pygame游戏之旅14:添加icon和bgm音效

添加icon需要用的函数是:

gameIcon = pygame.image.load("carIcon.png")
pygame.display.set_icon(gameIcon)

添加bgm和音效的函数是:

crash_sound = pygame.mixer.Sound("crashed.wav")
pygame.mixer.music.load("bgm.wav")

源码:

import pygame
import time
import random

pygame.init()

crash_sound = pygame.mixer.Sound("crashed.wav")
pygame.mixer.music.load("bgm.wav")


white = (255,255,255)
black = (0,0,0)
gray = (128,128,128)
red = (200,0,0)
green = (0,200,0)
bright_red = (255,0,0)
bright_green = (0,255,0)
blue = (0,0,255)


car_width = 100

display_width = 800
display_height = 600


gameDisplay = pygame.display.set_mode( (display_width,display_height) )
pygame.display.set_caption('A bit Racey')
clock = pygame.time.Clock()

carImg = pygame.image.load('car.png')
gameIcon = pygame.image.load("carIcon.png")
pygame.display.set_icon(gameIcon)


pause = False
##crash = True

def things_dodged(count):
    font = pygame.font.SysFont(None, 25)
    text = font.render("Dodged:"+str(count), True, black)
    gameDisplay.blit(text,(0,0))

def things(thingx, thingy, thingw, thingh, color):
    pygame.draw.rect(gameDisplay, color, [thingx, thingy, thingw, thingh])



def car(x, y):
    gameDisplay.blit(carImg, (x,y))
    
def text_objects(text, font):
    textSurface = font.render(text, True, black)
    return textSurface, textSurface.get_rect()

##def message_diaplay(text):
##    largeText = pygame.font.Font('freesansbold.ttf',115)
##    TextSurf, TextRect = text_objects(text, largeText)
##    TextRect.center = ((display_width/2),(display_height/2))
##    gameDisplay.blit(TextSurf, TextRect)
##    pygame.display.update()
##    time.sleep(2)
##    game_loop()



def crash():
    pygame.mixer.music.stop()
    pygame.mixer.Sound.play(crash_sound)
    
    largeText = pygame.font.SysFont('comicsansms',115)
    TextSurf, TextRect = text_objects('You Crashed!', largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)

    while True:
        for event in pygame.event.get():
            print(event)
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
##        gameDisplay.fill(white)
        button("Play Again", 150, 450, 100, 50, green, bright_green,game_loop)
        button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
        pygame.display.update()
        clock.tick(15)

def button (msg, x, y, w, h, ic, ac, action=None):
    mouse =pygame.mouse.get_pos()
    click = pygame.mouse.get_pressed()
##    print(click)
    if x + w > mouse[0] > x and y + h > mouse[1] > y:
        pygame.draw.rect(gameDisplay, ac, (x,y,w,h))
        if click[0] == 1 and action != None:
            action()
##                if action == "play":
##                    action()
##                if action == "quit":
##                    pygame.quit()
##                    quit()
    else:
        pygame.draw.rect(gameDisplay, ic, (x,y,w,h))
    smallText = pygame.font.SysFont('comicsansms', 20)
    textSurf, textRect = text_objects(msg, smallText)
    textRect.center = ( (x+(w/2)), (y+(h/2)))
    gameDisplay.blit(textSurf, textRect)

def quitgame():
    pygame.quit()
    quit()
def unpause():
    pygame.mixer.music.unpause()
    global pause
    pause = False

def paused():
    pygame.mixer.music.pause()
    
    largeText = pygame.font.SysFont('comicsansms',115)
    TextSurf, TextRect = text_objects('Paused', largeText)
    TextRect.center = ((display_width/2),(display_height/2))
    gameDisplay.blit(TextSurf, TextRect)

    while pause:
        for event in pygame.event.get():
            print(event)
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
##        gameDisplay.fill(white)
        button("Continue", 150, 450, 100, 50, green, bright_green,unpause)
        button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
        pygame.display.update()
        clock.tick(15)


def game_intro():
    global pasue
    pause = False
    intro = True
    while intro:
        for event in pygame.event.get():
            print(event)
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
        gameDisplay.fill(white)
        largeText = pygame.font.SysFont('comicsansms',115)
        TextSurf, TextRect = text_objects('A bit Racey', largeText)
        TextRect.center = ((display_width/2),(display_height/2))
        gameDisplay.blit(TextSurf, TextRect)
        button("GO", 150, 450, 100, 50, green, bright_green,game_loop)
        button("Quit",550, 450, 100, 50, red, bright_red,quitgame)
        pygame.display.update()
        clock.tick(15)

def game_loop():
    global pause
    pygame.mixer.music.play(-1)
    x = display_width * 0.45
    y = display_height * 0.8
    x_change = 0

    dodged = 0

    gameExit = False

    thing_startx = random.randrange(0, display_width)
    thing_starty = -600
    thing_speed = 7
    thing_width = 100
    thing_height = 100

    while not gameExit:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                pygame.quit()
                quit()
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x_change = -5
                elif event.key == pygame.K_RIGHT:
                    x_change = 5
                elif event.key == pygame.K_p:
                    pause = True
                    paused()
            if event.type == pygame.KEYUP:
                if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                    x_change = 0
            print(event)
        x += x_change
        gameDisplay.fill(white)

        things(thing_startx, thing_starty, thing_width, thing_height, black)
        thing_starty += thing_speed
        
        car(x,y)
        things_dodged(dodged)
        if x > display_width - car_width or x < 0:
            gameExit = True
        if thing_starty > display_height:
            thing_starty = 0 - thing_height
            thing_startx = random.randrange(0, display_width)
            dodged += 1
            thing_speed += 1
            thing_width += (dodged * 1.2)
        if y < thing_starty + thing_height:
            print('y crossover')
            if x > thing_startx and x < thing_startx + thing_width or x + car_width > thing_startx and x + car_width < thing_startx + thing_width:
                print('x crossover')
                crash()
        pygame.display.update()
        clock.tick(60)
#crash()
game_intro()
game_loop()
pygame.quit()
quit()

结果图:





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