Main.m
#import <Foundation/Foundation.h>
int main(int argc, const char * argv[])
{
@autoreleasepool {
/*
//dispatch_group_async 使用
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_group_t group = dispatch_group_create();
//并发任务,执行顺序随机
dispatch_group_async(group, queue, ^{NSLog(@"block1");sleep(2);});
dispatch_group_async(group, queue, ^{NSLog(@"block2");});
dispatch_group_async(group, queue, ^{NSLog(@"block3");});
//结果汇总(两种方法)
//1.所有任务执行结束汇总,不阻塞当前线程。一般情况下推荐使用这个
// dispatch_group_notify(group, dispatch_get_main_queue(), ^{
// NSLog(@"done");
// });
//
//2.等待永久,直到所有的任务执行结束,中途不能取消,阻塞当前线程
// dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
//2.1 扩展:等待1秒后汇总结果,不管任务有没有执行完成
dispatch_time_t time = dispatch_time(DISPATCH_TIME_NOW, 1*NSEC_PER_SEC);
long result = dispatch_group_wait(group, time);
if (result == 0) {
//任务全部执行完成
NSLog(@"任务全部执行完成");
}else
{
//dispatch_group当中的某个任务还在执行中
NSLog(@"dispatch_group当中的某个任务还在执行中");
}
dispatch_release(group);
NSLog(@"end");
*/
//dispatch_apply 使用
// NSArray *arr = @[@0, @1, @2, @3, @4, @5];
// dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
// dispatch_async(queue, ^{
// //第一个参数为次数,第三个参数是要执行的操作,第二个参数是执行操作所在的线程队列
// dispatch_apply([arr count], queue, ^(size_t index) {
// NSLog(@"%zu -- %@", index, arr[index]);
// });
//
// //执行更新
// dispatch_async(dispatch_get_main_queue(), ^{
// NSLog(@"done");
// });
// });
/*
//dispatch_semaphore_t 使用
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
dispatch_semaphore_t semaphore = dispatch_semaphore_create(1);
NSMutableArray *array = [[NSMutableArray alloc] init];
for (int i = 0; i < 100000; i++) {
dispatch_async(queue, ^{
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
[array addObject:@(i)];
dispatch_semaphore_signal(semaphore);
});
}
dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(2 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
NSSet *set = [NSSet setWithArray:array];
NSLog(@"%lu",(unsigned long)array.count);
NSLog(@"%lu",set.count);
});
*/
/*
* 创建了一个初使值为3的信号,每一次for循环都会创建一个新的线程,线程结束的时候会发送一个信号,线程创建之前会信号等待,所以当同时创建了3个线程之后,for循环就会阻塞,等待有线程结束之后会增加一个信号才继续执行,如此就形成了对并发的控制
*
* 并发数为3的线程队列
*/
dispatch_group_t group = dispatch_group_create();
dispatch_semaphore_t semaphore = dispatch_semaphore_create(3);
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
for (int i = 0; i < 30; i++){
dispatch_semaphore_wait(semaphore, DISPATCH_TIME_FOREVER);
dispatch_group_async(group, queue, ^{
NSLog(@"%i",i);
sleep(1);
dispatch_semaphore_signal(semaphore);
});
}
dispatch_group_wait(group, DISPATCH_TIME_FOREVER);
dispatch_release(group);
dispatch_release(semaphore);
NSLog(@"end");
[[NSRunLoop currentRunLoop] run];
}
return 0;
}