import java.awt.Color;
import java.awt.Dimension;
import java.awt.Point;
import java.awt.event.KeyEvent;
import com.rupeng.game.GameCore;
public class eatCoinFinal implements Runnable {
@Override
public void run() {
GameCore.setGameSize(700, 700);
int[] xS = new int[9];
int[] yS = new int[9];
for (int a = 0; a < xS.length; a++) {
xS[a] = GameCore.rand(0, 600);
yS[a] = GameCore.rand(0, 600);
}
boolean[] coinS = new boolean[xS.length];
int[] coinNums = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
for (int a = 0; a < xS.length; a++) {
int coinNum = coinNums[a];
GameCore.createSprite(coinNum, "coin");
int coinX = xS[a];
int coinY = yS[a];
GameCore.setSpritePosition(coinNum, coinX, coinY);
GameCore.playSpriteAnimate(coinNum, "rotate", true);
}
int[] mineNums = { 11, 22, 33 };
int[] mineXDate = { 120, 160, 310 };
int[] mineYDate = { 120, 160, 310 };
for (int a = 0; a < mineNums.length; a++) {
GameCore.createSprite(mineNums[a], "bomb");
int mineX = mineX
import java.awt.Dimension;
import java.awt.Point;
import java.awt.event.KeyEvent;
import com.rupeng.game.GameCore;
public class eatCoinFinal implements Runnable {
@Override
public void run() {
GameCore.setGameSize(700, 700);
int[] xS = new int[9];
int[] yS = new int[9];
for (int a = 0; a < xS.length; a++) {
xS[a] = GameCore.rand(0, 600);
yS[a] = GameCore.rand(0, 600);
}
boolean[] coinS = new boolean[xS.length];
int[] coinNums = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
for (int a = 0; a < xS.length; a++) {
int coinNum = coinNums[a];
GameCore.createSprite(coinNum, "coin");
int coinX = xS[a];
int coinY = yS[a];
GameCore.setSpritePosition(coinNum, coinX, coinY);
GameCore.playSpriteAnimate(coinNum, "rotate", true);
}
int[] mineNums = { 11, 22, 33 };
int[] mineXDate = { 120, 160, 310 };
int[] mineYDate = { 120, 160, 310 };
for (int a = 0; a < mineNums.length; a++) {
GameCore.createSprite(mineNums[a], "bomb");
int mineX = mineX