def main():
global FPS,BASICFONT,BASICFONTSIZE,Lock,connection,addr
mousex,mousey = 0,0
connection,addr = None,None
init_cross(cross)
init_crosspos(CROSSPOS)
#print CROSSPOS
Turns = 1
draw_origin_displaysurf()
Lock = True
print id(Lock)
player = None
while True:
#print Lock
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
mousex, mousey = event.pos
if CREATEGAME_RECT.collidepoint(event.pos):
anim_highlight_box(CREATEGAME_RECT.top,CREATEGAME_RECT.left,CREATEGAME_RECT.width,CREATEGAME_RECT.height)
draw_board()
else:
anim_highlight_box_cover(CREATEGAME_RECT.top,CREATEGAME_RECT.left,CREATEGAME_RECT.width,CREATEGAME_RECT.height)
if JOINGAME_RECT.collidepoint(event.pos):
anim_highlight_box(JOINGAME_RECT.top,JOINGAME_RECT.left,JOINGAME_RECT.width,JOINGAME_RECT.height)
draw_board()
else:
anim_highlight_box_cover(JOINGAME_RECT.top,JOINGAME_RECT.left,JOINGAME_RECT.width,JOINGAME_RECT.height)
global FPS,BASICFONT,BASICFONTSIZE,Lock,connection,addr
mousex,mousey = 0,0
connection,addr = None,None
init_cross(cross)
init_crosspos(CROSSPOS)
#print CROSSPOS
Turns = 1
draw_origin_displaysurf()
Lock = True
print id(Lock)
player = None
while True:
#print Lock
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == MOUSEMOTION:
mousex, mousey = event.pos
if CREATEGAME_RECT.collidepoint(event.pos):
anim_highlight_box(CREATEGAME_RECT.top,CREATEGAME_RECT.left,CREATEGAME_RECT.width,CREATEGAME_RECT.height)
draw_board()
else:
anim_highlight_box_cover(CREATEGAME_RECT.top,CREATEGAME_RECT.left,CREATEGAME_RECT.width,CREATEGAME_RECT.height)
if JOINGAME_RECT.collidepoint(event.pos):
anim_highlight_box(JOINGAME_RECT.top,JOINGAME_RECT.left,JOINGAME_RECT.width,JOINGAME_RECT.height)
draw_board()
else:
anim_highlight_box_cover(JOINGAME_RECT.top,JOINGAME_RECT.left,JOINGAME_RECT.width,JOINGAME_RECT.height)