1.前言
对于Pgame新手来说,比较适合下载一个小伴龙,没错适合四岁及以上的儿童玩的小伴龙,所以120个月的'小宝宝'应该也可以玩吧😎,当然我们不是用来玩小伴龙,而是借鉴里面的小游戏,自己可以造一个里面的游戏.那里面有很多游戏,非常适合新手练手,今天我们来做一个简略版的,小蛇爬树.
2.图片
手绘,没错就两个字手绘的,或者你也可以截屏
3.小蛇爬树
import pygame,sys
import random as r
import time as t
pygame.init()
pygame.display.set_caption('机械蛇爬树 ') #设置窗口名称
s = pygame.display.set_mode((600,600)) #设置窗口大小 ,S是窗口
while True:
s1 = pygame.image.load('s1.png')
s1 = pygame.transform.scale(s1, (100, 200))
s2 = pygame.image.load('s2.png')
s2 = pygame.transform.scale(s2, (70, 200))
mu = pygame.image.load('1.png')
mu = pygame.transform.scale(mu, (300, 1200))
hm = pygame.image.load('hm.png')
gao = r.randint(100,200)
hm2 = pygame.image.load('hm.png')
gao2 = r.randint(100,200)
hm_y = 0
hm_y2 = 0
slst = [s1,s2]
T = False
game_over = False
s_x = 400
c = 0
speed = 10
while True: #让窗口一直出现 ,就要用到while循环
s.fill((255,255,255)) #设置背景颜色 ,格式为: 窗口名称.fill(颜色元组)
if not game_over:
sui_ji = r.randint(1,100)
hm = pygame.transform.scale(hm,(200,gao))
w = c // 50 % 2
k = pygame.key.get_pressed()
if k[pygame.K_LEFT]:
s_x = 60
if k[pygame.K_RIGHT]:
s_x = 400
if w == 1:
if s_x == 60:
s_x = 65
if s_x == 400:
s_x = 405
else:
if s_x == 65:
s_x = 60
if s_x == 405:
s_x = 400
if sui_ji <= 50:
if hm_y >= 600 and hm_y2 <= 600 and hm_y2 > r.randint(250,500):
T = True
gao = r.randint(50, 100)
hm_y = 0
if sui_ji > 50:
if hm_y2 >= 600 and hm_y <= 600 and hm_y > r.randint(250,500): #如果横木二的y坐标大于了六百(超过了底线),而且横木他的y坐标还在窗口里,而且横木y大于250到500取随机数(为了不让两个木头挨到一起去,小蛇过不来)
T = True
gao2 = r.randint(50,100)
hm_y2 = 0
elif hm_y2 >= 600 and hm_y >= 600: #如果横木2的y坐标大于了六百(超过了底线),但是横木他的y坐标也不在窗口里,为了没有空白屏幕的状况,所以横木2就开一个头出现.这样程序就可以运行起来了.
