *)str {
[NSObject cancelPreviousPerformRequestsWithTarget:self];
[self performSelector:@selector(goSearch:) withObject:str afterDelay:1.f];
}
/// 发起检索
static NSString *_citySearchHistory = @"";
- (void)goSearch:(NSString *)str {
if (!kIsEmptyStr(str)) {
// 避免同词多次请求
if ([str isEqualToString:_citySearchHistory]) {
return;
} else {
_citySearchHistory = str;
}
NSArray *arr = [AreaModel getSearchList:str];
self.searchTableView.areaSearchArr = arr;
} else {
self.searchTableView.areaSearchArr = @[];
}
}
7、拓展:RunLoop和线程
7.1、RunLoop和线程的关系
每条线程都有唯一的一个与之对应的RunLoop对象,一个线程可以开启多个RunLoop,只不过都是嵌套在最大的RunLoop中,其关系是保存在一个全局的 Dictionary 里。
7.2、线程中RunLoop的生命周期
创建:
1、主线程:run loop默认是启动的,用于接收各种输入sources
2、子线程:线程刚创建时并没有 RunLoop,如果你不主动获取,那它一直都不会有。
在当前子线程中调用[NSRunLoop currentRunLoop]的时候,如果有就获取,没有就创建
启动:
1、主线程:默认是启动的
2、子线程:要手动添加
获取:
1、主线程:全局获取其RunLoop;[NSRunLoop mainRunLoop]或者 CFRunLoopGetMain();
2、子线程:只能在线程的内部获取其RunLoop;[NSRunLoop currentRunLoop]或者CFRunLoopGetCurrent();
销毁:
1、主线程:app结束时
2、子线程:子线程结束
链接拓展:
1、performSelector的常用方法
2、RunLoop 处理事件源-- performSelector方法