import com.rupeng.game.GameCore;
public class Main2 implements Runnable {
@Override
public void run() {
int Spr = 0;
GameCore.createSprite(Spr, "mario");
GameCore.playSpriteAnimate(Spr, "walk", true);
for (;;) {
for (int a = 0; a <= 300; a++) {
GameCore.setSpriteFlipX(Spr, true);
GameCore.setSpritePosition(Spr, a, 20);
GameCore.pause(5);
}
for (int a = 300; a >= 0; a--) {
GameCore.setSpriteFlipX(Spr, false);
GameCore.setSpritePosition(Spr, a, 20);
GameCore.pause(5);
}
}
}
public static void main(String[] args) {
GameCore.start(new Main2());
}
}
public class Main2 implements Runnable {
@Override
public void run() {
int Spr = 0;
GameCore.createSprite(Spr, "mario");
GameCore.playSpriteAnimate(Spr, "walk", true);
for (;;) {
for (int a = 0; a <= 300; a++) {
GameCore.setSpriteFlipX(Spr, true);
GameCore.setSpritePosition(Spr, a, 20);
GameCore.pause(5);
}
for (int a = 300; a >= 0; a--) {
GameCore.setSpriteFlipX(Spr, false);
GameCore.setSpritePosition(Spr, a, 20);
GameCore.pause(5);
}
}
}
public static void main(String[] args) {
GameCore.start(new Main2());
}
}