import javax.swing.*;
//游戏的主启动类
public class StartGame {
public static void main(String[] args) {
JFrame frame = new JFrame("一只倒霉仔");
frame.setResizable(false);//窗口大小不可变
frame.setBounds(10,10,900,795);
frame.setVisible(true);
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//正常游戏界面都应该在面板上面
frame.add(new PanelGame());
}
}
import javax.swing.*;
import javax.xml.crypto.Data;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戏面板
public class PanelGame extends JPanel implements KeyListener, ActionListener {
//定义蛇的数据结构
int length;//蛇的长度,一个方块25*25
int[] snakex = new int[1000];//蛇的x坐标 1000 > 25*25
int[] snakey = new int[1000];//蛇的y坐标 1000 > 25*25
String fx;
//游戏状态
boolean gameStart = false;//默认是不开始
boolean gamefail = false;//游戏失败
//食物的坐标
int foodx;
int foody;
Random random = new Random();
//定时器,以ms为单位 1000ms = 1s
Timer timer = new Timer(100,this);
//初始化
public void init(){
length = 3;
snakex[0] = 100;snakey[0] = 175;//脑袋的坐标
snakex[1] = 75;snakey[1] = 175;//身体的坐标
snakex[2] = 50;snakey[2] = 175;//身体的坐标
fx = "r";
//随机位置产生食物
foodx =25 + 25* random.nextInt(34);// 850/25=34
foody =150 + 25* random.nextInt(24);// 600/25=24
}
//构造器
public PanelGame() {
init();
this.setFocusable(true);//获得焦点事件
this.addKeyListener(this);//获得键盘监听事件
timer.start();//游戏一开始定时器就启动
}
//绘制面板,我们游戏中的所有东西,都是用这个画笔来画
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏,没有的话会闪烁
//绘制静态的面板
this.setBackground(Color.WHITE);
//Date.header.paintIcon(this,g,25,11);//头部的背景
Date.background.paintIcon(this,g,25,150);//蛇运动的区域的背景
g.fillRect(25,11,850,100);
//把食物画上去
Date.food.paintIcon(this,g,foodx,foody);//放在画蛇代码的前面使蛇头压住食物
//把蛇画上去
if(fx.equals("r")){
Date.right.paintIcon(this,g,snakex[0],snakey[0]);//蛇头向右
}else if (fx.equals("l")){
Date.left.paintIcon(this,g,snakex[0],snakey[0]);//蛇头向左
}else if (fx.equals("u")){
Date.up.paintIcon(this,g,snakex[0],snakey[0]);//蛇头向上
}else if (fx.equals("d")){
Date.down.paintIcon(this,g,snakex[0],snakey[0]);//蛇头向下
}
for (int i = 1; i < length; i++) { //蛇的身体
Date.body.paintIcon(this,g,snakex[i],snakey[i]);
}
//积分
g.setColor(Color.WHITE);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("长度"+length,400,75);
//游戏状态
if (!gameStart){
g.setColor(Color.orange);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("按下空格开始游戏",350,400);
}
if (gamefail){
g.setColor(Color.RED);
g.setFont(new Font("微软雅黑",Font.BOLD,40));
g.drawString("游戏失败",350,400);
}
}
//键盘监听器
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();//获得的是键盘的哪一个键
if (keyCode == KeyEvent.VK_SPACE){//监听空格
if (gamefail){//重新开始
gamefail = true;//取反
init();//初始化,重新开始
}else {
gameStart =! gameStart;//取反
repaint();//重画
}
}
//蛇移动
if (keyCode == KeyEvent.VK_UP){
fx = "u";
}else if (keyCode == KeyEvent.VK_DOWN){
fx = "d";
}else if (keyCode == KeyEvent.VK_LEFT){
fx = "l";
}else if (keyCode == KeyEvent.VK_RIGHT){
fx = "r";
}
}
//事件监听---需要固定事件来刷新,比如:一秒24次
@Override
public void actionPerformed(ActionEvent e) {
if (gameStart && gamefail == false){//如果游戏是开始状态,就让蛇动起来
//吃食物
if (snakex[0] == foodx && snakey[0] == foody){
length++;//蛇长度加一
//重新生成食物
foodx =25 + 25* random.nextInt(34);// 850/25=34
foody =150 + 25* random.nextInt(24);// 600/25=24
}
//身体移动
for ( int i = length-1; i > 0 ; i--) {//后一节身体移到前一节
snakex[i] = snakex[i-1];//向前移动
snakey[i] = snakey[i-1];
}
//脑袋走向
if (fx.equals("r")){
snakex[0] = snakex[0] + 25;
if (snakex[0]>850){//边界判断
snakex[0] = 25;
}
}else if (fx.equals("l")) {
snakex[0] = snakex[0] - 25;
if (snakex[0] < 25) {//边界判断
snakex[0] = 850;
}
}else if (fx.equals("u")) {
snakey[0] = snakey[0] - 25;
if (snakey[0] < 150) {//边界判断
snakey[0] = 725;
}
}else if (fx.equals("d")) {
snakey[0] = snakey[0] + 25;
if (snakey[0] > 725) {//边界判断
snakey[0] = 150;
}
}
//蛇撞到自己死亡,游戏失败
for (int i = 1 ; i < length; i++){
if (snakex[0] == snakex[i] && snakey[0] == snakey[i]){
gamefail = true;
}
}
repaint();//重画
}
timer.start();//定时器开启
}
@Override
public void keyReleased(KeyEvent e) {
}
@Override
public void keyTyped(KeyEvent e) {
}
}
图片
import javax.swing.*;
import java.net.URL;
//数据中心
public class Date {
//相对路径 tx,jpg
//绝对路径 / 相当于当前的项目
public static URL headerURL = Date.class.getResource("staticsPicture/header.jpeg");
public static URL upURL = Date.class.getResource("staticsPicture/up.png");
public static URL downURL = Date.class.getResource("staticsPicture/down.png");
public static URL leftURL = Date.class.getResource("staticsPicture/left.png");
public static URL rightURL = Date.class.getResource("staticsPicture/right.png");
public static URL bodyURL = Date.class.getResource("staticsPicture/body.png");
public static URL foodURL = Date.class.getResource("staticsPicture/food.png");
public static URL backgroundURL = Date.class.getResource("staticsPicture/background.jpeg");
public static ImageIcon header = new ImageIcon(headerURL);
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
public static ImageIcon body = new ImageIcon(bodyURL);
public static ImageIcon food = new ImageIcon(foodURL);
public static ImageIcon background = new ImageIcon(backgroundURL);
}
- 素材图片来自狂神说java
https://gitee.com/kuangstudy/openclass?_from=gitee_search - 总结
1.定义数据
2.把需要的东西画上去
3.监听(事件,键盘)