color_pars_fragment
//顶点颜色
#ifdef USE_COLOR
varying vec3 vColor;
#endif
color_fragment
//
#ifdef USE_COLOR
diffuseColor.rgb *= vColor;
#endif
alphamap_pars_fragment
//透明通道贴图pars
#ifdef USE_ALPHAMAP
uniform sampler2D alphaMap;
#endif
alphamap_fragment
//漫反射的透明度 main
#ifdef USE_ALPHAMAP
diffuseColor.a *= texture2D( alphaMap, vUv ).g;
#endif
alphatest_fragment
//当前像素的alpha小于ALPHATEST时销毁 main
#ifdef ALPHATEST
if ( diffuseColor.a < ALPHATEST