计算机视觉 || ImageMorping

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题目:ImageMorphing

在这里插入图片描述

实现过程:

1. 网格的生成

将源图像和目标图像通过建立特征点,形成点集,然后通过三角剖分的方法形成三角形网络

1)把源图像中形成的三角形和目标图像生成的三角形(三角形对)对应起来。(对整体的源图像和目标图像来说,他们划分出网格之后,应该是同构的。)

因此将源图和目标图中需要建立网格的同构点存到两个文本中,再将所需要建立的图片的三角形网格对应的坐标位置存储在另一个文本中:

//读入源图中面部特征点
	ifstream filePoint;
	filePoint.open("source.txt");
	string s;
	int x = 0, y = 0;
	while (getline(filePoint, s)) {
		stringstream ss(s);
		ss >> x >> y;
		point p(x, y);
		source_point.push_back(p);
	}
	filePoint.close();
	//读入目标图中面部特征点
	filePoint.open("target.txt");
	while (getline(filePoint, s)) {
		stringstream ss(s);
		ss >> x >> y;
		point p(x, y);
		target_point.push_back(p);
	}
	filePoint.close();
	//读入需要建立的仿射变换网格点
	filePoint.open("grid.txt");
	int p1 = 0, p2 = 0, p3 = 0;
	while (getline(filePoint, s)) {
		vector<int> p;
		stringstream ss(s);
		ss >> p1 >> p2 >> p3;
		p.push_back(p1);
		p.push_back(p2);
		p.push_back(p3);
		triangle_grid.push_back(p);
	}
	filePoint.close();

2)通过源三角形和目标三角形的顶点坐标值,使用仿射变换求出变换从源三角形到目标三角形的变换矩阵T。

//获取中间每一帧图片的三角形网格
void ImageMorphing::get_middleGrid() {
	//存储每一帧中间图的点
	vector <vector<point>> mid_point;
	int i = 0, j = 0;
	for (i = 0; i < frame; ++i) {
		vector<point> temp;
		for (j = 0; j < source_point.size(); ++j) {
			int x = float(source_point[j].x) + float(float(i + 1) / (frame + 1)) * float(target_point[j].x - source_point[j].x);
			int y = float(source_point[j].y) + float(float(i + 1) / (frame + 1)) * float(target_point[j].y - source_point[j].y);
			point p(x, y);
			temp.push_back(p);
		}
		mid_point.push_back(temp);
	}
	//获取中间每一帧的三角形网格
	for (i = 0; i < frame; ++i) {
		vector<triangle> temp;
		for (j = 0; j < triangle_grid.size(); ++j) {
			triangle t(mid_point[i][triangle_grid[j][0]], mid_point[i][triangle_grid[j][1]], mid_point[i][triangle_grid[j][2]]);
			temp.push_back(t);
		}
		mid_triangle.push_back(temp);
	}
}

void ImageMorphing::AffineTransform() {
	//获取每一帧图与源图网格的变换矩阵
	int i = 0, j = 0, k = 0;
	for (i = 0; i < frame; ++i) {
		vector<CImg<float>> temp;
		for (j = 0; j < triangle_grid.size(); ++j) {
			triangle src = mid_triangle[i][j];
			triangle dst = source_triangle[j];
			CImg<float> A(3, 3, 1, 1, 1);
			CImg<float> y1(1, 3, 1, 1, 0), y2(1, 3, 1, 1, 0);
			CImg<float> c1(1, 3, 1, 1, 0), c2(1, 3, 1, 1, 0);
			A(0, 0) = src.a.x; A(1, 0) = src.a.y;
			A(0, 1) = src.b.x; A(1, 1) = src.b.y;
			A(0, 2) = src.c.x; A(1, 2) = src.c.y;
			y1(0, 0) = dst.a.x; y2(0, 0) = dst.a.y;
			y1(0, 1) = dst.b.x; y2(0, 1) = dst.b.y;
			y1(0, 2) = dst.c.x; y2(0, 2) = dst.c.y;
			c1 = y1.solve(A);
			c2 = y2.solve(A);
			CImg<float> transform(3, 3, 1, 1, 0);
			for (k = 0; k < 3; ++k) {
				transform(k, 0) = c1(0, k);
				transform(k, 1) = c2(0, k);
			}
			transform(2, 2) = 1;
			temp.push_back(transform);
		}
		source_matrix.push_back(temp);
		//temp.clear();
	}
	//获取每一帧图与目标图网格的变换矩阵
	for (i = 0; i < frame; ++i) {
		vector<CImg<float>> temp;
		for (j = 0; j < triangle_grid.size(); ++j) {
			triangle src = mid_triangle[i][j];
			triangle dst = target_triangle[j];
			CImg<float> A(3, 3, 1, 1, 1);
			CImg<float> y1(1, 3, 1, 1, 0), y2(1, 3, 1, 1, 0);
			CImg<float> c1(1, 3, 1, 1, 0), c2(1, 3, 1, 1, 0);
			A(0, 0) = src.a.x; A(1, 0) = src.a.y;
			A(0, 1) = src.b.x; A(1, 1) = src.b.y;
			A(0, 2) = src.c.x; A(1, 2) = src.c.y;
			y1(0, 0) = dst.a.x; y2(0, 0) = dst.a.y;
			y1(0, 1) = dst.b.x; y2(0, 1) = dst.b.y;
			y1(0, 2) = dst.c.x; y2(0, 2) = dst.c.y;
			c1 = y1.solve(A);
			c2 = y2.solve(A);
			CImg<float> transform(3, 3, 1, 1, 0);
			for (k = 0; k < 3; ++k) {
				transform(k, 0) = c1(0, k);
				transform(k, 1) = c2(0, k);
			}
			transform(2, 2) = 1;
			temp.push_back(transform);
			
