CAAnimation结合绘图使用

AppDelegate.m

 Myview *myView = [[Myview alloc] initWithFrame:self.window.bounds];
    [self.window addSubview:myView];
    [myView release];


MyView.m

- (id)initWithFrame:(CGRect)frame
{
    self = [super initWithFrame:frame];
    if (self) {
        // Initialization code
        moveView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 10, 10)];
        moveView.backgroundColor = [UIColor redColor];
        [self addSubview:moveView];
    }
    return self;
}

- (void)drawRect:(CGRect)rect
{
    [super drawRect:rect];
    
    CGContextRef ctx = UIGraphicsGetCurrentContext();
    CGContextSetStrokeColorWithColor(ctx, [UIColor whiteColor].CGColor);
    CGContextSetLineWidth(ctx, 1);
    CGContextSetFillColorWithColor(ctx, [UIColor orangeColor].CGColor);
    CGContextMoveToPoint(ctx, 50, 50);
    CGContextAddRect(ctx, CGRectMake(50, 50, 150, 50));
    CGContextDrawPath(ctx, kCGPathFillStroke);
    
    //CAKeyframeAnimation
    //创建一个路径,创建path对象
    CGMutablePathRef path = CGPathCreateMutable();
    //添加路径
    CGPathAddRect(path, nil, CGRectMake(50, 50, 150, 50));
    
    //创建animation对象
    //animationWithKeyPath的参数不能随便写,必须是CALayer对象里面的某一个属性
    
     /*
     animationWithKeyPath的值:
     
     opacity
     margin
     zPosition
     backgroundColor
     cornerRadius
     borderWidth
     bounds
     contents
     contentsRect
     cornerRadius
     frame
     hidden
     mask
     masksToBounds
     opacity
     position
     shadowColor
     shadowOffset
     shadowOpacity
     shadowRadius
     */
    
    CAKeyframeAnimation *keyAnimation = [CAKeyframeAnimation animationWithKeyPath:@"position"];
    keyAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
    keyAnimation.duration = 3;
    keyAnimation.repeatCount = 1000;
    keyAnimation.path = path;
    
    
    [moveView.layer addAnimation:keyAnimation forKey:@"test"];
    
    //释放
    CGPathRelease(path);
    
    
}


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