fb的相关结构体

(1)、

一个帧缓冲区对应一个struct fb_info结构,它包括了帧缓冲设备的属性和操作的完整集合,每个帧设备都有一个fb_info结构体。源码如下:

struct fb_info {
int node;
int flags;
struct mutex lock;/* Lock for open/release/ioctl funcs */互斥锁
struct fb_var_screeninfo var;/* Current var */当前缓冲区的可变参数
struct fb_fix_screeninfo fix;/* Current fix */固定参数
struct fb_monspecs monspecs;/* Current Monitor specs */当前显示器标志
struct work_struct queue;/* Framebuffer event queue */帧缓冲事件队列
struct fb_pixmap pixmap;/* Image hardware mapper */图像硬件mapper
struct fb_pixmap sprite;/* Cursor hardware mapper */光标硬件mapper
struct fb_cmap cmap;/* Current cmap */当前的调色板
struct list_head modelist;      /* mode list */
struct fb_videomode *mode;/* current mode */当前的视频模式


#ifdef CONFIG_FB_BACKLIGHT如果配置了LCD支持背光灯
/* assigned backlight device */
/* set before framebuffer registration, 
  remove after unregister */背光调整
struct backlight_device *bl_dev;


/* Backlight level curve */
struct mutex bl_curve_mutex;
u8 bl_curve[FB_BACKLIGHT_LEVELS];
#endif
#ifdef CONFIG_FB_DEFERRED_IO
struct delayed_work deferred_work;
struct fb_deferred_io *fbdefio;
#endif


struct fb_ops *fbops;帧缓冲操作函数集
struct device *device;/* This is the parent */父设备
struct device *dev;/* This is this fb device */fb设备
int class_flag;                    /* private sysfs flags */私有的sysfs标志
#ifdef CONFIG_FB_TILEBLITTING
struct fb_tile_ops *tileops;    /* Tile Blitting */图块blitting
#endif
char __iomem *screen_base;/* Virtual address */虚拟基地址
unsigned long screen_size;/* Amount of ioremapped VRAM or 0 */ ioremap的虚拟内存大小
void *pseudo_palette;/* Fake palette of 16 colors */ 伪16位调色板
#define FBINFO_STATE_RUNNING 0
#define FBINFO_STATE_SUSPENDED 1
u32 state; /* Hardware state i.e suspend */硬件的状态
void *fbcon_par;                /* fbcon use-only private area */
/* From here on everything is device dependent */
void *par;
};

(2)、

/*
 * Frame buffer operations
 *
 * LOCKING NOTE: those functions must _ALL_ be called with the console
 * semaphore held, this is the only suitable locking mechanism we have
 * in 2.6. Some may be called at interrupt time at this point though.
 */
fb_ops结构体用来实现对帧缓冲设备的操作,这些函数需要驱动开发人员编写,

struct fb_ops {
/* open/release and usage marking */
struct module *owner;

          打开和释放
int (*fb_open)(struct fb_info *info, int user);

int (*fb_release)(struct fb_info *info, int user);

          这两个函数对于非线性布局的/常规内存映射无法工作的帧缓冲设备需要
/* For framebuffers with strange non linear layouts or that do not
* work with normal memory mapped access
*/
ssize_t (*fb_read)(struct fb_info *info, char __user *buf,
  size_t count, loff_t *ppos);
ssize_t (*fb_write)(struct fb_info *info, const char __user *buf,
   size_t count, loff_t *ppos);

           检测可变参数,并调整到支持的值
/* checks var and eventually tweaks it to something supported,
* DO NOT MODIFY PAR */
int (*fb_check_var)(struct fb_var_screeninfo *var, struct fb_info *info);

            设置视频模式
/* set the video mode according to info->var */
int (*fb_set_par)(struct fb_info *info);

           设置color寄存器的值
/* set color register */
int (*fb_setcolreg)(unsigned regno, unsigned red, unsigned green,
   unsigned blue, unsigned transp, struct fb_info *info);

            批量设置color寄存器,设置颜色表
/* set color registers in batch */
int (*fb_setcmap)(struct fb_cmap *cmap, struct fb_info *info);

          显示空白
/* blank display */
int (*fb_blank)(int blank, struct fb_info *info);

          pan显示
/* pan display */
int (*fb_pan_display)(struct fb_var_screeninfo *var, struct fb_info *info);

          填充矩形
/* Draws a rectangle */
void (*fb_fillrect) (struct fb_info *info, const struct fb_fillrect *rect);

            数据复制
/* Copy data from area to another */
void (*fb_copyarea) (struct fb_info *info, const struct fb_copyarea *region);

           图形填充
/* Draws a image to the display */
void (*fb_imageblit) (struct fb_info *info, const struct fb_image *image);

           绘制光标
/* Draws cursor */
int (*fb_cursor) (struct fb_info *info, struct fb_cursor *cursor);

            旋转显示
/* Rotates the display */
void (*fb_rotate)(struct fb_info *info, int angle);

            等待blit空闲
/* wait for blit idle, optional */
int (*fb_sync)(struct fb_info *info);

             fb特定的ioctl操作
/* perform fb specific ioctl (optional) */
int (*fb_ioctl)(struct fb_info *info, unsigned int cmd,
unsigned long arg);