		}
		target_matrix.push_back(temp);
		//temp.clear();
	}
}
2. 中间帧生成

对其中一个三角形对来说,中间帧的生成过程是这样的:

  1. 通过变换矩阵T,求得三角形对的对应像素点坐标。

  2. 定位源三角形内部像素点P0的RGB值,经过线型插值运算:Pinternal=(1-1/n)P0+(1/n)P1(Pinternal是中间帧像素点RGB值,P1是目标像素点RGB值,n为变形动画的帧数)获得中间帧中点Pinternal的RGB值。

通过以上方法,求得其余三角形的中间帧点Pinternal的RGB值,并将他们写入中间帧缓存中,最终生成中间帧图像。

//对图片进行变换处理
void ImageMorphing::Morphing_process() {
	int i = 0, j = 0;
	result.push_back(source);
	for (i = 0; i < frame; ++i) {
		float k = float(i + 1) / (frame + 1);
		CImg<float> middle(target.width(), target.height(), 1,3,0);
		cimg_forXY(middle, x, y) {
			for (j = 0; j < mid_triangle[0].size(); ++j) {
				point p(x, y);
				if (IsTriangle(p, mid_triangle[i][j])) {
					CImg<float> x0(1, 3, 1, 1, 1);
					CImg<int> b1(1, 3, 1, 1, 1), b2(1, 3, 1, 1, 1);
					x0(0, 0) = x;
					x0(0, 1) = y;
					CImg<float> A1 = source_matrix[i][j];
					CImg<float> A2 = target_matrix[i][j];
					b1 = A1 * x0;
					b2 = A2 * x0;
					middle(x, y, 0) = (1 - k) * source(b1(0, 0), b1(0, 1), 0) + k * target(b2(0, 0), b2(0, 1), 0);
					middle(x, y, 1) = (1 - k) * source(b1(0, 0), b1(0, 1), 1) + k * target(b2(0, 0), b2(0, 1), 1);
					middle(x, y, 2) = (1 - k) * source(b1(0, 0), b1(0, 1), 2) + k * target(b2(0, 0), b2(0, 1), 2);
					break;
				}
			}
		}
		result.push_back(middle);
	}
	result.push_back(target);
	//保存结果的gif动图
	result.save_gif_external("a.gif");
	//存储每一帧图片
	for (i = 0; i < result.size(); i++) {
		string s = to_string(i + 1);
		s += ".bmp";
		result[i].save_bmp(s.c_str());
	}
}

//判断点是否在该三角形网格内
//若点p在ABC组成的三角形内,则p = A +  u * (C – A) + v * (B - A)
//u >= 0  v >= 0 u + v <= 1
bool IsTriangle(point p, triangle t) {
	float x0 = t.c.x - t.a.x, y0 = t.c.y - t.a.y;
	float x1 = t.b.x - t.a.x, y1 = t.b.y - t.a.y;
	float x2 = p.x - t.a.x, y2 = p.y - t.a.y;
	float temp = x0 * x0 + y0 * y0, temp1 = x0 * x1 + y0 * y1, temp2 = x0 * x2 + y0 * y2, temp3 = x1 * x1 + y1 * y1, temp4 = x1 * x2 + y1 * y2;
	float u = float(temp3 * temp2 - temp1 * temp4) / (float)(temp * temp3 - temp1 * temp1);
	float v = float(temp * temp4 - temp1 * temp2) / (float)(temp * temp3 - temp1 * temp1);
	if (u >= 0 && v >= 0 && u + v <= 1)
		return true;
	return false;
}
3.最后封装成一个完整的类
#include <iostream>
#include "CImg.h"
#include <vector>
using namespace std;
using namespace cimg_library;

#define frame 11 //图片变换的帧数

//像素点
struct point {
	int x, y;
	point(int x0, int y0) :x(x0), y(y0) {}
};

//网格三角
struct triangle {
	point a, b, c;
	triangle(point a0, point b0, point c0) :a(a0), b(b0), c(c0) {}
};

class ImageMorphing {
private:
	CImg<float> source; //源图
	CImg<float> target; //目标图
	CImgList<float> result; //结果图片集
	vector<point> source_point; //源图网格点
	vector<point> target_point; //目标图网格点
	vector<triangle> source_triangle; //源图网格
	vector<triangle> target_triangle; //目标图网格
	vector<vector<triangle>> mid_triangle; //中间帧网格
	vector<vector<int>> triangle_grid; //需要参与变换的网格
	vector<vector<CImg<float>>> source_matrix; //源图到中间帧的变换矩阵
	vector<vector<CImg<float>>> target_matrix; //目标图到中间帧的变换矩阵
public:
	ImageMorphing();
	void get_middleGrid();
	void AffineTransform();
	void Morphing_process();
};

结果测试:

源图和目标图中一共取了83个点,共建立了153个网格:
在这里插入图片描述

结果图像的gif:
在这里插入图片描述
完整代码请参考:
https://github.com/WangPerryWPY/Computer-Version/tree/master/Exp5

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