2021-10-27 turtle 绘画创意图形(梅花)

turtle 绘画创意图形

画梅花

# -*- coding = utf-8 -*-
# @Time : 2021/10/11 20:35
# @Author : luxiaoguo
# @File : 绘画创意图形.py
# @Software : PyCharm
import turtle
from turtle import *
from random import *


# 画雪花
def drawSnow():
    hideturtle()
    pensize(2)
    for i in range(20):
        pencolor("white")
        penup()
        setx(randint(-640, 640))
        sety(randint(-400, 400))
        pendown()
        dens = randint(8, 12)
        snowsize = randint(10, 14)
        for j in range(dens):
            forward(snowsize)
            backward(snowsize)
            right(360 / dens)


# 位移函数
def gotopos(x, y):
    up()
    goto(x, y)
    down()
    ht()


def author():
    pensize(2)
    gotopos(610, -315)
    lt(-90)
    fd(80)
    pensize(1)
    lt(-270)
    gotopos(478, -330)
    color("#772a2b")
    write("luxiaoguo", font=("华文隶书", 24))
    gotopos(409, -360)
    write("766389746@qq.com", font=("华文隶书", 18))


author()


def apply_rules(path, rules):
    L = [_ for _ in path]
    for i in range(len(L)):
        symbol = L[i]
        if symbol == 'F':
            L[i] = rules[symbol]
        if symbol == 'X':
            L[i] = rules[symbol]
    path = ''.join(L)
    return path


def draw_path(path):
    posList, angleList = [], []
    for symbol in path:
        if symbol == 'F':
            forward(length)
        elif symbol == '+':
            left(angle)
        elif symbol == '-':
            rt(angle)
        elif symbol == '[':
            posList.append(pos())
            angleList.append(heading())
        elif symbol == 'a':
            pensize(3)
            color("black")
        elif symbol == 'b':
            pensize(2)
            color("red")
        elif symbol == 'c':
            pensize(2)
            color("black")
        elif symbol == ']':
            up()
            home()
            goto(posList.pop())
            left(angleList.pop())
            down()


# 写字
def writez(x, y, str_, size=56, font="华文行楷"):
    gotopos(x, y)
    write(str_, font=(font, size))


# 画布
turtle.setup(1280, 800)
speed(10)
bgcolor("Silver")

# 题字
color("black")
writez(-213, -210, "梅", 196)
writez(-50, 100, "宋")
writez(80, 20, "王")
writez(33, -30, "安", 62)
writez(-18, -95, "石", 78)

# 写诗
color("black")
s = "墙角数枝梅"
s2 = "凌寒独自开"
s3 = "遥知不是雪"
s4 = "为有暗香来"
for i in range(len(s)):
    writez(560, 350 - i * 50, s[i], 36)
for i in range(len(s2)):
    writez(510, 320 - i * 50, s2[i], 36)
for i in range(len(s3)):
    writez(460, 290 - i * 50, s3[i], 36)
for i in range(len(s4)):
    writez(410, 260 - i * 50, s4[i], 36)

# 画雪
drawSnow()

# 画梅
gotopos(251, -36)
speed(10)
gotopos(-650, -200)
# 长度
length = 7
# 初始路经
path = 'X'
# 角度
angle = 27
# 规则
rules = {
    'F': 'aFF[b-F++F][b+F--F]c++F--F',
    'X': 'aFF+[b+F]+[c-F]'
}
for _ in range(4):
    path = apply_rules(path, rules)
draw_path(path)

done()

时钟

# -*- coding = utf-8 -*-
# @Time : 2021/10/11 20:09
# @Author : luxiaoguo
# @File : 时钟.py
# @Software : PyCharm
# coding=utf-8

import turtle
from datetime import *


# 抬起画笔,向前运动一段距离放下
def Skip(step):
    turtle.penup()
    turtle.forward(step)
    turtle.pendown()


def mkHand(name, length):
    # 注册Turtle形状,建立表针Turtle
    turtle.reset()
    Skip(-length * 0.1)
    # 开始记录多边形的顶点。当前的乌龟位置是多边形的第一个顶点。
    turtle.begin_poly()
    turtle.forward(length * 1.1)
    # 停止记录多边形的顶点。当前的乌龟位置是多边形的最后一个顶点。将与第一个顶点相连。
    turtle.end_poly()
    # 返回最后记录的多边形。
    handForm = turtle.get_poly()
    turtle.register_shape(name, handForm)


def Init():
    global secHand, minHand, hurHand, printer
    # 重置Turtle指向北
    turtle.mode("logo")
    # 建立三个表针Turtle并初始化
    mkHand("secHand", 135)
    mkHand("minHand", 125)
    mkHand("hurHand", 90)
    secHand = turtle.Turtle()
    secHand.shape("secHand")
    minHand = turtle.Turtle()
    minHand.shape("minHand")
    hurHand = turtle.Turtle()
    hurHand.shape("hurHand")

    for hand in secHand, minHand, hurHand:
        hand.shapesize(1, 1, 3)
        hand.speed(0)

