CALayer

AppDelegate.m

- (void)dealloc
{
    [_window release];
    [super dealloc];
}

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
    self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
    // Override point for customization after application launch.
    self.window.backgroundColor = [UIColor whiteColor];
    [self.window makeKeyAndVisible];
   
    
//    //面包 = 小麦 + 糖 == UIView = CALayer + 事件
//    
//    UIView *view = [[UIView alloc] initWithFrame:CGRectMake(100, 100, 100, 100)];
//    //设置圆角
//    view.layer.cornerRadius = 10;
    view.clipsToBounds = YES;
    view.layer.masksToBounds = YES;
//    //设置阴影
//    view.layer.shadowColor = [UIColor blackColor].CGColor;
//    //设置阴影大小
//    view.layer.shadowOffset = CGSizeMake(10, 0);
//    view.backgroundColor = [UIColor redColor];
//    view.layer.shadowOpacity = 1;
//    
//    //设置的阴影
//    view.layer.shadowPath = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(25, 50, 100, 100) cornerRadius:10].CGPath;
//    //设置图片
//    view.layer.contents = (id)[UIImage imageNamed:@"image"].CGImage;
//    
//    //设置边框
//    view.layer.borderWidth = 2;
//    //设置边框颜色
//    view.layer.borderColor = [UIColor purpleColor].CGColor;
//    
//    [self.window addSubview:view];
//     
    
    
    //与UIView一样,CALayer只是没有事件响应,其实是UIView依赖CALayer
    CALayer *layer = [[CALayer alloc] init];
    layer.backgroundColor = [UIColor yellowColor].CGColor;
    layer.frame = CGRectMake(60, 250, 200, 200);
    [self.window.layer addSublayer:layer];

    CALayer *subLayer = [[CALayer alloc] init];
    subLayer.backgroundColor = [UIColor redColor].CGColor;
    subLayer.frame = CGRectMake(0, 0, 100, 100);
    [layer addSublayer:subLayer];
    
    NSLog(@"%@",layer);
    NSLog(@"%@",subLayer.superlayer);
    
    
    return YES;
}


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为下列代码实现可暂停效果: import UIKit class ViewController: UIViewController { private let radarAnimation = "radarAnimation" private var animationLayer: CALayer? private var animationGroup: CAAnimationGroup? private var opBtn: UIButton! override func viewDidLoad() { super.viewDidLoad() let first = makeRadarAnimation(showRect: CGRect(x: 120, y: 100, width: 100, height: 100), isRound: true) view.layer.addSublayer(first) opBtn = UIButton(frame: CGRect(x: 100, y: 450, width: 80, height: 80)) opBtn.backgroundColor = UIColor.red opBtn.clipsToBounds = true opBtn.setTitle("Hsu", for: .normal) opBtn.layer.cornerRadius = 10 view.addSubview(opBtn) let second = makeRadarAnimation(showRect: opBtn.frame, isRound: false) view.layer.insertSublayer(second, below: opBtn.layer) } @IBAction func startAction(_ sender: UIButton) { animationLayer?.add(animationGroup!, forKey: radarAnimation) } @IBAction func stopAction(_ sender: UIButton) { animationLayer?.removeAnimation(forKey: radarAnimation) } private func makeRadarAnimation(showRect: CGRect, isRound: Bool) -> CALayer { // 1. 一个动态波 let shapeLayer = CAShapeLayer() shapeLayer.frame = showRect // showRect 最大内切圆 if isRound { shapeLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height)).cgPath } else { // 矩形 shapeLayer.path = UIBezierPath(roundedRect: CGRect(x: 0, y: 0, width: showRect.width, height: showRect.height), cornerRadius: 10).cgPath } shapeLayer.fillColor = UIColor.orange.cgColor // 默认初始颜色透明度 shapeLayer.opacity = 0.0 animationLayer = shapeLayer // 2. 需要重复的动态波,即创建副本 let replicator = CAReplicatorLayer() replicator.frame = shapeLayer.bounds replicator.instanceCount = 4 replicator.instanceDelay = 1.0 replicator.addSublayer(shapeLayer) // 3. 创建动画组 let opacityAnimation = CABasicAnimation(keyPath: "opacity") opacityAnimation.fromValue = NSNumber(floatLiteral: 1.0) // 开始透明度 opacityAnimation.toValue = NSNumber(floatLiteral: 0) // 结束时透明底 let scaleAnimation = CABasicAnimation(keyPath: "transform") if isRound { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 0, 0, 0)) // 缩放起始大小 } else { scaleAnimation.fromValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.0, 1.0, 0)) // 缩放起始大小 } scaleAnimation.toValue = NSValue.init(caTransform3D: CATransform3DScale(CATransform3DIdentity, 1.5, 1.5, 0)) // 缩放结束大小 let animationGroup = CAAnimationGroup() animationGroup.animations = [opacityAnimation, scaleAnimation] animationGroup.duration = 3.0 // 动画执行时间 animationGroup.repeatCount = HUGE // 最大重复 animationGroup.autoreverses = false self.animationGroup = animationGroup shapeLayer.add(animationGroup, forKey: radarAnimation) return replicator } }
最新发布
06-03

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