Two countries A-Land and B-Land are at war. The territory of A-Land is a simple polygon with no more than 500 vertices. For military use, A-Land constructed a radio tower (also written as A), and it's so powerful that the whole country was under its signal. To interfere A-Land's communication, B-Land decided to build another radio tower (also written as B). According to an accurate estimation, for any point P, if the euclidean distance between P and B is no more than k (0.2 ≤ k < 0.8) times of the distance between P and A, then point P is not able to receive clear signals from A, i.e. be interfered. Your task is to calculate the area in A-Land's territory that are under B-Land's interference.
In each test case, firstly you are given a positive integer N indicating the amount of vertices on A-Land's territory, and an above mentioned real number k, which is rounded to 4 digits after the decimal point.
Then N lines follow. Each line contains two integers x and y (|x|, |y| ≤ 1000), indicating a vertex's coordinate on A's territory, in counterclockwise or clockwise order.
The last two lines of a test case give radio tower A and B's coordinates in the same form as vertexes' coordinates. You can assume that A is not equal to B.
Your solution will be accepted if its absolute error or relative error is no more than 10-6.
This problem is special judged.
4 0.5000 -1 -1 1 -1 1 1 -1 1 0 0 -1 0
Case 1: 0.2729710441
#include <iostream>
#include <cstdio>
#include <cstring>
#include <cstdlib>
#include <cmath>
#include <algorithm>
#define eps 1e-8
using namespace std;
#define N 100017
struct Point{
double x,y;
Point(double x=0, double y=0):x(x),y(y) {}
void input() { scanf("%lf%lf",&x,&y); }
};
typedef Point Vector;
struct Circle{
Point c;
double r;
Circle(){}
Circle(Point c,double r):c(c),r(r) {}
Point point(double a) { return Point(c.x + cos(a)*r, c.y + sin(a)*r); }
void input() { scanf("%lf%lf%lf",&c.x,&c.y,&r); }
};
int dcmp(double x) {
if(x < -eps) return -1;
if(x > eps) return 1;
return 0;
}
template <class T> T sqr(T x) { return x * x;}
Vector operator + (Vector A, Vector B) { return Vector(A.x + B.x, A.y + B.y); }
Vector operator - (Vector A, Vector B) { return Vector(A.x - B.x, A.y - B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
bool operator < (const Point& a, const Point& b) { return a.x < b.x || (a.x == b.x && a.y < b.y); }
bool operator >= (const Point& a, const Point& b) { return a.x >= b.x && a.y >= b.y; }
bool operator <= (const Point& a, const Point& b) { return a.x <= b.x && a.y <= b.y; }
bool operator == (const Point& a, const Point& b) { return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0; }
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
Vector VectorUnit(Vector x){ return x / Length(x);}
Vector Normal(Vector x) { return Point(-x.y, x.x) / Length(x);}
double angle(Vector v) { return atan2(v.y, v.x); }
bool OnSegment(Point P, Point A, Point B) {
return dcmp(Cross(A-P,B-P)) == 0 && dcmp(Dot(A-P,B-P)) < 0;
}
double DistanceToSeg(Point P, Point A, Point B)
{
if(A == B) return Length(P-A);
Vector v1 = B-A, v2 = P-A, v3 = P-B;
if(dcmp(Dot(v1, v2)) < 0) return Length(v2);
if(dcmp(Dot(v1, v3)) > 0) return Length(v3);
return fabs(Cross(v1, v2)) / Length(v1);
}
double DistanceToLine(Point P, Point A, Point B){
Vector v1 = B-A, v2 = P-A;
return fabs(Cross(v1,v2)) / Length(v1);
}
Point DisP(Point A, Point B){
return Length(B-A);
}
bool SegmentIntersection(Point A,Point B,Point C,Point D) {
return max(A.x,B.x) >= min(C.x,D.x) &&
max(C.x,D.x) >= min(A.x,B.x) &&
max(A.y,B.y) >= min(C.y,D.y) &&
max(C.y,D.y) >= min(A.y,B.y) &&
dcmp(Cross(C-A,B-A)*Cross(D-A,B-A)) <= 0 &&
dcmp(Cross(A-C,D-C)*Cross(B-C,D-C)) <= 0;
}
Point Zero = Point(0,0);
double TriAngleCircleInsection(Circle C, Point A, Point B)
{
Vector OA = A-C.c, OB = B-C.c;
Vector BA = A-B, BC = C.c-B;
Vector AB = B-A, AC = C.c-A;
double DOA = Length(OA), DOB = Length(OB),DAB = Length(AB), r = C.r;
if(dcmp(Cross(OA,OB)) == 0) return 0;
if(dcmp(DOA-C.r) < 0 && dcmp(DOB-C.r) < 0) return Cross(OA,OB)*0.5;
else if(DOB < r && DOA >= r) {
double x = (Dot(BA,BC) + sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-x/DAB)*2/r/DOA)*r*r*0.5+TS*x/DAB;
}
else if(DOB >= r && DOA < r) {
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return asin(TS*(1-y/DAB)*2/r/DOB)*r*r*0.5+TS*y/DAB;
}
else if(fabs(Cross(OA,OB)) >= r*DAB || Dot(AB,AC) <= 0 || Dot(BA,BC) <= 0) {
if(Dot(OA,OB) < 0) {
if(Cross(OA,OB) < 0) return (-acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
else return ( acos(-1.0)-asin(Cross(OA,OB)/DOA/DOB))*r*r*0.5;
}
else return asin(Cross(OA,OB)/DOA/DOB)*r*r*0.5;
}
else {
double x = (Dot(BA,BC)+sqrt(r*r*DAB*DAB-Cross(BA,BC)*Cross(BA,BC)))/DAB;
double y = (Dot(AB,AC)+sqrt(r*r*DAB*DAB-Cross(AB,AC)*Cross(AB,AC)))/DAB;
double TS = Cross(OA,OB)*0.5;
return (asin(TS*(1-x/DAB)*2/r/DOA)+asin(TS*(1-y/DAB)*2/r/DOB))*r*r*0.5 + TS*((x+y)/DAB-1);
}
}
//data segment
Point p[507],A,B;
//data ends
int main()
{
int n,i,j,cs = 1;
double k;
while(scanf("%d%lf",&n,&k)!=EOF)
{
for(i=1;i<=n;i++) p[i].input();
A.input(), B.input(), p[n+1] = p[1];
double D = (2.0*k*k*A.x-2.0*B.x)/(1.0-k*k);
double E = (2.0*k*k*A.y-2.0*B.y)/(1.0-k*k);
double F = (B.x*B.x+B.y*B.y-k*k*(A.x*A.x+A.y*A.y))/(1.0-k*k);
Circle C = Circle(Point(-D*0.5,-E*0.5),sqrt(D*D+E*E-4.0*F)*0.5);
double ans = 0.0;
for(i=1;i<=n;i++)
ans += TriAngleCircleInsection(C, p[i], p[i+1]);
printf("Case %d: %.10f\n",cs++,fabs(ans));
}
return 0;
}