Let's make 16 games in C++(五):Snake

1、准备游戏需要的背景图

 

2、先渲染一个30x20x图片尺寸的游戏背景。

#include<SFML/Graphics.hpp>
#include<time.h>

using namespace sf;

int N = 30;
int M = 20;
int size = 16;
int w = N * size;
int h = M * size;


int main()
{
	RenderWindow window(VideoMode(w, h), "Snake Game!");

	Texture t1, t2;
	t1.loadFromFile("./Resources/images/white.png");
	t2.loadFromFile("./Resources/images/red.png");


	Sprite sprite1(t1);
	Sprite sprite2(t2);

	while (window.isOpen())
	{
		Event e;
		while (window.pollEvent(e))
		{
			if (e.type == Event::Closed)
			{
				window.close();
			}
		}
	

		window.clear();

		for (int i = 0; i < N; i++)
		{
			for (int j = 0; j < M; j++)
			{
				sprite1.setPosition(i * size, j * size);
				window.draw(sprite1);
			}
		}
		window.display();

	}
	return 0;
}

3、定义蛇

int dir;
int num = 4;

struct Snake
{
	int x;
	int y;
} s[100];

void Tick()
{
	for (int i = num; i > 0; --i)
	{
		s[i].x = s[i - 1].x;
		s[i].y = s[i - 1].y;
	}

	if (dir == 0)
	{
		s[0].y += 1;
	}
	if (dir == 1)
	{
		s[0].x -= 1;
	}
	if (dir == 2)
	{
		s[0].x += 1;
	}
	if (dir == 3)
	{
		s[0].y -= 1;
	}
}

4、增加按键事件

if (Keyboard::isKeyPressed(Keyboard::Left))
{
    dir = 1;
}
if (Keyboard::isKeyPressed(Keyboard::Right))
{
	dir = 2;
}
if (Keyboard::isKeyPressed(Keyboard::Up))
{
	dir = 3;
}
if (Keyboard::isKeyPressed(Keyboard::Down))
{
	dir = 0;
}

5、设置边界循环和边界截断

if (s[0].x > N)
{
	s[0].x = 0;
}
if (s[0].x < 0)
{
	s[0].x = N;
}
if (s[0].y > M)
{
	s[0].y = 0;
}
if (s[0].y < 0)
{
	s[0].y = M;
}

for (int i = 1; i < num; i++)
{
	if (s[0].x == s[i].x && s[0].y == s[i].y)
	{
		num = i;
	}
}

6、完善时间延迟

#include<SFML/Graphics.hpp>
#include<time.h>

using namespace sf;

int N = 30;
int M = 20;
int size = 16;
int w = N * size;
int h = M * size;


int dir;
int num = 4;

struct Snake
{
	int x;
	int y;
} s[100];


struct Fruct
{
	int x;
	int y;
} f;


void Tick()
{
	for (int i = num; i > 0; --i)
	{
		s[i].x = s[i - 1].x;
		s[i].y = s[i - 1].y;
	}

	if (dir == 0)
	{
		s[0].y += 1;
	}
	if (dir == 1)
	{
		s[0].x -= 1;
	}
	if (dir == 2)
	{
		s[0].x += 1;
	}
	if (dir == 3)
	{
		s[0].y -= 1;
	}

	if ((s[0].x == f.x) && (s[0].y == f.y))
	{
		num++;
		f.x = rand() % N;
		f.y = rand() % M;
	}

	if (s[0].x > N)
	{
		s[0].x = 0;
	}
	if (s[0].x < 0)
	{
		s[0].x = N;
	}
	if (s[0].y > M)
	{
		s[0].y = 0;
	}
	if (s[0].y < 0)
	{
		s[0].y = M;
	}

	for (int i = 1; i < num; i++)
	{
		if (s[0].x == s[i].x && s[0].y == s[i].y)
		{
			num = i;
		}
	}

}


int main()
{
	srand(time(0));

	RenderWindow window(VideoMode(w, h), "Snake Game!");

	Texture t1, t2;
	t1.loadFromFile("./Resources/images/white.png");
	t2.loadFromFile("./Resources/images/red.png");


	Sprite sprite1(t1);
	Sprite sprite2(t2);

	Clock clock;
	float timer = 0;
	float delay = 0.1;

	f.x = 10;
	f.y = 10;


	while (window.isOpen())
	{

		float time = clock.getElapsedTime().asSeconds();
		clock.restart();
		timer += time;

		Event e;
		while (window.pollEvent(e))
		{
			if (e.type == Event::Closed)
			{
				window.close();
			}
		}

		if (timer > delay)
		{
			timer = 0;
			Tick();	
		}

		if (Keyboard::isKeyPressed(Keyboard::Left))
		{
			dir = 1;
		}
		if (Keyboard::isKeyPressed(Keyboard::Right))
		{
			dir = 2;
		}
		if (Keyboard::isKeyPressed(Keyboard::Up))
		{
			dir = 3;
		}
		if (Keyboard::isKeyPressed(Keyboard::Down))
		{
			dir = 0;
		}

		window.clear();

		for (int i = 0; i < N; i++)
		{
			for (int j = 0; j < M; j++)
			{
				sprite1.setPosition(i * size, j * size);
				window.draw(sprite1);
			}
		}

		for (int i = 0; i < num; i++)
		{
			sprite2.setPosition(s[i].x * size, s[i].y * size);
			window.draw(sprite2);
		}

		sprite2.setPosition(f.x * size, f.y * size);
		window.draw(sprite2);

		window.display();

	}
	return 0;
}

结果图:

 

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