python爬树(众所周知python是蟒蛇的意思)

1.前言

对于Pgame新手来说,比较适合下载一个小伴龙,没错适合四岁及以上的儿童玩的小伴龙,所以120个月的'小宝宝'应该也可以玩吧😎,当然我们不是用来玩小伴龙,而是借鉴里面的小游戏,自己可以造一个里面的游戏.那里面有很多游戏,非常适合新手练手,今天我们来做一个简略版的,小蛇爬树.

2.图片

手绘,没错就两个字手绘的,或者你也可以截屏

3.小蛇爬树

import pygame,sys
import random as r
import time as t
pygame.init()
pygame.display.set_caption('机械蛇爬树 ') #设置窗口名称
s = pygame.display.set_mode((600,600))  #设置窗口大小 ,S是窗口
while True:
    s1 = pygame.image.load('s1.png')
    s1 = pygame.transform.scale(s1, (100, 200))

    s2 = pygame.image.load('s2.png')
    s2 = pygame.transform.scale(s2, (70, 200))
    mu = pygame.image.load('1.png')
    mu = pygame.transform.scale(mu, (300, 1200))
    hm = pygame.image.load('hm.png')
    gao = r.randint(100,200)
    hm2 = pygame.image.load('hm.png')
    gao2 = r.randint(100,200)
    hm_y = 0
    hm_y2 = 0
    slst = [s1,s2]
    T = False
    game_over = False
    s_x = 400
    c = 0
    speed = 10
    while True: #让窗口一直出现 ,就要用到while循环
        s.fill((255,255,255))   #设置背景颜色 ,格式为: 窗口名称.fill(颜色元组)
        if not game_over:
            sui_ji = r.randint(1,100)
            hm = pygame.transform.scale(hm,(200,gao))
            w = c // 50 % 2
            k = pygame.key.get_pressed()
            if k[pygame.K_LEFT]:
                s_x = 60
            if k[pygame.K_RIGHT]:
                s_x = 400
            if w == 1:
                if s_x == 60:
                    s_x = 65
                if s_x == 400:
                    s_x = 405
            else:
                if s_x == 65:
                    s_x = 60
                if s_x == 405:
                    s_x = 400
            if sui_ji <= 50:
                if hm_y >= 600 and hm_y2 <= 600 and hm_y2 > r.randint(250,500):
                    T = True
                    gao = r.randint(50, 100)
                    hm_y = 0
            if sui_ji > 50:
                if hm_y2 >= 600 and hm_y <= 600 and hm_y > r.randint(250,500):      #如果横木二的y坐标大于了六百(超过了底线),而且横木他的y坐标还在窗口里,而且横木y大于250到500取随机数(为了不让两个木头挨到一起去,小蛇过不来)
                    T = True
                    gao2 = r.randint(50,100)
                    hm_y2 = 0
                elif hm_y2 >= 600 and hm_y >= 600:    #如果横木2的y坐标大于了六百(超过了底线),但是横木他的y坐标也不在窗口里,为了没有空白屏幕的状况,所以横木2就开一个头出现.这样程序就可以运行起来了.
                    T = True
                    gao2 = r.randint(50, 100)
                    hm_y2 = 0
            hm_Rect = pygame.Rect(120 - 200, hm_y, 200, gao - gao + gao)
            hm2_Rect = pygame.Rect(120 - 200 + 500, hm_y2, 200, gao2 + gao2 - gao2)
            s_Rect = pygame.Rect(s_x, 320, 100, 150)
            s.blit(slst[c // 20 % 2], (s_x, 300))
            s.blit(mu, (120, 0))
            s.blit(hm, (120 - 200, hm_y))
            s.blit(hm2, (120 - 200 + 500, hm_y2))
            if c % 100 == 0:
                speed += 5
            if T:
                if hm_Rect.colliderect(s_Rect):
                    game_over = True
                if hm2_Rect.colliderect(s_Rect):
                    game_over = True
            c += 1
            hm_y += speed
            hm_y2 += speed
        else:
            s.blit(slst[c // 50 % 2],(s_x,400))
            s.blit(mu,(120,0))
            s.blit(hm,(120-200,hm_y))
            s.blit(hm2, (120 - 200+500, hm_y2))
            t.sleep(1)
            break
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()  #结束整个程序

