为什么要用pull模式呢,我不是所谓的别人说pull效率高,是因为包头的长度 int不是固定长度。
服务器IO-HPSocket
PUSH:收到数据立马触发OnReceive,由开发人员自己实现拆包和缓冲区的管理逻辑。
PULL:收到数据立马触发OnReceive,但需要开发人员维护数据包的长度(数据缓冲区管理HP内部做了),当拼接一个完整的Pack之后,Fetch获取完整的数据包就OK了。
PACK:收到数据并且拼成一个完整的Pack之后触发OnReceive,OnReceive的数据就是一个完整的包。开发人员不必关系拼包的过程,
https://blog.csdn.net/CAir2/article/details/82188721
https://blog.csdn.net/weixin_41761608/article/details/115373554?spm=1001.2014.3001.5501
https://blog.csdn.net/weixin_41761608/article/details/115366101
https://zypapa.blog.csdn.net/article/details/115366101
//m_pSocket = HP_Create_TcpPackServer(this
m_pSocket = HP_Create_TcpServer(this);
pull模式的收包函数要自己写,参数也不一样,我用起来总感觉延迟很高\
TPkgInfo* NetTcpServer::FindPkgInfo(ITcpServer* pSender, CONNID dwConnID)
{
if(packetList.find(dwConnID) == packetList.end())
return NULL;
return packetList[dwConnID];
}
EnHandleResult NetTcpServer::OnReceive(ITcpServer* pSender, CONNID dwConnID, int iLength)
{
TPkgInfo* pInfo = FindPkgInfo(pSender, dwConnID);
//包长
if(NULL == pInfo)
{
pInfo = new TPkgInfo();
unsigned char data_first;
m_pPullSocket->Fetch(dwConnID, &data_first, 1);
pInfo->PacketLen = (data_first & 127 ) >> 1 ; // 01111111 第一个字节只取6bit
if ((data_first & 128) == 128 ) // 10000000 判断最高位是否是1
{
int lMove = 6;
while (true) {
unsigned char data_next;
m_pPullSocket->Fetch(dwConnID, &data_next, 1);
pInfo->PacketLen = ((data_next & 127) << lMove) | pInfo->PacketLen;
lMove += 7 ;
if ((data_next & 128) != 128 ){
break;
}
}
}
}
//包体
if (pInfo->PacketLen <= iLength)
{
BYTE buffer [MAX_BUFF_SIZE];
En_HP_FetchResult result;
result = m_pPullSocket->Fetch(dwConnID, buffer, pInfo->PacketLen);
if (result == FR_OK)
{
Extralib::Thread::sWorkItem workItem;
DataPacket* dp = dataPacketPool.PopDataPacket();
dp->writeBuf(buffer,pInfo->PacketLen);
dp->setPosition(0);
workItem.Set(INetworkEvent_RecvData, dwConnID, dp->getLength(), (char*)dp);
PushItem(workItem);
packetList.erase(dwConnID);
SAFE_DELETE(pInfo);
return HR_OK;
}
}
return HR_OK;
}