坦克大战(二)

 今天将坦克及其两个子类从驱动类中脱离出来

实现功能有

1、显示敌方坦克,

2、自己的坦克可以向四个方向移动    

有两个类

MyTankGame2.java
/*
 * 功能:坦克游戏1.0
 * 1.画出坦克
 * 2.我的坦克可以上下左右移动
 */
package com.tank2;
import java.awt.*;
import javax.swing.*;
import java.awt.event.*;
import java.util.*;
public class MyTankGame2 extends JFrame{
	MyPanel mp;
	public static void main(String[] args) {
		MyTankGame2 mtg=new MyTankGame2();
	}
	public MyTankGame2(){
		mp=new MyPanel();
		this.add(mp);
		this.addKeyListener(mp);
		this.setTitle("坦克大战");
		this.setSize(550,400);
		this.setLocation(350, 200);
		this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
		this.setVisible(true);
	}
}
class MyPanel extends JPanel implements KeyListener{
	Hero hero=null;
	Vector<EnemyTank> ets =new Vector<EnemyTank>();
	int ensize=3;
	public MyPanel(){
		hero=new Hero(100,230);
		for(int i=0;i<ensize;i++){
		EnemyTank et=new EnemyTank((i+1)*50,0);
		et.setColor(0);
		et.setDirect(2);
		ets.add(et);
		}
	}
	public void paint(Graphics g){
		super.paint(g);
		g.fillRect(0, 0, 400, 300);
		//画出自己的坦克
		this.drawTank(hero.getX(), hero.getY(), g, hero.getDirect(), 1);
		//画出敌人的坦克
		for(int i=0;i<ets.size();i++){
			this.drawTank(ets.get(i).getX(), ets.get(i).getY(), g, ets.get(i).getDirect(), 0);
		}
	}
	//画出坦克的方法
	public void drawTank(int x,int y,Graphics g,int direct,int type){
		//判断什么类型的坦克
		switch(type){
		case 0:
			g.setColor(Color.cyan);
			break;
		case 1:
			g.setColor(Color.yellow);
			break;
		}
		//判断什么方向(以左上角为参照点)
		switch(direct){
		case 0:
			g.fill3DRect(x,y, 5, 30, false);
			g.fill3DRect(x+15,y, 5, 30, false);
			g.fill3DRect(x+5,y+5, 10, 20, false);
			g.fillOval(x+5, y+10,10, 10);
			g.drawLine(x+10, y+15, x+10,y);
			break;
		case 1:
			g.fill3DRect(x,y, 30, 5, false);
			g.fill3DRect(x,y+15, 30,5, false);
			g.fill3DRect(x+5,y+5, 20, 10, false);
			g.fillOval(x+10, y+5,10, 10);
			g.drawLine(x+15, y+10, x+30,y+10);
			break;
		case 2:
			g.fill3DRect(x,y, 5, 30, false);
			g.fill3DRect(x+15,y, 5, 30, false);
			g.fill3DRect(x+5,y+5, 10, 20, false);
			g.fillOval(x+5, y+10,10, 10);
			g.drawLine(x+10, y+15, x+10,y+30);
			break;
		case 3:
			g.fill3DRect(x,y, 30, 5, false);
			g.fill3DRect(x,y+15, 30, 5, false);
			g.fill3DRect(x+5,y+5, 20, 10, false);
			g.fillOval(x+10, y+5,10, 10);
			g.drawLine(x+15, y+10, x,y+10);
			break;
		}
	}
	@Override
	//a左   w上   s下   d右
	public void keyPressed(KeyEvent e) {
		if(e.getKeyCode()==KeyEvent.VK_W){
			this.hero.setDirect(0);
			this.hero.moveUp();
		}else if(e.getKeyCode()==KeyEvent.VK_D){
			this.hero.setDirect(1);
			this.hero.moveRight();
		}else if(e.getKeyCode()==KeyEvent.VK_S){
			this.hero.setDirect(2);
			this.hero.moveDown();
		}else if(e.getKeyCode()==KeyEvent.VK_A){
			this.hero.setDirect(3);
			this.hero.moveLeft();
		}
		this.repaint();
	}
	@Override
	public void keyReleased(KeyEvent e) {
		// TODO Auto-generated method stub
	}
	@Override
	public void keyTyped(KeyEvent e) {
		// TODO Auto-generated method stub
	}
}

Members.java
package com.tank2;

class Tank{
	int x=0;
	int y=0;
	//0表示上   1表示右    2小时下   3表示左
	int direct=0;
	int speed=1;
	int type;
	int color;
	
	public Tank(int x,int y){
		this.x=x;
		this.y=y;
	}
	public int getSpeed() {
		return speed;
	}
	public void setSpeed(int speed) {
		this.speed = speed;
	}
	public int getDirect() {
		return direct;
	}
	public void setDirect(int direct) {
		this.direct = direct;
	}
	
	public void setX(int x){
		this.x=x;
	}
	public int getX(){
		return x;
	}
	public void setY(int y){
		this.y=y;
	}
	public int getY(){
		return y;
	}
	public int getType() {
		return type;
	}
	public void setType(int type) {
		this.type = type;
	}
	public int getColor() {
		return color;
	}
	public void setColor(int color) {
		this.color = color;
	}
}
class EnemyTank extends Tank{
	public EnemyTank(int x,int y){
		super(x,y);
	}
}
class Hero extends Tank{
	public Hero(int x, int y) {
		super(x, y);
	}
	public void moveUp(){
		y-=speed;
	}
	public void moveRight(){
		x+=speed;
	}
	public void moveDown(){
		y+=speed;
	}
	public void moveLeft(){
		x-=speed;
	}
}


运行结果如下图所示:

 

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