Flex AS3与Java的Socket通信

今天突发奇想,网页的flash游戏都是怎么做的,所以看了看flash和java的socket通信,结果还真好用。。。太邪恶了

 

新建flash文件:SocketExample.fla

添加按钮:btnSend

修改文档类为:SocketExample

 

新建AS3文件:SocketExample.as

package {
  import flash.display.Sprite;
  import flash.events.*;
  import flash.net.Socket;
  
  public class SocketExample extends Sprite {

    private var socket:Socket;

    public function SocketExample(  ) {
		socket = new Socket(  );
		
		// Add an event listener to be notified when the connection
		// is made
		socket.addEventListener( Event.CONNECT, onConnect );
		
		// Listen for when data is received from the socket server
		socket.addEventListener( ProgressEvent.SOCKET_DATA, onSocketData );

		//var btnSend:Button = new Button();
		btnSend.label = "Send Data";
		btnSend.emphasized = true;
		btnSend.width = 150;
		btnSend.move(20, 20);
		addChild(btnSend);
		
	  	btnSend.addEventListener(MouseEvent.CLICK, sendData);
    }
   
   private function sendData( event:Event ) {
	   
	   if (!socket.connected) {
		
			// Connect to the server
			socket.connect( "192.168.2.103", 5678 );
	   } 

	   trace("send..."); 
	   socket.writeUTFBytes("example\n");
	   socket.flush();
   
   }
   
    private function onConnect( event:Event ):void {
		trace( "The socket is now connected..." ); 
    }
	
	 private function onSocketData( eventrogressEvent ):void {
      trace( "Socket received " + socket.bytesAvailable + " byte(s) of data:" );
	  
	  trace(socket.readMultiByte(socket.bytesAvailable, "UTF-8"));
    }

   
  }
}

 Java服务器端:

MyServer.java

import java.io.*; 
import java.net.*; 

public class MyServer { 
	public static void main(String[] args) throws IOException{ 
		ServerSocket server=new ServerSocket(5678); 

		while (true) {
			Socket client=server.accept(); 
			BufferedReader in=new BufferedReader(new InputStreamReader(client.getInputStream())); 
			PrintWriter out=new PrintWriter(client.getOutputStream()); 
			//while(true){ 
				String str=in.readLine(); 
				System.out.println(str); 
				out.println("has receive...."); 
				out.flush(); 
				if("end".equals(str)) 
					break; 
			//} 
			client.close(); 
		}
	} 
} 

 

客户端控制台输出:

send...
The socket is now connected...
Socket received 17 byte(s) of data:
has receive....

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