T = True
gao2 = r.randint(50, 100)
hm_y2 = 0
hm_Rect = pygame.Rect(120 - 200, hm_y, 200, gao - gao + gao)
hm2_Rect = pygame.Rect(120 - 200 + 500, hm_y2, 200, gao2 + gao2 - gao2)
s_Rect = pygame.Rect(s_x, 320, 100, 150)
s.blit(slst[c // 20 % 2], (s_x, 300))
s.blit(mu, (120, 0))
s.blit(hm, (120 - 200, hm_y))
s.blit(hm2, (120 - 200 + 500, hm_y2))
if c % 100 == 0:
speed += 5
if T:
if hm_Rect.colliderect(s_Rect):
game_over = True
if hm2_Rect.colliderect(s_Rect):
game_over = True
c += 1
hm_y += speed
hm_y2 += speed
else:
s.blit(slst[c // 50 % 2],(s_x,400))
s.blit(mu,(120,0))
s.blit(hm,(120-200,hm_y))
s.blit(hm2, (120 - 200+500, hm_y2))
t.sleep(1)
break
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit() #结束整个程序
pygame.display.update()
pygame.time.Clock().tick(20)
import pygame,sys
import random as r
import time as t
pygame.init()
pygame.display.set_caption('机械蛇爬树 ') #设置窗口名称
s = pygame.display.set_mode((600,600)) #设置窗口大小 ,S是窗口
while True:
s1 = pygame.image.load('s1.png')
s1 = pygame.transform.scale(s1, (100, 200))
s2 = pygame.image.load('s2.png')
s2 = pygame.transform.scale(s2, (70, 200))
mu = pygame.image.load('1.png')
mu = pygame.transform.scale(mu, (300, 1200))
hm = pygame.image.load('hm.png')
gao = r.randint(100,200)
hm2 = pygame.image.load('hm.png')
gao2 = r.randint(100,200)
hm_y = 0
hm_y2 = 0
slst = [s1,s2]
T = False
game_over = False
s_x = 400
c = 0
speed = 10
while True: #让窗口一直出现 ,就要用到while循环
s.fill((255,255,255)) #设置背景颜色 ,格式为: 窗口名称.fill(颜色元组)
if not game_over:
sui_ji = r.randint(1,100)
hm = pygame.transform.scale(hm,(200,gao))
w = c // 50 % 2
k = pygame.key.get_pressed()
if k[pygame.K_LEFT]:
s_x = 60
if k[pygame.K_RIGHT]:
s_x = 400
if w == 1:
if s_x == 60:
s_x = 65
if s_x == 400:
s_x = 405
else:
if s_x == 65:
s_x = 60
if s_x == 405:
s_x = 400
if sui_ji <= 50:
if hm_y >= 600 and hm_y2 <= 600 and hm_y2 > r.randint(250,500):
T = True
gao = r.randint(50, 100)
hm_y = 0
if sui_ji > 50:
if hm_y2 >= 600 and hm_y <= 600 and hm_y > r.randint(250,500): #如果横木二的y坐标大于了六百(超过了底线),而且横木他的y坐标还在窗口里,而且横木y大于250到500取随机数(为了不让两个木头挨到一起去,小蛇过不来)
T = True
gao2 = r.randint(50,100)
hm_y2 = 0
elif hm_y2 >= 600 and hm_y >= 600: #如果横木2的y坐标大于了六百(超过了底线),但是横木他的y坐标也不在窗口里,为了没有空白屏幕的状况,所以横木2就开一个头出现.这样程序就可以运行起来了.
T = True
gao2 = r.randint(50, 100)
hm_y2 = 0
hm_Rect = pygame.Rect(120 - 200, hm_y, 200, gao - gao + gao)
hm2_Rect = pygame.Rect(120 - 200 + 500, hm_y2, 200, gao2 + gao2 - gao2)
s_Rect = pygame.Rect(s_x, 320, 100, 150)
s.blit(slst[c // 20 % 2], (s_x, 300))
s.blit(mu, (120, 0))
s.blit(hm, (120 - 200, hm_y))
s.blit(hm2, (120 - 200 + 500, hm_y2))
if c % 100 == 0:
speed += 5
if T:
if hm_Rect.colliderect(s_Rect):
game_over = True
if hm2_Rect.colliderect(s_Rect):
game_over = True
c += 1
hm_y += speed
hm_y2 += speed
else:
s.blit(slst[c // 50 % 2],(s_x,400))
s.blit(mu,(120,0))
s.blit(hm,(120-200,hm_y))
s.blit(hm2, (120 - 200+500, hm_y2))
t.sleep(1)
break
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit() #结束整个程序
pygame.display.update()
pygame.time.Clock().tick(20)
我的小蛇爬树第一次有两个木棍同时降落,不用管他们俩,直接撞上去就行了,第二次和第三次及以后,就要注意了,你撞到他你就会噶屁重新开始.