              处理32兼容的ioctl操作
/* Handle 32bit compat ioctl (optional) */
int (*fb_compat_ioctl)(struct fb_info *info, unsigned cmd,
unsigned long arg);

             fb特定的mmap操作
/* perform fb specific mmap */
int (*fb_mmap)(struct fb_info *info, struct vm_area_struct *vma);

           保存目前的硬件状态
/* save current hardware state */
void (*fb_save_state)(struct fb_info *info);

            恢复被保存的硬件状态
/* restore saved state */
void (*fb_restore_state)(struct fb_info *info);

           通过fb_info获得framebuffer的能力
/* get capability given var */
void (*fb_get_caps)(struct fb_info *info, struct fb_blit_caps *caps,
   struct fb_var_screeninfo *var);
};

(3)、

fb_fix_screeninfo结构体中,记录了用户不能修改的固定显示控制器参数。这些固定的参数如缓冲区的物理地址、缓冲区的长度等等。
struct fb_fix_screeninfo {
char id[16]; /* identification string eg "TT Builtin" */

        字符串形式的标识符
unsigned long smem_start;/* Start of frame buffer mem */

/* (physical address) */

        fb缓存的开始位置
__u32 smem_len;/* Length of frame buffer mem */

        fb缓存的长度
__u32 type; /* see FB_TYPE_* */

        FB_TYPE_*类型
__u32 type_aux;/* Interleave for interleaved Planes */

         分界
__u32 visual; /* see FB_VISUAL_* */

       屏幕使用的色彩模式 
__u16 xpanstep;/* zero if no hardware panning  */

        如果没有硬件panning ,赋0
__u16 ypanstep;/* zero if no hardware panning  */

__u16 ywrapstep;/* zero if no hardware ywrap    */

         1行的字节数
__u32 line_length;/* length of a line in bytes    */

         内存映射I/O的开始位置
unsigned long mmio_start;/* Start of Memory Mapped I/O   */
/* (physical address) */

         内存映射I/O的长度
__u32 mmio_len;/* Length of Memory Mapped I/O  */
__u32 accel; /* Indicate to driver which */
/*  specific chip/card we have*/
__u16 reserved[3];/* Reserved for future compatibility */
};

(4)、

fb_var_screeninfo结构体中存储了用户可以修改的显示器控制参数,例如屏幕分辨率、透明度等等。

struct fb_var_screeninfo {
__u32 xres; /* visible resolution */
__u32 yres;

        可见解析度,即分辨率
__u32 xres_virtual;/* virtual resolution*/
__u32 yres_virtual;

        虚拟解析度
__u32 xoffset;/* offset from virtual to visible */
__u32 yoffset;/* resolution*/

        虚拟到可见之间的偏移
__u32 bits_per_pixel;/* guess what*/

        每像素位数,BPP
__u32 grayscale;/* != 0 Graylevels instead of colors */

        非0时指灰度


struct fb_bitfield red;/* bitfield in fb mem if true color, */
struct fb_bitfield green;/* else only length is significant */
struct fb_bitfield blue;

         fb缓存的R\G\B位域
struct fb_bitfield transp;/* transparency*/

         透明度

__u32 nonstd; /* != 0 Non standard pixel format */

        != 0 非标准像素格式

__u32 activate;/* see FB_ACTIVATE_**/

       
__u32 height; /* height of picture in mm    */

         屏幕的高度
__u32 width; /* width of picture in mm     */

         屏幕的宽度
__u32 accel_flags;/* (OBSOLETE) see fb_info.flags */
         fb_info的标志

/* Timing: All values in pixclocks, except pixclock (of course) */
__u32 pixclock;/* pixel clock in ps (pico seconds) */

         /* 像素时钟(皮秒) */
__u32 left_margin;/* time from sync to picture*/

        行切换:从同步到绘图之间的延迟
__u32 right_margin;/* time from picture to sync*/

        行切换:从绘图到同步之间的延迟
__u32 upper_margin;/* time from sync to picture*/

        帧切换:从同步到绘图之间的延迟
__u32 lower_margin;

         帧切换:从绘图到同步之间的延迟
__u32 hsync_len;/* length of horizontal sync*/

         水平同步的长度
__u32 vsync_len;/* length of vertical sync*/

         垂直同步的长度
__u32 sync; /* see FB_SYNC_* */
__u32 vmode; /* see FB_VMODE_* */
__u32 rotate; /* angle we rotate counter clockwise */

        顺时钟旋转的角度
__u32 reserved[5];/* Reserved for future compatibility */
};

(5)、

fb_cmap结构体中记录了颜色板信息,即调色板信息。,用户空间可以通过ioctl()的FBIOGETCMAP和 FBIOPUTCMAP命令读取或设定颜色表。

struct fb_cmap {
__u32 start; /* First entry */第一个元素的入口
__u32 len; /* Number of entries */元素个数
__u16 *red; /* Red values */红色、绿色、蓝色
__u16 *green;  
__u16 *blue;
__u16 *transp;/* transparency, can be NULL */透明度
};






(6)、

fb_bitfield 结构体描述每一像素显示缓冲区的组织方式,包含位域偏移、位域长度和MSB 指示,

struct fb_bitfield {
__u32 offset; /* beginning of bitfield */

         位域偏移
__u32 length; /* length of bitfield */

        位域长度
__u32 msb_right;/* != 0 : Most significant bit is */ 
/* right */

        MSB
};

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