Vector3 thisAngle = new Vector3();
void Start () {
thisAngle = this.transform.eulerAngles;
}
void Update () {
float y = Input.GetAxis("Mouse X");
float x = Input.GetAxis("Mouse Y");
thisAngle.x -= x * 2;
thisAngle.y+= y * 2;
this.transform.eulerAngles = thisAngle;
}