        pygame.display.update()
        pygame.time.Clock().tick(20)

import pygame,sys
import random as r
import time as t
pygame.init()
pygame.display.set_caption('机械蛇爬树 ') #设置窗口名称
s = pygame.display.set_mode((600,600))  #设置窗口大小 ,S是窗口
while True:
    s1 = pygame.image.load('s1.png')
    s1 = pygame.transform.scale(s1, (100, 200))

    s2 = pygame.image.load('s2.png')
    s2 = pygame.transform.scale(s2, (70, 200))
    mu = pygame.image.load('1.png')
    mu = pygame.transform.scale(mu, (300, 1200))
    hm = pygame.image.load('hm.png')
    gao = r.randint(100,200)
    hm2 = pygame.image.load('hm.png')
    gao2 = r.randint(100,200)
    hm_y = 0
    hm_y2 = 0
    slst = [s1,s2]
    T = False
    game_over = False
    s_x = 400
    c = 0
    speed = 10
    while True: #让窗口一直出现 ,就要用到while循环
        s.fill((255,255,255))   #设置背景颜色 ,格式为: 窗口名称.fill(颜色元组)
        if not game_over:
            sui_ji = r.randint(1,100)
            hm = pygame.transform.scale(hm,(200,gao))
            w = c // 50 % 2
            k = pygame.key.get_pressed()
            if k[pygame.K_LEFT]:
                s_x = 60
            if k[pygame.K_RIGHT]:
                s_x = 400
            if w == 1:
                if s_x == 60:
                    s_x = 65
                if s_x == 400:
                    s_x = 405
            else:
                if s_x == 65:
                    s_x = 60
                if s_x == 405:
                    s_x = 400
            if sui_ji <= 50:
                if hm_y >= 600 and hm_y2 <= 600 and hm_y2 > r.randint(250,500):
                    T = True
                    gao = r.randint(50, 100)
                    hm_y = 0
            if sui_ji > 50:
                if hm_y2 >= 600 and hm_y <= 600 and hm_y > r.randint(250,500):      #如果横木二的y坐标大于了六百(超过了底线),而且横木他的y坐标还在窗口里,而且横木y大于250到500取随机数(为了不让两个木头挨到一起去,小蛇过不来)
                    T = True
                    gao2 = r.randint(50,100)
                    hm_y2 = 0
                elif hm_y2 >= 600 and hm_y >= 600:    #如果横木2的y坐标大于了六百(超过了底线),但是横木他的y坐标也不在窗口里,为了没有空白屏幕的状况,所以横木2就开一个头出现.这样程序就可以运行起来了.
                    T = True
                    gao2 = r.randint(50, 100)
                    hm_y2 = 0
            hm_Rect = pygame.Rect(120 - 200, hm_y, 200, gao - gao + gao)
            hm2_Rect = pygame.Rect(120 - 200 + 500, hm_y2, 200, gao2 + gao2 - gao2)
            s_Rect = pygame.Rect(s_x, 320, 100, 150)
            s.blit(slst[c // 20 % 2], (s_x, 300))
            s.blit(mu, (120, 0))
            s.blit(hm, (120 - 200, hm_y))
            s.blit(hm2, (120 - 200 + 500, hm_y2))
            if c % 100 == 0:
                speed += 5
            if T:
                if hm_Rect.colliderect(s_Rect):
                    game_over = True
                if hm2_Rect.colliderect(s_Rect):
                    game_over = True
            c += 1
            hm_y += speed
            hm_y2 += speed
        else:
            s.blit(slst[c // 50 % 2],(s_x,400))
            s.blit(mu,(120,0))
            s.blit(hm,(120-200,hm_y))
            s.blit(hm2, (120 - 200+500, hm_y2))
            t.sleep(1)
            break
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                sys.exit()  #结束整个程序

        pygame.display.update()
        pygame.time.Clock().tick(20)

我的小蛇爬树第一次有两个木棍同时降落,不用管他们俩,直接撞上去就行了,第二次和第三次及以后,就要注意了,你撞到他你就会噶屁重新开始. 

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