vtk TubeFilter

TubeFilter 可以用来标注 ,线,或者做为线的外包围,用来拖动线之类。也可以用它  沿直线方向生成一个圆柱体

TubeFilter

绕线创建一个管。这很有帮助,因为当你放大相机时,线的厚度会保持不变,而管的粗细会变化

代码样例:

#include <vtkActor.h>
#include <vtkCellArray.h>
#include <vtkLine.h>
#include <vtkLineSource.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyData.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkRenderer.h>
#include <vtkTubeFilter.h>

/*
* This example creates a tube around a line.
* This is helpful because when you zoom the camera,
* the thickness of a line remains constant,
* while the thickness of a tube varies.
* */

int main(int, char*[])
{
	vtkNew<vtkNamedColors> colors;
	// Create a line
	vtkNew<vtkLineSource> lineSource;
	lineSource->SetPoint1(1.0, 0.0, 0.0);
	lineSource->SetPoint2(0.0, 1.0, 0.0);

	// Create a mapper and actor
	vtkNew<vtkPolyDataMapper> lineMapper;
	lineMapper->SetInputConnection(lineSource->GetOutputPort());
	vtkNew<vtkActor> lineActor;
	lineActor->GetProperty()->SetColor(colors->GetColor3d("Red").GetData());
	lineActor->SetMapper(lineMapper);

	// Create a tube (cylinder) around the line
	vtkNew<vtkTubeFilter> tubeFilter;
	tubeFilter->SetInputConnection(lineSource->GetOutputPort());
	tubeFilter->SetRadius(.025); // default is .5
	tubeFilter->SetNumberOfSides(50);
	tubeFilter->Update();

	// Create a mapper and actor
	vtkNew<vtkPolyDataMapper> tubeMapper;
	tubeMapper->SetInputConnection(tubeFilter->GetOutputPort());
	vtkNew<vtkActor> tubeActor;
	tubeActor->GetProperty()->SetOpacity(
		0.5); // Make the tube have some transparency.
	tubeActor->SetMapper(tubeMapper);

	// Create a renderer, render window, and interactor
	vtkNew<vtkRenderer> renderer;
	vtkNew<vtkRenderWindow> renderWindow;
	renderWindow->AddRenderer(renderer);
	renderWindow->SetWindowName("TubeFilter");

	vtkNew<vtkRenderWindowInteractor> renderWindowInteractor;
	renderWindowInteractor->SetRenderWindow(renderWindow);

	// Add the actor to the scene
	renderer->AddActor(tubeActor);
	renderer->AddActor(lineActor);
	renderer->SetBackground(colors->GetColor3d("DarkSlateGray").GetData());

	// Render and interact
	renderWindow->Render();
	renderWindowInteractor->Start();

	return EXIT_SUCCESS;
}

 

  • 0
    点赞
  • 1
    收藏
    觉得还不错? 一键收藏
  • 打赏
    打赏
  • 0
    评论
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包

打赏作者

恋恋西风

up up up

¥1 ¥2 ¥4 ¥6 ¥10 ¥20
扫码支付:¥1
获取中
扫码支付

您的余额不足,请更换扫码支付或充值

打赏作者

实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值