Eight
Time Limit: 1000MS | Memory Limit: 65536K | |||
Total Submissions: 12974 | Accepted: 5788 | Special Judge |
Description
The 15-puzzle has been around for over 100 years; even if you don't know it by that name, you've seen it. It is constructed with 15 sliding tiles, each with a number from 1 to 15 on it, and all packed into a 4 by 4 frame with one tile missing. Let's call the missing tile 'x'; the object of the puzzle is to arrange the tiles so that they are ordered as:
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
1 2 3 4
5 6 7 8
9 10 11 12
13 14 15 x
where the only legal operation is to exchange 'x' with one of the tiles with which it shares an edge. As an example, the following sequence of moves solves a slightly scrambled puzzle:
1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4
5 6 7 8 5 6 7 8 5 6 7 8 5 6 7 8
9 x 10 12 9 10 x 12 9 10 11 12 9 10 11 12
13 14 11 15 13 14 11 15 13 14 x 15 13 14 15 x
r-> d-> r->
The letters in the previous row indicate which neighbor of the 'x' tile is swapped with the 'x' tile at each step; legal values are 'r','l','u' and 'd', for right, left, up, and down, respectively.
Not all puzzles can be solved; in 1870, a man named Sam Loyd was famous for distributing an unsolvable version of the puzzle, and
frustrating many people. In fact, all you have to do to make a regular puzzle into an unsolvable one is to swap two tiles (not counting the missing 'x' tile, of course).
In this problem, you will write a program for solving the less well-known 8-puzzle, composed of tiles on a three by three
arrangement.
Input
You will receive a description of a configuration of the 8 puzzle. The description is just a list of the tiles in their initial positions, with the rows listed from top to bottom, and the tiles listed from left to right within a row, where the tiles are represented by numbers 1 to 8, plus 'x'. For example, this puzzle
is described by this list:
1 2 3
x 4 6
7 5 8
is described by this list:
1 2 3 x 4 6 7 5 8
Output
You will print to standard output either the word ``unsolvable'', if the puzzle has no solution, or a string consisting entirely of the letters 'r', 'l', 'u' and 'd' that describes a series of moves that produce a solution. The string should include no spaces and start at the beginning of the line.
Sample Input
2 3 4 1 5 x 7 6 8
Sample Output
ullddrurdllurdruldr
Source
八数码 绝对经典的题目。
可以用双向BFS,IDA*,A*算法。
A*算法简介:
A*(A-Star)
算法是一种静态路网中求解最短路最有
效的方法。 公式表示为: f(n)=g(n)+h(n), 其中f(n) 是从初始点经由节点n到目标点的估价函数, g(n) 是在状态空间中从初始节点到n节点的实际代价, h(n)是从n到目标节点最佳路径的估计代价。 保证找到
最短路径(最优解的)条件,关键在于估价函数h(n)的选取: 估价值h(n)<= n到目标节点的距离实际值,这种情况下,搜索的点数多,搜索范围大,效率低。但能得到最优解。 如果 估价值>实际值, 搜索的点数少,搜索范围小,效率高,但不能保证得到最优解。
我刚开始使用的hash函数:
后面看到网上写的变进制hash:
一种变进制数及其应用(全排列之Hash实现)
g(n):已经移动的步数
计算h(n):当前位置与目标位置的曼哈顿距离
全部代码: