带箭头的直线

Recently I had to develop a Graphics Software and wanted to add support for drawing an Arrow Line / Measuring Line. This was essential for the software and I had no option but to go over my trigonometry fundas. After churning for a couple of hours , I came up with this technique for drawing arrowheads at the end of a line.

The Lines are drawn when you drag the mouse . The drawing mode used is R2_NOT .As long as the user is dragging the mouse , the Line is refreshing itself (by redrawing) . You need to include "math.h" in your View.cpp file .

This checks when the User Starts dragging the mouse :

void CPolygonsView::OnLButtonDown(UINT nFlags, CPoint point)
{
  m_Drag = true;   // for mouse drag check
  PointOrigin = point;  // value when mouse drag starts
  CView::OnLButtonDown(nFlags, point);
}

void CPolygonsView::OnLButtonUp(UINT nFlags, CPoint point)
{

  m_Drag = false;  // for mouse drag check
  MotionFix=0;
  CView::OnLButtonUp(nFlags, point);

}

All the drawing is invoked by the MouseMove function . First the previously drawn Line is erased (by redrawing over it - using R2_NOT) and then the new Line is drawn using the new coordinates.

The loop computes all the other coordinates using these elements and draws lines connecting one vertex to the other.

void CPolygonsView::OnMouseMove(UINT nFlags, CPoint point)
{
  if (m_Drag && PointOrigin!=point) // for mouse drag check
  {
    CClientDC ClientDC(this);  // graphics
    ClientDC.SetROP2(R2_NOT);
    if (MotionFix) DrawArrow(&ClientDC,PointOrigin,PointOld);
    MotionFix=1;
 // MotionFix is used to prevent redrawing in case it is the
 // First Element
    DrawArrow(&ClientDC,PointOrigin,point);
  }
  PointOld = point;
  CView::OnMouseMove(nFlags, point);
}

ok , that was the easy part , now the actual computation is done in the DrawArrow Function

void DrawArrow(CDC *pdc,CPoint m_One, CPoint m_Two)
{
  double slopy , cosy , siny;
  double Par = 10.0;  //length of Arrow (>)
  slopy = atan2( ( m_One.y - m_Two.y ),
    ( m_One.x - m_Two.x ) );
  cosy = cos( slopy );
  siny = sin( slopy ); //need math.h for these functions

  //draw a line between the 2 endpoint
  pdc->MoveTo( m_One );
  pdc->LineTo( m_Two );

  //here is the tough part - actually drawing the arrows
  //a total of 6 lines drawn to make the arrow shape
  pdc->MoveTo( m_One);
  pdc->LineTo( m_One.x + int( - Par * cosy - ( Par / 2.0 * siny ) ),
    m_One.y + int( - Par * siny + ( Par / 2.0 * cosy ) ) );
  pdc->LineTo( m_One.x + int( - Par * cosy + ( Par / 2.0 * siny ) ),
    m_One.y - int( Par / 2.0 * cosy + Par * siny ) );
  pdc->LineTo( m_One );
  /*/-------------similarly the the other end-------------/*/
  pdc->MoveTo( m_Two );
  pdc->LineTo( m_Two.x + int( Par * cosy - ( Par / 2.0 * siny ) ),
    m_Two.y + int( Par * siny + ( Par / 2.0 * cosy ) ) );
  pdc->LineTo( m_Two.x + int( Par * cosy + Par / 2.0 * siny ),
    m_Two.y - int( Par / 2.0 * cosy - Par * siny ) );
  pdc->LineTo( m_Two );
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