import com.rupeng.game.GameCore;
public class Main2 implements Runnable {
@Override
public void run() {
GameCore.createSprite(0, "ball1");
GameCore.setSpritePosition(0, 100, 0);
GameCore.playSpriteAnimate(0, "rotate", true);
double a = 0;// 速度
double b = 0.5;// 时间
double y = 0;
for (;;) {
a = a + 0.5 * 9.8 * b * b;
y = y + a*b;
if (y >= 300) {
a = -a;// 反弹效果
}
GameCore.setSpritePosition(0, 100, (int)y);
GameCore.pause(200);
}
}
public static void main(String[] args) {
GameCore.start(new Main2());
}
}
public class Main2 implements Runnable {
@Override
public void run() {
GameCore.createSprite(0, "ball1");
GameCore.setSpritePosition(0, 100, 0);
GameCore.playSpriteAnimate(0, "rotate", true);
double a = 0;// 速度
double b = 0.5;// 时间
double y = 0;
for (;;) {
a = a + 0.5 * 9.8 * b * b;
y = y + a*b;
if (y >= 300) {
a = -a;// 反弹效果
}
GameCore.setSpritePosition(0, 100, (int)y);
GameCore.pause(200);
}
}
public static void main(String[] args) {
GameCore.start(new Main2());
}
}