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ios开发中view.layer.shouldRasterize = YES 的使用说明

在做一个NavigationController push 子页面时,发现push和pop时很卡,研究了一大阵子后,发现在子页面里影响UI流畅的只有UIImageView的圆角设置;然后我就关闭了圆角,重新运行果然流畅多了。但是产品的需求必须加圆角,没办法,去stackoverflow找方案,发现方法都大同小异,只不过是绘制上做一些优化。后来查看layer的头文件,最后找到了一个牛B的属性:

/* When true, the layer is rendered as a bitmap in its local coordinate 
 * space ("rasterized"), then the bitmap is composited into the 
 * destination (with the minificationFilter and magnificationFilter 
 * properties of the layer applied if the bitmap needs scaling). 
 * Rasterization occurs after the layer's filters and shadow effects 
 * are applied, but before the opacity modulation. As an implementation 
 * detail the rendering engine may attempt to cache and reuse the 
 * bitmap from one frame to the next. (Whether it does or not will have 
 * no affect on the rendered output.) 
 * 
 * When false the layer is composited directly into the destination 
 * whenever possible (however, certain features of the compositing 
 * model may force rasterization, e.g. adding filters). 
 * 
 * Defaults to NO. Animatable. */  
  
@property BOOL shouldRasterize;  
  
/* The scale at which the layer will be rasterized (when the 
 * shouldRasterize property has been set to YES) relative to the 
 * coordinate space of the layer. Defaults to one. Animatable. */  
  
@property CGFloat rasterizationScale;  

当shouldRasterize设成true时,layer被渲染成一个bitmap,并缓存起来,等下次使用时不会再重新去渲染了。实现圆角本身就是在做颜色混合(blending),如果每次页面出来时都blending,消耗太大,这时shouldRasterize = yes,下次就只是简单的从渲染引擎的cache里读取那张bitmap,节约系统资源。

额外收获:如果在滚动tableView时,每次都执行圆角设置,肯定会阻塞UI,设置这个将会使滑动更加流畅。


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ios开发中view.layer.shouldRasterize = YES 的使用说明

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