ArcEngine开发:在要素类中插入要素的方法总结

ArcGIS Engine中,主要有两个方法用于要素的添加:

批量插入feature,如果用feature.store()方法,在图层中一个个地插入要素,较之同时使用insert cursor与feature buffer方法,会慢很多。

因为后者触发的事件和复杂行为比较少(比如说没有引发因拓扑关系产生的行为)。

1)利用Insert Cursors和featureBuffer

IFeatureBuffer featureBuffer = featureClass.CreateFeatureBuffer();
IFeatureCursor featureCursor = featureClass.Insert(true);
object featureOID;         
featureBuffer.set_Value(featureBuffer.Fields.FindField("InstBy"), "B Pierce");
for (int ic = 0; ic < 99; ic++)
{ 
    featureBuffer.Shape = geometry;    
    featureOID = featureCursor.InsertFeature(featureBuffer);
}
featureBuffer.set_Value(featureBuffer.Fields.FindField("InstBy"), "K Johnston");
for (int ic = 0; ic < 99; ic++)
{
     featureBuffer.Shape = geometry
     featureOID = featureCursor.InsertFeature(featureBuffer);
}
featureCursor.Flush();

2)直接进行数据插入(Feature.Store方法)

IFeature newLineFeature = LineFeaClass.CreateFeature();                           

newLineFeature.Shape = pFeature.Shape;
int ii = newLineFeature.Fields.FindField(AreaZonalName); 

if (ii > 0)                           
{                               
    newLineFeature.set_Value(ii, this.AnalysAreaComboBox.Text.Trim());
}

newLineFeature.Store();

注:最好将编辑操作对象中,如下:

IDataset dataset = (IDataset)featureClass;

  IWorkspace workspace = dataset.Workspace;

  // Cast the workspace to the IWorkspaceEdit interface.

  IWorkspaceEdit workspaceEdit = (IWorkspaceEdit)workspace;

  // Start an edit session and edit operation.

  workspaceEdit.StartEditing(true);

  workspaceEdit.StartEditOperation();

//在这里编写添加要素的代码。。。。。。。。。。。

// Stop editing.

  workspaceEdit.StopEditOperation();

  workspaceEdit.StopEditing(true);

 

 

转载于:https://www.cnblogs.com/arxive/p/5905407.html

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