题意:给一个凸多边形,一个半径为r的圆,圆心任意,求圆与多边形的最大的相交的面积
题解:模拟退火,计算几何模板计算圆与多边形的相交面积,模仿好几个写法的模拟退火都不行,看了Acdreamer的一发就A了
代码:
#include<bits/stdc++.h>
#define N 100005
#define P pair<int,int>
using namespace std;
typedef long long ll;
const int M=1e9+7;
const int inf=1e9+7;
const double eps = 1e-8;
const double PI = acos(-1.0);
int dcmp(double x){
if( x > eps ) return 1;
return x < -eps ? -1 : 0;
}
struct Point{
double x,y;
Point(){
x = y = 0;
}
Point(double a,double b){
x = a;y = b;
}
inline void input(){
scanf("%lf%lf",&x,&y);
}
inline Point operator-(const Point &b)const{
return Point(x - b.x,y - b.y);
}
inline Point operator+(const Point &b)const{
return Point(x + b.x,y + b.y);
}
inline Point operator*(const double &b)const{
return Point(x * b,y * b);
}
inline double dot(const Point &b)const{
return x * b.x + y * b.y;
}
inline double cross(const Point &b,const Point &c)const{
return (b.x - x) * (c.y - y) - (c.x - x) * (b.y - y);
}
inline double Dis(const Point &b)const{
return sqrt((*this-b).dot(*this-b));
}
inline bool InLine(const Point &b,const Point &c)const{ //三点共线
return !dcmp(cross(b,c));
}
inline bool OnSeg(const Point &b,const Point &c)const{ //点在线段上,包括端点
return InLine(b,c) && (*this - c).dot(*this - b) < eps;
}
};
inline double min(double a,double b){
return a < b ? a : b;
}
inline double max(double a,double b){
return a > b ? a : b;
}
inline double Sqr(double x){
return x * x;
}
inline double Sqr(const Point &p){
return p.dot(p);
}
Point LineCross(const Point &a,const Point &b,const Point &c,const Point &d){
double u = a.cross(b,c) , v = b.cross(a,d);
return Point((c.x * v + d.x * u) / (u + v) , (c.y * v + d.y * u) / (u + v));
}
double LineCrossCircle(const Point &a,const Point &b,const Point &r,
double R,Point &p1,Point & p2){
Point fp = LineCross(r , Point(r.x+a.y-b.y , r.y+b.x-a.x) , a , b);
double rtol = r.Dis(fp);
double rtos = fp.OnSeg(a , b) ? rtol : min(r.Dis(a) , r.Dis(b));
double atob = a.Dis(b);
double fptoe = sqrt(R * R - rtol * rtol) / atob;
if( rtos > R - eps ) return rtos;
p1 = fp + (a - b) * fptoe;
p2 = fp + (b - a) * fptoe;
return rtos;
}
double SectorArea(const Point &r,const Point &a,const Point &b,double R){ //不大于180度扇形面积,r->a->b逆时针
double A2 = Sqr(r - a) , B2 = Sqr(r - b) , C2 = Sqr(a - b);
return R * R * acos( (A2 + B2 - C2) * 0.5 / sqrt(A2) / sqrt(B2)) * 0.5;
}
double TACIA(const Point &r,const Point &a,const Point &b,double R){
double adis = r.Dis(a) , bdis = r.Dis(b);
if( adis < R + eps && bdis < R + eps )
return r.cross(a , b) * 0.5;
Point ta , tb;
if( r.InLine(a,b) ) return 0.0;
double rtos = LineCrossCircle(a, b, r, R, ta, tb);
if( rtos > R - eps )
return SectorArea(r, a, b, R);
if( adis < R + eps )
return r.cross(a, tb) * 0.5 + SectorArea(r, tb, b, R);
if( bdis < R + eps )
return r.cross(ta, b) * 0.5 + SectorArea(r, a, ta, R);
return r.cross(ta, tb) * 0.5 + SectorArea(r, tb, b, R) + SectorArea(r, a, ta, R);
}
Point p[505];
double SPICA(int n,Point r,double R){
int i;
double ret = 0 , if_clock_t;
for( i = 0 ; i < n ; ++i ){
if_clock_t = dcmp(r.cross(p[i], p[(i + 1) % n]));
if( if_clock_t < 0 )
ret -= TACIA(r, p[(i + 1) % n], p[i], R);
else ret += TACIA(r, p[i], p[(i + 1) % n], R);
}
return fabs(ret);
}
Point getnext(Point now)
{
double d=PI*(rand())/16384;
now.x+=sin(d);
now.y+=cos(d);
return now;
}
int dx[4] = {0, 0, -1, 1};
int dy[4] = {-1, 1, 0, 0}; //上下左右四个方向
double SA(int n,int r)
{
srand((unsigned)(time(NULL)));
Point now=p[0];
double T=100;
double ans=SPICA(n,now,r);
while(T>eps)
{
int f=1;
while(f){
f=0;
for(int i=0;i<4;i++){
Point cur=Point(now.x+dx[i]*T,now.y+dy[i]*T);
double tmp=SPICA(n,cur,r);
if(ans<tmp){
ans=tmp;
now=cur;
f=1;
}
}
}
T*=0.98;
}
return ans;
}
int main()
{
int n,r;
scanf("%d%d",&n,&r);
for(int i=0;i<n;i++)
p[i].input();
printf("%f\n",SA(n,r));
return 0;
}