    # 建立输出文字Turtle
    printer = turtle.Turtle()
    # 隐藏画笔的turtle形状
    printer.hideturtle()
    printer.penup()


def SetupClock(radius):
    # 建立表的外框
    turtle.reset()
    turtle.pensize(7)
    for i in range(60):
        Skip(radius)
        if i % 5 == 0:
            turtle.forward(20)
            Skip(-radius - 20)

            Skip(radius + 20)
            if i == 0:
                turtle.write(int(12), align="center", font=("Courier", 14, "bold"))
            elif i == 30:
                Skip(25)
                turtle.write(int(i / 5), align="center", font=("Courier", 14, "bold"))
                Skip(-25)
            elif (i == 25 or i == 35):
                Skip(20)
                turtle.write(int(i / 5), align="center", font=("Courier", 14, "bold"))
                Skip(-20)
            else:
                turtle.write(int(i / 5), align="center", font=("Courier", 14, "bold"))
            Skip(-radius - 20)
        else:
            turtle.dot(5)
            Skip(-radius)
        turtle.right(6)


def Week(t):
    week = ["星期一", "星期二", "星期三",
            "星期四", "星期五", "星期六", "星期日"]
    return week[t.weekday()]


def Date(t):
    y = t.year
    m = t.month
    d = t.day
    return "%s %d%d" % (y, m, d)


def Tick():
    # 绘制表针的动态显示
    t = datetime.today()
    second = t.second + t.microsecond * 0.000001
    minute = t.minute + second / 60.0
    hour = t.hour + minute / 60.0
    secHand.setheading(6 * second)
    minHand.setheading(6 * minute)
    hurHand.setheading(30 * hour)

    turtle.tracer(False)
    printer.forward(65)
    printer.write(Week(t), align="center",
                  font=("Courier", 14, "bold"))
    printer.back(130)
    printer.write(Date(t), align="center",
                  font=("Courier", 14, "bold"))
    printer.home()
    turtle.tracer(True)

    # 100ms后继续调用tick
    turtle.ontimer(Tick, 100)


def main():
    # 打开/关闭龟动画,并为更新图纸设置延迟。
    turtle.tracer(False)
    Init()
    SetupClock(160)
    turtle.tracer(True)
    Tick()
    turtle.mainloop()


if __name__ == "__main__":
    main()

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Pythonturtle库是一个用于创建简单图形和动的模块,非常适合初学者学习编程中的绘图概念。如果你想使用turtle库来出鸣人这个角色,首先你需要知道鸣人的基本特征,比如他的发型、服装等元素。 以下是一个简化的步骤,展示如何用turtle出鸣人的大致轮廓: 1. 导入turtle模块并设置笔大小和颜色: ```python import turtle turtle.speed(1) # 设置笔速度,0最快,1中等,2慢,3最慢 turtle.pencolor('yellow') # 鸣人的头发通常是黄色 ``` 2. 绘制头部(圆形或椭圆): ```python turtle.begin_fill() turtle.circle(30) # 大致的圆形头 turtle.end_fill() ``` 3. 绘制面部特征(两个小圆作为眼睛,一个长形为嘴巴): ```python turtle.penup() turtle.goto(-15, -10) # 移动到合适位置 turtle.pendown() turtle.circle(5) # 左眼 turtle.penup() turtle.goto(-15, 10) # 右眼 turtle.pendown() turtle.circle(5) turtle.penup() turtle.goto(0, 0) # 嘴巴 turtle.pendown() turtle.forward(20) turtle.right(90) turtle.forward(10) turtle.left(90) turtle.forward(20) ``` 4. 绘制身体和衣服: ```python turtle.penup() turtle.goto(-40, 0) # 移动到身体位置 turtle.pendown() turtle.begin_fill() turtle.circle(60) # 身体 turtle.end_fill() turtle.penup() turtle.goto(-70, -20) # 衣服部分 turtle.pendown() turtle.begin_fill() turtle.color('blue', 'white') # 蓝色上衣 turtle.circle(40) # 上衣轮廓 turtle.end_fill() ``` 5. 最后,你可以添加一些细节,如手脚和标志性的螺旋丸符号,但这会更复杂些。 请注意,由于鸣人形象非常细致,用turtle库可能无法精确还原,但以上代码提供了一个基本的绘画框架。如果你需要进一步了解如何改进细节或想要其他相关问题,请告诉我。

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