Roll A Ball 类整理

Player类(操控玩家)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Player : MonoBehaviour
{

    public Rigidbody rd;
    public int score=0;
    public Text scoreText;
    public GameObject winText;
    // Start is called before the first frame update
    void Start()
    {
        rd = GetComponent<Rigidbody>();
    }

    // Update is called once per frame
    void Update()
    {
        float h = Input.GetAxis("Horizontal");
        float v = Input.GetAxis("Vertical");

        rd.AddForce(new Vector3(h, 0, v));
    }

    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Food")
        {
            Destroy(other.gameObject);
            score++;
            scoreText.text = "分数:" + score;

            if (score == 14)
                winText.SetActive(true);
        }
    }
}

CameraMove类(摄像机跟随)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class CameraMove : MonoBehaviour
{
    // Start is called before the first frame update
    public Transform playerLocation;
    private Vector3 offset;
    void Start()
    {
        offset = transform.position - playerLocation.position;
    }

    // Update is called once per frame
    void Update()
    {
        transform.position = playerLocation.position + offset;
    }
}

StarRotate类(控制得分物体旋转)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StarRotate : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        this.transform.Rotate(1, 0, 0);
    }
}

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