代理模式很多博客都有详细介绍,但是学习的时候搜了一下,STAIRWAY TO HEAVEN设计模式很少有介绍的。以下是书中的源码:
product.h:
#pragma once
#include <string>
using namespace std;
class product
{
public:
product(const string& name);
virtual~product();
const string& getName()const { return itsName; }
private:
string itsName;
};
class assembly:virtual public product
{
public:
assembly(const string& name,const string& assyCode);
~assembly();
const string& getAssyCode()const { return itsAssayCode; }
private:
string itsAssayCode;
};
product.cpp:
#include "product.h"
product::product(const string& name):itsName(name)
{
}
product::~product()
{
}
assembly::assembly(const string& name, const string& assyCode) :product(name), itsAssayCode(assyCode)
{
}
assembly::~assembly()
{
}
persistentObject.h:
#pragma once
#include <iostream>
#include"product.h"
using namespace std;
class persistentObject
{
public:
//persistentObject();
virtual ~persistentObject();
virtual void write(ostream&)const;
protected:
virtual void writeFiled(ostream&)const = 0;
private:
virtual void writeHeader(ostream&)const = 0;
virtual void writeFooter(ostream&)const = 0;
};
class persistentProduct :public virtual product, public persistentObject {
public:
persistentProduct(const string& name);
virtual ~persistentProduct();
protected:
virtual void writeFiled(ostream& s)const;
private:
virtual void writeHeader(ostream& s)const;
virtual void writeFooter(ostream& s)const;
};
class persistentAssembly :public assembly, public persistentProduct {
public:
persistentAssembly(const string& name, const string& assyCode);
virtual ~persistentAssembly();
protected:
virtual void writeFiled(ostream& s)const;
private:
virtual void writeHeader(ostream& s)const;
virtual void writeFooter(ostream& s)const;
};
persistentObject.cpp:
#include "persistentObject.h"
persistentObject::~persistentObject()
{
}
void persistentObject::write(ostream& s)const {
writeHeader(s);
writeFiled(s);
writeFooter(s);
s << ends;
}
persistentProduct::persistentProduct(const string& name):product(name) {}
persistentProduct::~persistentProduct() {}
void persistentProduct::writeFiled(ostream& s)const { s << "<NAME>" << getName() << "</NAME>"; }
void persistentProduct::writeHeader(ostream& s)const {s << "<PRODUCT>";}
void persistentProduct::writeFooter(ostream& s)const {s <<"</PRODUCT>";}
persistentAssembly::persistentAssembly(const string& name, const string& assyCode):assembly(name,assyCode),persistentProduct(name),product(name){}
persistentAssembly::~persistentAssembly() {}
void persistentAssembly::writeFiled(ostream& s)const {
persistentProduct::writeFiled(s);
s << "<ASSCODE>" << getAssyCode() << "</ASSCODE>"; }
void persistentAssembly::writeHeader(ostream& s)const { s << "<ASSEMBLY>";
}
void persistentAssembly::writeFooter(ostream& s)const { s << "</ASSEMBLY>"; }
没有使用单元测试,直接在main函数中调用,通过输出来判断程序是否正确。
main函数:
#include <strstream>
#include"persistentObject.h"
int main()
{
product* p = new persistentProduct("Cheerios");
persistentObject* po = dynamic_cast<persistentObject*>(p);
char* buff = new char[100];
ostrstream os(buff,100, ios::out);
po->write(os);
char* writeStr = os.str();
cout << writeStr;
return 0;
}
该模式只能在可支持多重继承的语言上使用,比如C++。但是C#、JAVA不支持,不可以使用该模式。