前言
嗨喽~大家好呀,这里是魔王呐 ❤ ~!
炮塔防御(Tower Defence),简称塔防,一种游戏类型。
炮塔防御游戏起源于最早的一款Desktop Tower Defence游戏。
塔防受众很广,游戏模式简单而可玩性强,且乐趣无穷,是智力和策略的比拼。
现在除了单纯的建造炮塔防御怪物,更产生了像《植物大战僵尸》这样的新型衍生类塔防游戏。
关于植物大战僵尸python制作源码也可以看看我之前的一篇文章:
而今天制作的塔防游戏,完整的项目源码 点击此处跳转文末名片免费获取
制作准备
图片素材(仅部分)
图片素材还有很多就不展示了哈,完整的素材包+源码自己 点击此处跳转文末名片免费获取
字体素材
音乐素材
敲代码
代码比较多的哈,如果文章懒得看,可以直接找我拿完整的项目自己慢慢研究也可。
完整代码 点击此处跳转文末名片免费获取噢~
1)游戏运行主程序
import pygame
from interface import END
from interface import START
from interface import GAMING
from interface import CHOICE
WIDTH = 800
HEIGHT = 600
'''主函数'''
def main():
pygame.init()
pygame.mixer.init()
pygame.mixer.music.load('resource/audios/1.mp3')
pygame.mixer.music.play(-1, 0.0)
pygame.mixer.music.set_volume(0.25)
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("塔防游戏")
clock = pygame.time.Clock()
# 调用游戏开始界面
start_interface = START.START(WIDTH, HEIGHT)
is_play = start_interface.update(screen)
if not is_play:
return
# 调用游戏界面
while True:
choice_interface = CHOICE.CHOICE(WIDTH, HEIGHT)
map_choice, difficulty_choice = choice_interface.update(screen)
game_interface = GAMING.GAMING(WIDTH, HEIGHT)
game_interface.start(screen, map_path='./maps/%s.map' % map_choice, difficulty_path='./difficulty/%s.json' % difficulty_choice)
end_interface = END.END(WIDTH, HEIGHT)
end_interface.update(screen)
'''run'''
if __name__ == '__main__':
main()
2)游戏开始界面
import sys
import pygame
'''游戏开始界面'''
class StartInterface(pygame.sprite.Sprite):
def __init__(self, WIDTH, HEIGHT):
pygame.sprite.Sprite.__init__(self)
self.imgs = ['./resource/imgs/start/start_interface.png']
self.image = pygame.image.load(self.imgs[0]).convert()
self.rect = self.image.get_rect()
self.rect.center = WIDTH/2, HEIGHT/2
'''just pass'''
def update(self):
pass
'''开始游戏按钮'''
class PlayButton(pygame.sprite.Sprite):
def __init__(self, position=(220, 415)):
pygame.sprite.Sprite.__init__(self)
self.imgs = ['./resource/imgs/start/play_black.png', './resource/imgs/start/play_red.png']
self.img_1 = pygame.image.load(self.imgs[0]).convert()
self.img_2 = pygame.image.load(self.imgs[1]).convert()
self.image = self.img_1
self.rect = self.image.get_rect()
self.rect.center = position
'''不断地更新检测鼠标是否在按钮上'''
def update(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
self.image = self.img_2
else:
self.image = self.img_1
'''结束游戏按钮'''
class QuitButton(pygame.sprite.Sprite):
def __init__(self, position=(580, 415)):
pygame.sprite.Sprite.__init__(self)
self.imgs = ['./resource/imgs/start/quit_black.png', './resource/imgs/start/quit_red.png']
self.img_1 = pygame.image.load(self.imgs[0]).convert()
self.img_2 = pygame.image.load(self.imgs[1]).convert()
self.image = self.img_1
self.rect = self.image.get_rect()
self.rect.center = position
'''不断地更新检测鼠标是否在按钮上'''
def update(self):
mouse_pos = pygame.mouse.get_pos()
if self.rect.collidepoint(mouse_pos):
self.image = self.img_2
else:
self.image = self.img_1
'''游戏开始类'''
class START():
def __init__(self, WIDTH, HEIGHT):
self.SI = StartInterface(WIDTH, HEIGHT)
self.PB = PlayButton()
self.QB = QuitButton()
self.components = pygame.sprite.LayeredUpdates(self.SI, self.PB, self.QB)
'''外部调用'''
def update(self, screen):
clock = pygame.time.Clock()
while True:
clock.tick(60)
self.components.update()
self.components.draw(screen)
pygame.display.flip()
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit(0)
pygame.quit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
mouse_pos = pygame.mouse.get_pos()
if self.PB.rect.collidepoint(mouse_pos):
return True
elif self.QB.rect.collidepoint(mouse_pos):
return False
完整代码 点击此处跳转文末名片免费获取噢~
3)游戏进行中界面
import sys
import json
import math
import random
import pygame
sys.path.append('..')
from sprites import Enemy
from sprites import Turret
from interface import PAUSE
from pygame.locals import *
from collections import namedtuple
# 按钮类: 位置、文本、点击触发的事件
Button = namedtuple('Button', ['rect', 'text', 'onClick'])
# 定义一些颜色
info_color = (120, 20, 50)
red = (255, 0, 0)
green = (0, 255, 0)
black = (0, 0, 0)
white = (255, 255, 255)
grey = (127, 127, 127)
button_color1 = (0, 200, 0)
button_color2 = (0, 100, 0)
'''游戏进行中界面'''
class GAMING():
def __init__(self, WIDTH=800, HEIGHT=600):
self.WIDTH = WIDTH
self.HEIGHT = HEIGHT
# 游戏地图大小
map_w = WIDTH
map_h = 500
# 按钮大小和位置
button_w = 60
button_h = 60
button_y = 520
# 间隙
gap = 20
# 按钮放在工具栏, 工具栏两端各有一个信息显示框
toolbar_w = gap * 7 + button_w * 6
info_w = (WIDTH - toolbar_w) // 2
info_h = HEIGHT - map_h
toolbar_h = HEIGHT - map_h
# 界面布置
self.map_rect = pygame.Rect(0, 0